Files
tww/include/d/actor/d_a_obj_canon.h
T
Ammar Askar 354a9625fe Automatically generate dCcD_Src structs for most files (#778)
* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00

60 lines
1.1 KiB
C++

#ifndef D_A_OBJ_CANON_H
#define D_A_OBJ_CANON_H
#include "f_op/f_op_actor.h"
class J3DNode;
class dCcD_SrcSph;
class daObj_Canon_c : public fopAc_ac_c {
public:
enum Proc_e {
};
void modeProcInit(int) {}
void _nodeControl(J3DNode*, J3DModel*);
void _createHeap();
void setEffect(unsigned short);
void checkTgHit();
void attackCannon();
void lockonCannon();
void setAttention();
void setCollision();
void setMtx();
void modeWaitInit();
void modeWait();
void modeAttackInit();
void modeAttack();
void modeDeleteInit();
void modeDelete();
void modeSwWaitInit();
void modeSwWait();
void modeAppearInit();
void modeAppear();
void modeProc(Proc_e, int);
bool _execute();
void debugDraw();
bool _draw();
void createInit();
void getArg();
cPhs_State _create();
bool _delete();
static const dCcD_SrcSph m_sph_src;
public:
/* Place member variables here */
};
class daObj_Canon_HIO_c {
public:
daObj_Canon_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_CANON_H */