Files
tww/include/d/actor/d_a_obj_table.h
T
Onni Leivo 8733e64147 implement daObjTable functions (#734)
* implement daObjTable functions

* matches now in build, 100%

* use inlines and make it cleaner

* inlines

* add only retail match

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Co-authored-by: Onni <mail@onnileivo.com>
2025-06-11 22:07:07 -04:00

37 lines
935 B
C++

#ifndef D_A_OBJ_TABLE_H
#define D_A_OBJ_TABLE_H
#include "d/d_a_obj.h"
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_movebg_actor.h"
#include "SSystem/SComponent/c_phase.h"
namespace daObjTable {
class Act_c : public dBgS_MoveBgActor {
public:
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
u8 prm_get_mdl() const { return daObj::PrmAbstract(this, PRM_MDL_W, PRM_MDL_S); }
static Mtx M_tmp_mtx;
static const char M_arcname[6];
enum Prm_e {
PRM_MDL_W = 8,
PRM_MDL_S = 0,
};
public:
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
};
};
#endif /* D_A_OBJ_TABLE_H */