Files
tww/src/m_Do/m_Do_audio.cpp
T
TakaRikka 85b77c336b work on m_Do_audio and d_com_inf_game (#18)
* fix float issues and add decompctx.py tool

* work on m_Do_audio and d_com_inf_game

* fix build
2023-09-12 03:14:40 -07:00

97 lines
2.6 KiB
C++

//
// Generated by dtk
// Translation Unit: m_Do_audio.cpp
//
#include "m_Do/m_Do_audio.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "SSystem/SComponent/c_lib.h"
mDoAud_zelAudio_c g_mDoAud_zelAudio;
bool mDoAud_zelAudio_c::mInitFlag;
bool mDoAud_zelAudio_c::mResetFlag;
bool mDoAud_zelAudio_c::mBgmSet;
u8 mDoAud_zelAudio_c::mLoadTimer;
JKRSolidHeap* g_mDoAud_audioHeap;
/* 80006D84-80006D90 .text reset__17mDoAud_zelAudio_cFv */
void mDoAud_zelAudio_c::reset() {
mBgmSet = false;
}
/* 80006D90-80006DC0 .text calcLoadTimer__17mDoAud_zelAudio_cFv */
void mDoAud_zelAudio_c::calcLoadTimer() {
if (mLoadTimer > 1) {
cLib_calcTimer(&mLoadTimer);
}
}
BOOL mDoAud_StreamBufferPointer;
/* 80006DC0-80006DD4 .text mDoAud_isUsedHeapForStreamBuffer__Fv */
BOOL mDoAud_isUsedHeapForStreamBuffer() {
return mDoAud_StreamBufferPointer != false;
}
/* 80006DD4-80006F88 .text mDoAud_allocStreamBuffer__Fv */
void mDoAud_allocStreamBuffer() {
/* Nonmatching */
}
/* 80006F88-8000703C .text mDoAud_deallocStreamBuffer__Fv */
void mDoAud_deallocStreamBuffer() {
/* Nonmatching */
}
/* 8000703C-80007040 .text mDoAud_executeStreamBuffer__Fv */
void mDoAud_executeStreamBuffer() {}
/* 80007040-80007090 .text mDoAud_setupStreamBuffer__Fv */
void mDoAud_setupStreamBuffer() {
/* Nonmatching */
}
/* 80007090-80007224 .text mDoAud_Create__Fv */
void mDoAud_Create() {
/* Nonmatching */
}
/* 80007224-80007268 .text mDoAud_Execute__Fv */
void mDoAud_Execute() {
if (!mDoAud_zelAudio_c::isInitFlag()) {
mDoAud_Create();
} else {
mDoAud_executeStreamBuffer();
g_mDoAud_zelAudio.gframeProcess();
mDoAud_zelAudio_c::calcLoadTimer();
}
}
/* 80007268-800073D8 .text mDoAud_getTactDirection__Fii */
void mDoAud_getTactDirection(int, int) {
/* Nonmatching */
}
/* 800073D8-80007424 .text mDoAud_setSceneName__FPCcll */
void mDoAud_setSceneName(const char* i_name, s32 i_point, s32 i_layer) {
if (mDoAud_zelAudio_c::getLoadTimer() == 0) {
mDoAud_zelAudio_c::getInterface()->setSceneName((char*)i_name, i_point, i_layer);
mDoAud_zelAudio_c::setLoadTimer(36);
}
}
/* 80007424-80007478 .text mDoAud_load1stDynamicWave__Fv */
int mDoAud_load1stDynamicWave() {
if (mDoAud_zelAudio_c::getLoadTimer() == 0) {
return 1;
} else if (mDoAud_zelAudio_c::getLoadTimer() <= 1) {
mDoAud_zelAudio_c::getInterface()->load1stDynamicWave();
mDoAud_zelAudio_c::setLoadTimer(0);
return 1;
} else {
return 0;
}
}