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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
//
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// Generated by dtk
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// Translation Unit: d_a_boss_item.cpp
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//
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#include "d/actor/d_a_boss_item.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
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static BOOL daBossItem_IsDelete(bossitem_class* i_this) {
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return TRUE;
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}
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/* 00000080-00000088 .text daBossItem_Delete__FP14bossitem_class */
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static BOOL daBossItem_Delete(bossitem_class* i_this) {
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return TRUE;
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}
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/* 00000088-00000128 .text daBossItem_Create__FP10fopAc_ac_c */
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static s32 daBossItem_Create(fopAc_ac_c* i_this) {
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bossitem_class* bItem = static_cast<bossitem_class*>(i_this);
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fopAcM_SetupActor(bItem, bossitem_class);
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int stageNo = bItem->base.mParameters & 0xFF;
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BOOL isStageBossDead = dComIfGs_isStageBossEnemy(stageNo);
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if (isStageBossDead && !dComIfGs_isStageLife(stageNo)) {
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fopAcM_createItemForBoss(
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&bItem->current.pos, 1, bItem->current.roomNo,
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&bItem->current.angle, NULL, 1
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);
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}
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return cPhs_ERROR_e;
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}
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static actor_method_class daBossItem_METHODS = {
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(process_method_func)daBossItem_Create,
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(process_method_func)daBossItem_Delete,
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(process_method_func)NULL,
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(process_method_func)daBossItem_IsDelete,
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(process_method_func)NULL,
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};
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actor_process_profile_definition g_profile_BOSSITEM = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_BOSSITEM,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(bossitem_class),
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x00FB,
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/* Actor SubMtd */ &daBossItem_METHODS,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_0_e,
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};
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