Files
tww/include/d/actor/d_a_obj_htetu1.h
T
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00

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C++

#ifndef D_A_OBJ_HTETU1_H
#define D_A_OBJ_HTETU1_H
#include "f_op/f_op_actor.h"
class daObjHtetu1_c : public fopAc_ac_c {
public:
// TODO: this function is marked as weak in the REL symbol map, but it does not get inlined for some reason?
// void check_sw() {}
void check_sw();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
bool _delete();
void init_mtx();
void unlock();
void get_water_h();
void splash_manager();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
class daObjHtetu1Splash_c {
public:
void chk_stop() {}
void delete_s() {}
void get_timer() {}
void play_particle() {}
void set_pos_y(float) {}
void stop_particle() {}
void sub_timer() {}
void timer_play_particle(short) {}
void create_s(unsigned short, cXyz*, csXyz*, dKy_tevstr_c*);
};
#endif /* D_A_OBJ_HTETU1_H */