Files
tww/include/d/actor/d_a_obj_barrel.h
T

81 lines
2.1 KiB
C++

#ifndef D_A_OBJ_BARREL_H
#define D_A_OBJ_BARREL_H
#include "f_op/f_op_actor.h"
namespace daObjBarrel {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void get_slant_angle() {}
bool pos_init() {
if (m60C == 0) {
current.pos = home.pos;
current.angle = home.angle;
shape_angle = home.angle;
return true;
} else {
return false;
}
}
void prm_get_cull() const {}
void set_slant_angle(s16) {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void mode_wait_init();
void mode_wait();
void mode_carry_init();
void mode_carry();
void mode_vib0_init();
void mode_vib0();
void mode_vib1_init();
void mode_vib1();
void mode_vib2_init();
void mode_vib2();
void mode_jump_init();
void mode_jump();
void mode_walk_init();
void mode_walk();
void vib_pos_ang();
void mode_proc_call();
void set_mtx();
void init_mtx();
void set_walk_rot();
void eff_break();
void damaged(bool);
void cull_set_draw();
void cull_set_move();
void get_se_map_hit() const;
void set_senv(int, int) const;
void se_fall_water();
void eff_hit_water_splash();
void chk_sink_water();
void chk_sinkdown_water();
void eff_land_smoke();
void damage_cc_proc();
void damage_bg_proc();
void damage_bg_proc_directly();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
/* 0x290 */ u8 m290[0x60C - 0x290];
/* 0x60C */ int m60C;
};
namespace Method {
s32 Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_OBJ_BARREL_H */