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https://github.com/zeldaret/tww.git
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125 lines
4.3 KiB
C++
125 lines
4.3 KiB
C++
//
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// Generated by dtk
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// Translation Unit: f_op_actor.cpp
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//
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor_tag.h"
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#include "f_op/f_op_draw_tag.h"
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#include "f_pc/f_pc_leaf.h"
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#include "d/d_demo.h"
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#include "d/d_map.h"
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#include "d/d_meter.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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/* 8002330C-800233C4 .text __ct__10fopAc_ac_cFv */
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fopAc_ac_c::fopAc_ac_c() {
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}
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int g_fopAc_type;
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u32 fopAc_ac_c::stopStatus;
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/* 80023514-80023540 .text fopAc_IsActor__FPv */
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s32 fopAc_IsActor(void* pProc) {
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return fpcBs_Is_JustOfType(g_fopAc_type, ((fopAc_ac_c*)pProc)->mAcType);
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}
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extern void drawActorPointMiniMap(fopAc_ac_c*);
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/* 80023540-8002362C .text fopAc_Draw__FPv */
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void fopAc_Draw(void* pProc) {
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if (dMenu_flag())
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return;
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fopAc_ac_c * actor = (fopAc_ac_c *)pProc;
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if ((dComIfGp_event_moveApproval(pProc) == 2 || !fopAcM_checkStatus(actor, fopAc_ac_c::stopStatus)) &&
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(!fopAcM_checkStatus(actor, fopAcStts_CULL_e) || fopAcM_cullingCheck(actor)) &&
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!fopAcM_checkStatus(actor, fopAcStts_NODRAW_e)) {
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fopAcM_OffCondition(actor, fopAcCnd_NODRAW_e);
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fpcLf_DrawMethod(actor->mpDrawMtd, actor);
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} else {
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fopAcM_OnCondition(actor, fopAcCnd_NODRAW_e);
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}
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fopAcM_OffStatus(actor, fopAcStts_NODRAW_e);
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if (dComIfGp_roomControl_getStayNo() >= 0 && fopAcM_checkStatus(actor, fopAcStts_SHOWMAP_e))
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drawActorPointMiniMap(actor);
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}
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#define CHECK_FLOAT_CLASS(line, x) JUT_ASSERT(line, !(((sizeof(x) == sizeof(float)) ? __fpclassifyf((float)(x)) : __fpclassifyd((double)(x)) ) == 1));
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#define CHECK_VEC3_RANGE(line, v) JUT_ASSERT(line, -1.0e32f < v.x && v.x < 1.0e32f && -1.0e32f < v.y && v.y < 1.0e32f && -1.0e32f < v.z && v.z < 1.0e32f)
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/* 8002362C-80023BDC .text fopAc_Execute__FPv */
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s32 fopAc_Execute(void* pProc) {
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fopAc_ac_c * actor = (fopAc_ac_c *)pProc;
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s32 ret = TRUE;
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CHECK_FLOAT_CLASS(0x27d, actor->current.pos.x);
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CHECK_FLOAT_CLASS(0x27e, actor->current.pos.y);
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CHECK_FLOAT_CLASS(0x27f, actor->current.pos.z);
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CHECK_VEC3_RANGE(0x286, actor->current.pos);
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if (fopAcM_checkStatus(actor, fopAcStts_NOPAUSE_e) || (!dMenu_flag() && !dScnPly_ply_c::isPause())) {
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actor->mEvtInfo.setCondition(dEvtCnd_NONE_e);
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s32 moveApproval = dComIfGp_event_moveApproval(actor);
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if (moveApproval == 2 || (moveApproval != 0 && !fopAcM_checkStatus(actor, fopAc_ac_c::stopStatus)) &&
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!fopAcM_checkStatus(actor, fopAcStts_NOEXEC_e) || !fopAcM_CheckCondition(actor, fopAcStts_NODRAW_e)) {
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fopAcM_OffCondition(actor, fopAcCnd_NOEXEC_e);
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actor->next = actor->current;
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ret = fpcMtd_Execute((process_method_class*)actor->mSubMtd, actor);
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} else {
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fopAcM_OnCondition(actor, fopAcCnd_NOEXEC_e);
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}
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CHECK_FLOAT_CLASS(0x2b4, actor->current.pos.x);
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CHECK_FLOAT_CLASS(0x2b5, actor->current.pos.y);
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CHECK_FLOAT_CLASS(0x2b6, actor->current.pos.z);
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CHECK_VEC3_RANGE(0x2bd, actor->current.pos);
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}
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return ret;
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}
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/* 80023BDC-80023C30 .text fopAc_IsDelete__FPv */
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s32 fopAc_IsDelete(void* pProc) {
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fopAc_ac_c * actor = (fopAc_ac_c *)pProc;
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s32 ret = fpcMtd_IsDelete((process_method_class*)actor->mSubMtd, actor);
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if (ret == 1)
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fopDwTg_DrawQTo(&actor->mDwTg);
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return ret;
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}
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/* 80023C30-80023CD4 .text fopAc_Delete__FPv */
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s32 fopAc_Delete(void* pProc) {
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fopAc_ac_c * actor = (fopAc_ac_c *)pProc;
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s32 ret = fpcMtd_Delete((process_method_class*)actor->mSubMtd, actor);
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if (ret == 1) {
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fopAcTg_ActorQTo(&actor->mAcTg);
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fopDwTg_DrawQTo(&actor->mDwTg);
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fopAcM_DeleteHeap(actor);
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dDemo_actor_c *pDemoActor = dComIfGp_demo_getActor(actor->mDemoActorId);
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if (pDemoActor != NULL)
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pDemoActor->setActor(NULL);
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mDoAud_seDeleteObject(&actor->mEyePos);
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mDoAud_seDeleteObject(&actor->current.pos);
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}
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return ret;
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}
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/* 80023CD4-80023F78 .text fopAc_Create__FPv */
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void fopAc_Create(void*) {
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/* Nonmatching */
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}
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actor_method_class g_fopAc_Method = {
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(process_method_func)fopAc_Create,
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(process_method_func)fopAc_Delete,
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(process_method_func)fopAc_Execute,
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(process_method_func)fopAc_IsDelete,
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(process_method_func)fopAc_Draw,
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};
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