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48 lines
1007 B
C++
48 lines
1007 B
C++
#ifndef D_A_GY_CTRL_H
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#define D_A_GY_CTRL_H
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#include "f_op/f_op_actor.h"
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class daGy_Ctrl_c : public fopAc_ac_c {
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public:
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enum Proc_e {
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};
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void getMode() {}
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void isTargetPlayer() {}
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void isTargetPlayerShip() {}
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void searchNearActor(fopAc_ac_c*);
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void setTarget();
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void setPathTargetPos();
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void getWaterY(cXyz&);
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void lineCheck(cXyz*, cXyz*);
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void checkPath();
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void setPathPos();
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void modeProc(Proc_e, int);
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void modeSwWaitInit();
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void modeSwWait();
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void modeCreateInit();
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void modeCreate();
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void modeWaitInit();
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void modeWait();
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void modeHideInit();
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void modeHide();
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void deadCheckGy();
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BOOL _execute();
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BOOL _draw();
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void createInitNoArer();
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void createInit();
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void getParam(unsigned long, unsigned char, unsigned char);
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void getArg();
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void checkGyCtrlExist();
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s32 _create();
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BOOL _delete();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_GY_CTRL_H */
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