Files
tww/src/dolphin/os/OSThread.c
T
2025-05-17 14:16:26 -04:00

935 lines
30 KiB
C

//
// Generated By: dol2asm
// Translation Unit: OSThread
//
#include "global.h"
#include "dolphin/os/OSThread.h"
#include "dolphin/os/OS.h"
OSThread* __OSCurrentThread AT_ADDRESS(OS_BASE_CACHED + 0x00E4);
OSThreadQueue __OSActiveThreadQueue AT_ADDRESS(OS_BASE_CACHED + 0x00DC);
volatile OSContext __OSCurrentContext AT_ADDRESS(OS_BASE_CACHED + 0x00D4);
volatile OSContext* __OSFPUContext AT_ADDRESS(OS_BASE_CACHED + 0x00D8);
#define AddTail(queue, thread, link) \
do { \
OSThread* prev; \
\
prev = (queue)->tail; \
if (prev == NULL) \
(queue)->head = (thread); \
else \
prev->link.next = (thread); \
(thread)->link.prev = prev; \
(thread)->link.next = NULL; \
(queue)->tail = (thread); \
} while (0)
#define AddPrio(queue, thread, link) \
do { \
OSThread *prev, *next; \
\
for (next = (queue)->head; next && next->effective_priority <= thread->effective_priority; \
next = next->link.next) \
; \
if (next == NULL) \
AddTail(queue, thread, link); \
else { \
(thread)->link.next = next; \
prev = next->link.prev; \
next->link.prev = (thread); \
(thread)->link.prev = prev; \
if (prev == NULL) \
(queue)->head = (thread); \
else \
prev->link.next = (thread); \
} \
} while (0)
#define RemoveItem(queue, thread, link) \
do { \
OSThread *next, *prev; \
next = (thread)->link.next; \
prev = (thread)->link.prev; \
if (next == NULL) \
(queue)->tail = prev; \
else \
next->link.prev = prev; \
if (prev == NULL) \
(queue)->head = next; \
else \
prev->link.next = next; \
} while (0)
#define RemoveHead(queue, thread, link) \
do { \
OSThread* __next; \
(thread) = (queue)->head; \
__next = (thread)->link.next; \
if (__next == NULL) \
(queue)->tail = NULL; \
else \
__next->link.prev = NULL; \
(queue)->head = __next; \
} while (0)
//
// External References:
//
extern OSErrorHandler __OSErrorTable[EXCEPTION_MAX];
extern u32 __OSFpscrEnableBits;
void _epilog();
//
// Declarations:
//
static void DefaultSwitchThreadCallback(OSThread* from, OSThread* to) {}
static OSSwitchThreadCallback SwitchThreadCallback = DefaultSwitchThreadCallback;
OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback func) {
BOOL enable = OSDisableInterrupts();
OSSwitchThreadCallback prev = SwitchThreadCallback;
OSSwitchThreadCallback temp;
if (func) {
temp = func;
} else {
temp = DefaultSwitchThreadCallback;
}
SwitchThreadCallback = temp;
OSRestoreInterrupts(enable);
if (prev == DefaultSwitchThreadCallback) {
return NULL;
}
return prev;
}
static OSThreadQueue RunQueue[32];
#pragma push
#pragma force_active on
static OSThread IdleThread;
#pragma pop
#pragma push
#pragma force_active on
static OSThread DefaultThread;
#pragma pop
#pragma push
#pragma force_active on
static OSContext IdleContext;
#pragma pop
static vu32 RunQueueBits;
static volatile BOOL RunQueueHint;
static volatile s32 Reschedule;
extern u8 _stack_end[];
extern u8 _stack_addr[];
static inline void OSInitMutexQueue(OSMutexQueue* queue) {
queue->head = queue->tail = NULL;
}
static inline void OSSetCurrentThread(OSThread* thread) {
SwitchThreadCallback(__OSCurrentThread, thread);
__OSCurrentThread = thread;
}
void __OSThreadInit() {
OSThread* thread = &DefaultThread;
int prio;
thread->state = OS_THREAD_STATE_RUNNING;
thread->attributes = OS_THREAD_ATTR_DETACH;
thread->effective_priority = thread->base_priority = 16;
thread->suspend_count = 0;
thread->exit_value = (void*)-1;
thread->mutex = NULL;
OSInitThreadQueue(&thread->join_queue);
OSInitMutexQueue(&thread->owned_mutexes);
__OSFPUContext = &thread->context;
OSClearContext(&thread->context);
OSSetCurrentContext(&thread->context);
thread->stack_base = (void*)_stack_addr;
thread->stack_end = (void*)_stack_end;
*(thread->stack_end) = OS_THREAD_STACK_MAGIC;
OSSetCurrentThread(thread);
OSClearStack(0);
RunQueueBits = 0;
RunQueueHint = FALSE;
for (prio = OS_PRIORITY_MIN; prio <= OS_PRIORITY_MAX; ++prio) {
OSInitThreadQueue(&RunQueue[prio]);
}
OSInitThreadQueue(&__OSActiveThreadQueue);
AddTail(&__OSActiveThreadQueue, thread, active_threads_link);
OSClearContext(&IdleContext);
Reschedule = 0;
}
void OSInitThreadQueue(OSThreadQueue* queue) {
queue->tail = NULL;
queue->head = NULL;
}
OSThread* OSGetCurrentThread(void) {
return OS_CURRENT_THREAD;
}
BOOL OSIsThreadTerminated(OSThread* thread) {
return thread->state == OS_THREAD_STATE_DEAD || thread->state == OS_THREAD_STATE_UNINITIALIZED ?
TRUE :
FALSE;
}
static BOOL __OSIsThreadActive(OSThread* thread) {
OSThread* active;
if (thread->state == 0) {
return FALSE;
}
for (active = __OSActiveThreadQueue.head; active; active = active->active_threads_link.next) {
if (thread == active) {
return TRUE;
}
}
return FALSE;
}
s32 OSDisableScheduler(void) {
BOOL intr = OSDisableInterrupts();
s32 ret = Reschedule++;
OSRestoreInterrupts(intr);
return ret;
}
s32 OSEnableScheduler(void) {
BOOL intr = OSDisableInterrupts();
s32 ret = Reschedule--;
OSRestoreInterrupts(intr);
return ret;
}
static inline void SetRun(OSThread* thread) {
thread->queue = &RunQueue[thread->effective_priority];
AddTail(thread->queue, thread, link);
RunQueueBits |= 1u << (OS_PRIORITY_MAX - thread->effective_priority);
RunQueueHint = TRUE;
}
#pragma dont_inline on
static void UnsetRun(OSThread* thread) {
OSThreadQueue* queue;
OSThread* next;
OSThread* prev;
prev = thread->link.next;
queue = thread->queue;
next = thread->link.prev;
if (prev == NULL) {
queue->tail = next;
} else {
prev->link.prev = next;
}
if (next == NULL) {
queue->head = prev;
} else {
next->link.next = prev;
}
if (queue->head == NULL) {
RunQueueBits &= ~(1 << (31 - thread->effective_priority));
}
thread->queue = NULL;
}
#pragma dont_inline reset
s32 __OSGetEffectivePriority(OSThread* thread) {
s32 prio = thread->base_priority;
OSMutex* mutex;
for (mutex = thread->owned_mutexes.head; mutex != NULL; mutex = mutex->link.next) {
OSThread* mutexThread = mutex->queue.head;
if (mutexThread != NULL && mutexThread->effective_priority < prio) {
prio = mutexThread->effective_priority;
}
}
return prio;
}
static OSThread* SetEffectivePriority(OSThread* thread, s32 priority) {
switch (thread->state) {
case OS_THREAD_STATE_READY:
UnsetRun(thread);
thread->effective_priority = priority;
SetRun(thread);
break;
case OS_THREAD_STATE_WAITING:
RemoveItem(thread->queue, thread, link);
thread->effective_priority = priority;
AddPrio(thread->queue, thread, link);
if (thread->mutex) {
return thread->mutex->thread;
}
break;
case OS_THREAD_STATE_RUNNING:
RunQueueHint = TRUE;
thread->effective_priority = priority;
break;
}
return NULL;
}
static void UpdatePriority(OSThread* thread) {
OSPriority priority;
do {
if (0 < thread->suspend_count) {
break;
}
priority = __OSGetEffectivePriority(thread);
if (thread->effective_priority == priority) {
break;
}
thread = SetEffectivePriority(thread, priority);
} while (thread);
}
void __OSPromoteThread(OSThread* thread, s32 priority) {
do {
if (thread->suspend_count > 0 || thread->effective_priority <= priority) {
break;
}
thread = SetEffectivePriority(thread, priority);
} while (thread != NULL);
}
static inline void __OSSwitchThread(OSThread* nextThread) {
OSSetCurrentThread(nextThread);
OSSetCurrentContext(&nextThread->context);
OSLoadContext(&nextThread->context);
}
static OSThread* SelectThread(BOOL yield) {
OSContext* currentContext;
OSThread* currentThread;
OSThread* nextThread;
OSPriority priority;
OSThreadQueue* queue;
if (0 < Reschedule) {
return 0;
}
currentContext = OSGetCurrentContext();
currentThread = OSGetCurrentThread();
if (currentContext != &currentThread->context) {
return 0;
}
if (currentThread) {
if (currentThread->state == OS_THREAD_STATE_RUNNING) {
if (!yield) {
priority = __cntlzw(RunQueueBits);
if (currentThread->effective_priority <= priority) {
return 0;
}
}
currentThread->state = OS_THREAD_STATE_READY;
SetRun(currentThread);
}
if (!(currentThread->context.state & OS_CONTEXT_STATE_EXC) &&
OSSaveContext(&currentThread->context))
{
return 0;
}
}
OSSetCurrentThread(NULL);
if (RunQueueBits == 0) {
OSSetCurrentContext(&IdleContext);
do {
OSEnableInterrupts();
while (RunQueueBits == 0)
;
OSDisableInterrupts();
} while (RunQueueBits == 0);
OSClearContext(&IdleContext);
}
RunQueueHint = FALSE;
priority = __cntlzw(RunQueueBits);
queue = &RunQueue[priority];
RemoveHead(queue, nextThread, link);
if (queue->head == 0) {
RunQueueBits &= ~(1u << (OS_PRIORITY_MAX - priority));
}
nextThread->queue = NULL;
nextThread->state = OS_THREAD_STATE_RUNNING;
__OSSwitchThread(nextThread);
return nextThread;
}
void __OSReschedule(void) {
if (!RunQueueHint) {
return;
}
SelectThread(FALSE);
}
void OSYieldThread(void) {
BOOL enabled;
enabled = OSDisableInterrupts();
SelectThread(TRUE);
OSRestoreInterrupts(enabled);
}
BOOL OSCreateThread(OSThread* thread_, void* func, void* param, void* stackBase, u32 stackSize,
s32 priority, u16 attribute) {
BOOL enabled;
u32 i;
u32* stack;
OSThread* thread;
u32 stack1, stack2;
if (priority < 0 || priority > 31) {
return FALSE;
}
thread = thread_;
thread->state = OS_THREAD_STATE_READY;
thread->attributes = attribute & 1;
thread->base_priority = priority;
thread->effective_priority = priority;
thread->suspend_count = 1;
thread->exit_value = (void*)-1;
thread->mutex = NULL;
thread->join_queue.tail = NULL;
thread->join_queue.head = NULL;
thread->owned_mutexes.tail = NULL;
thread->owned_mutexes.head = NULL;
stack = (u32*)((u32)stackBase & 0xfffffff8);
stack[-2] = 0;
stack[-1] = 0;
OSInitContext(&thread->context, (u32)func, (u32)stack - 8);
thread->context.lr = (u32)OSExitThread;
thread->context.gpr[3] = (u32)param;
thread->stack_base = (u8*)stackBase;
thread->stack_end = (void*)((u32)stackBase - stackSize);
*(u32*)thread->stack_end = OS_THREAD_STACK_MAGIC;
thread->error_code = NULL;
thread->data[0] = NULL;
thread->data[1] = NULL;
enabled = OSDisableInterrupts();
if (__OSErrorTable[16]) {
thread->context.srr1 |= 0x900;
thread->context.state |= 1;
thread->context.fpscr = (__OSFpscrEnableBits & 0xf8) | 4;
for (i = 0; i < 32; ++i) {
*(u64*)&thread->context.fpr[i] = (u64)0xffffffffffffffffLL;
*(u64*)&thread->context.ps[i] = (u64)0xffffffffffffffffLL;
}
}
AddTail(&OS_THREAD_QUEUE, thread, active_threads_link);
OSRestoreInterrupts(enabled);
return TRUE;
}
void OSExitThread(void* exitValue) {
OSThread* currentThread;
BOOL enabled;
enabled = OSDisableInterrupts();
currentThread = OS_CURRENT_THREAD;
OSClearContext(&currentThread->context);
if (currentThread->attributes & OS_THREAD_ATTR_DETACH) {
RemoveItem(&OS_THREAD_QUEUE, currentThread, active_threads_link);
currentThread->state = OS_THREAD_STATE_UNINITIALIZED;
} else {
currentThread->state = OS_THREAD_STATE_DEAD;
currentThread->exit_value = exitValue;
}
__OSUnlockAllMutex(currentThread);
OSWakeupThread(&currentThread->join_queue);
RunQueueHint = TRUE;
if (RunQueueHint) {
SelectThread(FALSE);
}
OSRestoreInterrupts(enabled);
}
void OSCancelThread(OSThread* thread) {
BOOL enabled;
enabled = OSDisableInterrupts();
switch (thread->state) {
case OS_THREAD_STATE_READY:
if (!(0 < thread->suspend_count)) {
UnsetRun(thread);
}
break;
case OS_THREAD_STATE_RUNNING:
RunQueueHint = TRUE;
break;
case OS_THREAD_STATE_WAITING:
RemoveItem(thread->queue, thread, link);
thread->queue = NULL;
if (!(0 < thread->suspend_count) && thread->mutex) {
UpdatePriority(thread->mutex->thread);
}
break;
default:
OSRestoreInterrupts(enabled);
return;
}
OSClearContext(&thread->context);
if (thread->attributes & OS_THREAD_ATTR_DETACH) {
RemoveItem(&__OSActiveThreadQueue, thread, active_threads_link);
thread->state = 0;
} else {
thread->state = OS_THREAD_STATE_DEAD;
}
__OSUnlockAllMutex(thread);
OSWakeupThread(&thread->join_queue);
__OSReschedule();
OSRestoreInterrupts(enabled);
}
BOOL OSJoinThread(struct OSThread * thread, void * val) {
int enabled = OSDisableInterrupts();
if (!(thread->attributes & 1) && (thread->state != 8) && (thread->join_queue.head == NULL)) {
OSSleepThread(&thread->join_queue);
if (__OSIsThreadActive(thread) == 0) {
OSRestoreInterrupts(enabled);
return 0;
}
}
if (thread->state == 8) {
if (val) {
*(s32*)val = (s32)thread->exit_value;
}
RemoveItem(&__OSActiveThreadQueue, thread, active_threads_link);
thread->state = 0;
OSRestoreInterrupts(enabled);
return 1;
}
OSRestoreInterrupts(enabled);
return 0;
}
void OSDetachThread(OSThread* thread) {
BOOL enabled;
enabled = OSDisableInterrupts();
thread->attributes |= OS_THREAD_ATTR_DETACH;
if (thread->state == OS_THREAD_STATE_DEAD) {
RemoveItem(&__OSActiveThreadQueue, thread, active_threads_link);
thread->state = OS_THREAD_STATE_UNINITIALIZED;
}
OSWakeupThread(&thread->join_queue);
OSRestoreInterrupts(enabled);
}
s32 OSResumeThread(OSThread* thread) {
BOOL enabled;
s32 suspendCount;
enabled = OSDisableInterrupts();
suspendCount = thread->suspend_count--;
if (thread->suspend_count < 0) {
thread->suspend_count = 0;
} else if (thread->suspend_count == 0) {
switch (thread->state) {
case OS_THREAD_STATE_READY:
thread->effective_priority = __OSGetEffectivePriority(thread);
SetRun(thread);
break;
case OS_THREAD_STATE_WAITING:
RemoveItem(thread->queue, thread, link);
thread->effective_priority = __OSGetEffectivePriority(thread);
AddPrio(thread->queue, thread, link);
if (thread->mutex) {
UpdatePriority(thread->mutex->thread);
}
break;
}
__OSReschedule();
}
OSRestoreInterrupts(enabled);
return suspendCount;
}
s32 OSSuspendThread(OSThread* thread) {
BOOL enabled;
s32 suspendCount;
enabled = OSDisableInterrupts();
suspendCount = thread->suspend_count++;
if (suspendCount == 0) {
switch (thread->state) {
case OS_THREAD_STATE_RUNNING:
RunQueueHint = TRUE;
thread->state = OS_THREAD_STATE_READY;
break;
case OS_THREAD_STATE_READY:
UnsetRun(thread);
break;
case OS_THREAD_STATE_WAITING:
RemoveItem(thread->queue, thread, link);
thread->effective_priority = 32;
AddTail(thread->queue, thread, link);
if (thread->mutex) {
UpdatePriority(thread->mutex->thread);
}
break;
}
__OSReschedule();
}
OSRestoreInterrupts(enabled);
return suspendCount;
}
void OSSleepThread(OSThreadQueue* queue) {
BOOL enabled;
OSThread* currentThread;
enabled = OSDisableInterrupts();
currentThread = OSGetCurrentThread();
currentThread->state = OS_THREAD_STATE_WAITING;
currentThread->queue = queue;
AddPrio(queue, currentThread, link);
RunQueueHint = TRUE;
__OSReschedule();
OSRestoreInterrupts(enabled);
}
void OSWakeupThread(OSThreadQueue* queue) {
BOOL enabled;
OSThread* thread;
enabled = OSDisableInterrupts();
while (queue->head) {
RemoveHead(queue, thread, link);
thread->state = OS_THREAD_STATE_READY;
if (!(0 < thread->suspend_count)) {
SetRun(thread);
}
}
__OSReschedule();
OSRestoreInterrupts(enabled);
}
s32 OSSetThreadPriority(OSThread* thread, s32 priority) {
BOOL enabled;
if (priority < 0 || priority > 31) {
return FALSE;
}
enabled = OSDisableInterrupts();
if ((s32)thread->base_priority != priority) {
thread->base_priority = priority;
UpdatePriority(thread);
__OSReschedule();
}
OSRestoreInterrupts(enabled);
return TRUE;
}
s32 OSGetThreadPriority(OSThread* thread) {
return thread->base_priority;
}
s32 CheckThreadQueue(OSThreadQueue* thread) {
OSThread* current;
if (thread->head && thread->head->link.prev) {
return 0;
}
if (thread->tail && thread->tail->link.next) {
return 0;
}
current = thread->head;
while (current) {
if (current->link.next && current != current->link.next->link.prev) {
return 0;
}
if (current->link.prev && current != current->link.prev->link.next) {
return 0;
}
current = current->link.next;
}
return 1;
}
static BOOL isMember(OSThreadQueue* queue, OSThread* thread) {
OSThread* current = queue->head;
while (current != NULL) {
if (thread == current) {
return TRUE;
}
current = current->link.next;
}
return FALSE;
}
s32 OSCheckActiveThreads(void) {
s32 i;
OSThread* thread;
s32 rv = 0;
BOOL enabled;
enabled = OSDisableInterrupts();
for (i = 0; i <= 31; i++) {
if (RunQueueBits & (1 << (31 - i))) {
if (RunQueue[i].head == NULL || RunQueue[i].tail == NULL) {
OSReport("OSCheckActiveThreads: Failed RunQueue[prio].head != NULL && "
"RunQueue[prio].tail != NULL in %d\n",
0x5be);
OSPanic(__FILE__, 0x5be, "");
}
} else {
if (RunQueue[i].head != NULL || RunQueue[i].tail != NULL) {
OSReport("OSCheckActiveThreads: Failed RunQueue[prio].head == NULL && "
"RunQueue[prio].tail == NULL in %d\n",
0x5c3);
OSPanic(__FILE__, 0x5c3, "");
}
}
if (CheckThreadQueue(&RunQueue[i]) == 0) {
OSReport("OSCheckActiveThreads: Failed CheckThreadQueue(&RunQueue[prio]) in %d\n",
0x5c5);
OSPanic(__FILE__, 0x5c5, "");
}
}
if (OS_THREAD_QUEUE.head != NULL && OS_THREAD_QUEUE.head->active_threads_link.prev != NULL) {
OSReport("OSCheckActiveThreads: Failed __OSActiveThreadQueue.head == NULL || "
"__OSActiveThreadQueue.head->linkActive.prev == NULL in %d\n",
0x5ca);
OSPanic(__FILE__, 0x5ca, "");
}
if (OS_THREAD_QUEUE.tail != NULL && OS_THREAD_QUEUE.tail->active_threads_link.next != NULL) {
OSReport("OSCheckActiveThreads: Failed __OSActiveThreadQueue.tail == NULL || "
"__OSActiveThreadQueue.tail->linkActive.next == NULL in %d\n",
0x5cc);
OSPanic(__FILE__, 0x5cc, "");
}
thread = OS_THREAD_QUEUE.head;
while (thread != NULL) {
rv++;
if (thread->active_threads_link.next != NULL &&
thread != thread->active_threads_link.next->active_threads_link.prev)
{
OSReport("OSCheckActiveThreads: Failed thread->linkActive.next == NULL || thread == "
"thread->linkActive.next->linkActive.prev in %d\n",
0x5d4);
OSPanic(__FILE__, 0x5d4, "");
}
if (thread->active_threads_link.prev != NULL &&
thread != thread->active_threads_link.prev->active_threads_link.next)
{
OSReport("OSCheckActiveThreads: Failed thread->linkActive.prev == NULL || thread == "
"thread->linkActive.prev->linkActive.next in %d\n",
0x5d6);
OSPanic(__FILE__, 0x5d6, "");
}
if (*(u32*)thread->stack_end != OS_THREAD_STACK_MAGIC) {
OSReport(
"OSCheckActiveThreads: Failed *(thread->stackEnd) == OS_THREAD_STACK_MAGIC in %d\n",
0x5d9);
OSPanic(__FILE__, 0x5d9, "");
}
if (OS_PRIORITY_MIN > thread->effective_priority ||
thread->effective_priority > OS_PRIORITY_MAX + 1)
{
OSReport("OSCheckActiveThreads: Failed OS_PRIORITY_MIN <= thread->priority && "
"thread->priority <= OS_PRIORITY_MAX+1 in %d\n",
0x5dc);
OSPanic(__FILE__, 0x5dc, "");
}
if (thread->suspend_count < 0) {
OSReport("OSCheckActiveThreads: Failed 0 <= thread->suspend in %d\n", 0x5dd);
OSPanic(__FILE__, 0x5dd, "");
}
if (!CheckThreadQueue(&thread->join_queue)) {
OSReport("OSCheckActiveThreads: Failed CheckThreadQueue(&thread->queueJoin) in %d\n",
0x5de);
OSPanic(__FILE__, 0x5de, "");
}
switch (thread->state) {
case OS_THREAD_STATE_READY:
if (thread->suspend_count <= 0) {
if (thread->queue != &RunQueue[thread->effective_priority]) {
OSReport("OSCheckActiveThreads: Failed thread->queue == "
"&RunQueue[thread->priority] in %d\n",
0x5e4);
OSPanic(__FILE__, 0x5e4, "");
}
if (!isMember(&RunQueue[thread->effective_priority], thread)) {
OSReport("OSCheckActiveThreads: Failed IsMember(&RunQueue[thread->priority], "
"thread) in %d\n",
0x5e5);
OSPanic(__FILE__, 0x5e5, "");
}
if (thread->effective_priority != __OSGetEffectivePriority(thread)) {
OSReport("OSCheckActiveThreads: Failed thread->priority == "
"__OSGetEffectivePriority(thread) in %d\n",
0x5e6);
OSPanic(__FILE__, 0x5e6, "");
}
}
break;
case OS_THREAD_STATE_RUNNING:
if (thread->suspend_count > 0) {
OSReport("OSCheckActiveThreads: Failed !IsSuspended(thread->suspend) in %d\n",
0x5ea);
OSPanic(__FILE__, 0x5ea, "");
}
if (thread->queue != NULL) {
OSReport("OSCheckActiveThreads: Failed thread->queue == NULL in %d\n", 0x5eb);
OSPanic(__FILE__, 0x5eb, "");
}
if (thread->effective_priority != __OSGetEffectivePriority(thread)) {
OSReport("OSCheckActiveThreads: Failed thread->priority == "
"__OSGetEffectivePriority(thread) in %d\n",
0x5ec);
OSPanic(__FILE__, 0x5ec, "");
}
break;
case OS_THREAD_STATE_WAITING:
if (thread->queue == NULL) {
OSReport("OSCheckActiveThreads: Failed thread->queue != NULL in %d\n", 0x5ef);
OSPanic(__FILE__, 0x5ef, "");
}
if (CheckThreadQueue(thread->queue) == 0) {
OSReport("OSCheckActiveThreads: Failed CheckThreadQueue(thread->queue) in %d\n",
0x5f0);
OSPanic(__FILE__, 0x5f0, "");
}
if (!isMember(thread->queue, thread)) {
OSReport("OSCheckActiveThreads: Failed IsMember(thread->queue, thread) in %d\n",
0x5f1);
OSPanic(__FILE__, 0x5f1, "");
}
if (thread->suspend_count <= 0) {
if (thread->effective_priority != __OSGetEffectivePriority(thread)) {
OSReport("OSCheckActiveThreads: Failed thread->priority == "
"__OSGetEffectivePriority(thread) in %d\n",
0x5f4);
OSPanic(__FILE__, 0x5f4, "");
}
} else if (thread->effective_priority != 32) {
OSReport("OSCheckActiveThreads: Failed thread->priority == 32 in %d\n", 0x5f8);
OSPanic(__FILE__, 0x5f8, "");
}
if (__OSCheckDeadLock(thread)) {
OSReport("OSCheckActiveThreads: Failed !__OSCheckDeadLock(thread) in %d\n", 0x5fa);
OSPanic(__FILE__, 0x5fa, "");
}
break;
case OS_THREAD_STATE_DEAD:
if (thread->owned_mutexes.head != NULL || thread->owned_mutexes.tail != NULL) {
OSReport("OSCheckActiveThreads: Failed thread->queueMutex.head == NULL && "
"thread->queueMutex.tail == NULL in %d\n",
0x5fe);
OSPanic(__FILE__, 0x5fe, "");
}
break;
default:
OSReport("OSCheckActiveThreads: Failed. unkown thread state (%d) of thread %p\n",
thread->state, thread);
OSPanic(__FILE__, 0x604, "");
break;
}
if (!__OSCheckMutexes(thread)) {
OSReport("OSCheckActiveThreads: Failed __OSCheckMutexes(thread) in %d\n", 0x609);
OSPanic(__FILE__, 0x609, "");
}
thread = thread->active_threads_link.next;
}
OSRestoreInterrupts(enabled);
return rv;
}
void OSClearStack(u8 val) {
u32* sp;
u32* p;
u32 pattern;
pattern = ((u32)val << 24) | ((u32)val << 16) | ((u32)val << 8) | (u32)val;
sp = (u32*)OSGetStackPointer();
for (p = ((u32*)__OSCurrentThread->stack_end) + 1; p < sp; ++p) {
*p = pattern;
}
}