Files
tww/include/m_Do/m_Do_audio.h
T
TakaRikka 00fe8a0873 d_seafightgame, m_Do_machine_exception, m_Do_reset, m_Do_DVDError OK (#41)
* m_Do_machine_exception OK

* m_Do_Reset OK

* m_Do_DVDError OK

* some fixes for JP

* JP OK again

* d_seafightgame OK

* cleanup m_Do_Reset a bit
2023-09-16 13:46:37 -07:00

66 lines
1.7 KiB
C++

#ifndef M_DO_AUDIO_H
#define M_DO_AUDIO_H
#include "JAZelAudio/JAIZelBasic.h"
class mDoAud_zelAudio_c : public JAIZelBasic {
public:
mDoAud_zelAudio_c() {}
void reset();
static void calcLoadTimer();
static bool isResetFlag() { return mResetFlag; }
static void onResetFlag() { mResetFlag = true; }
static void offResetFlag() { mResetFlag = false; }
static bool isInitFlag() { return mInitFlag; }
static void offInitFlag() { mInitFlag = false; }
static bool isBgmSet() { return mBgmSet; }
static void offBgmSet() { mBgmSet = false; }
static void setLoadTimer(u8 i_timer) { mLoadTimer = i_timer; }
static u8 getLoadTimer() { return mLoadTimer; }
static bool mInitFlag;
static bool mResetFlag;
static bool mBgmSet;
static u8 mLoadTimer;
};
extern mDoAud_zelAudio_c g_mDoAud_zelAudio;
void mDoAud_setSceneName(const char*, s32, s32);
void mDoAud_Execute();
BOOL mDoAud_isUsedHeapForStreamBuffer();
int mDoAud_load1stDynamicWave();
extern JKRSolidHeap* g_mDoAud_audioHeap;
inline void mDoAud_bgmStop(u32 param_0) {
mDoAud_zelAudio_c::getInterface()->bgmStop(param_0, 0);
}
inline void mDoAud_sceneBgmStart() {
mDoAud_zelAudio_c::getInterface()->sceneBgmStart();
}
inline void mDoAud_load2ndDynamicWave() {
mDoAud_zelAudio_c::getInterface()->load2ndDynamicWave();
}
inline void mDoAud_resetProcess() {
if (mDoAud_zelAudio_c::isResetFlag()) {
mDoAud_zelAudio_c::getInterface()->resetProcess();
mDoAud_zelAudio_c::onResetFlag();
}
}
inline void mDoAud_seStart(u32 i_sfxID, Vec* i_sePos, u32 param_2, s8 i_reverb) {
JAIZelBasic::getInterface()->seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
#endif /* M_DO_AUDIO_H */