Files
tww/include/d/actor/d_a_lbridge.h
T
Daniel Hajjar e7e5ea2071 d_a_lbridge (#622)
* Started working on d_a_lbridge

* Implemented CheckCreateHeap in d_a_lbridge

* Added member variables for d_a_lbridge

* Implemented daLbridge_c::set_mtx

* Implemented daLbridge_c::setMoveBGMtx

* Implemented se functions in d_a_lbridge

* Implemented daLbridge_c::demo

* Implemented daLbridge_c::_create

* Refactored daLbridge_c::_create

* Added constructor for mDoExt_bpkAnm

* daLbridge_c::_draw

* daLbridge_c::_execute match

* daLbridge_c::CreateInit

* daLbridge_c::sw_check match

* daLbridge_c::appear_bridge

* daLbridge_c::CreateHeap

* daLbridge_c::_delete match

* daLbridge_c::disappear_bridge match

* d_a_lbridge fixes

* d_a_lbridge matching

* Removed old comments

* d_a_lbridge variable renaming

* d_a_lbridge PR fixes
2024-05-01 16:04:57 -04:00

51 lines
1.2 KiB
C++

#ifndef D_A_LBRIDGE_H
#define D_A_LBRIDGE_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor.h"
class daLbridge_c : public fopAc_ac_c {
public:
inline BOOL _delete();
BOOL CreateHeap();
void CreateInit();
s32 _create();
void set_mtx();
void setMoveBGMtx();
BOOL _execute();
void sw_check();
void demo();
void appear_bridge();
void disappear_bridge();
void set_on_se();
void set_off_se();
BOOL _draw();
static const char m_arcname[];
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpModel;
/* 0x29C */ dBgW* mpBgW;
/* 0x2A0 */ Mtx mMtx;
/* 0x2D0 */ mDoExt_btkAnm mBtkAnm;
/* 0x2E4 */ mDoExt_bpkAnm mBpkAnm;
/* 0x2F8 */ mDoExt_brkAnm mBrkAnm;
/* 0x310 */ JPABaseEmitter* mpEmitter;
/* 0x314 */ s32 mSwitchNo;
/* 0x318 */ s16 mAppearEventIdx;
/* 0x31A */ s16 mDisappearEventIdx;
/* 0x31C */ s16 unk31C;
/* 0x31E */ u8 mTimer;
/* 0x31F */ u8 mIsSw;
};
namespace daLbridge_prm {
inline u8 getSwitchNo(daLbridge_c* ac) {
return (fopAcM_GetParam(ac) >> 0) & 0xFF;
}
}; // namespace daLbridge_prm
#endif /* D_A_LBRIDGE_H */