Files
tww/include/d/actor/d_a_gy_ctrl.h
T

48 lines
1007 B
C++

#ifndef D_A_GY_CTRL_H
#define D_A_GY_CTRL_H
#include "f_op/f_op_actor.h"
class daGy_Ctrl_c : public fopAc_ac_c {
public:
enum Proc_e {
};
void getMode() {}
void isTargetPlayer() {}
void isTargetPlayerShip() {}
void searchNearActor(fopAc_ac_c*);
void setTarget();
void setPathTargetPos();
void getWaterY(cXyz&);
void lineCheck(cXyz*, cXyz*);
void checkPath();
void setPathPos();
void modeProc(Proc_e, int);
void modeSwWaitInit();
void modeSwWait();
void modeCreateInit();
void modeCreate();
void modeWaitInit();
void modeWait();
void modeHideInit();
void modeHide();
void deadCheckGy();
BOOL _execute();
BOOL _draw();
void createInitNoArer();
void createInit();
void getParam(unsigned long, unsigned char, unsigned char);
void getArg();
void checkGyCtrlExist();
s32 _create();
BOOL _delete();
public:
/* Place member variables here */
};
#endif /* D_A_GY_CTRL_H */