Files
tww/include/d/actor/d_a_item.h
T
2023-11-28 15:04:45 -05:00

130 lines
4.1 KiB
C++

#ifndef D_A_ITEM_H
#define D_A_ITEM_H
#include "d/actor/d_a_itembase.h"
#include "d/d_particle.h"
#include "f_op/f_op_actor_mng.h"
#include "SSystem/SComponent/c_lib.h"
class daItem_c : public daItemBase_c {
public:
typedef void (daItem_c::*ModeFunc)();
enum State {
STATUS_WAIT_MAIN = 0x2,
STATUS_BRING_NEZUMI = 0x3,
STATUS_INIT_NORMAL = 0x5,
STATUS_MAIN_NORMAL = 0x6,
STATUS_INIT_GET_DEMO = 0x7,
STATUS_WAIT_GET_DEMO = 0x8,
STATUS_MAIN_GET_DEMO = 0x9,
STATUS_WAIT_BOSS1 = 0xA,
STATUS_WAIT_BOSS2 = 0xB,
};
float getYOffset();
void set_mtx();
void set_mtx_base(J3DModel*, cXyz, csXyz);
void CreateInit();
s32 _daItem_create();
BOOL _daItem_execute();
void mode_proc_call();
void execInitNormalDirection();
void execMainNormalDirection();
void execInitGetDemoDirection();
void execWaitGetDemoDirection();
void execMainGetDemoDirection();
void execBringNezumi();
void execWaitMain();
void execWaitMainFromBoss();
void scaleAnimFromBossItem();
BOOL _daItem_draw();
void setTevStr();
BOOL _daItem_delete();
void itemGetExecute();
void itemDefaultRotateY();
BOOL checkItemDisappear();
void setItemTimer(int);
BOOL checkPlayerGet();
BOOL itemActionForRupee();
BOOL itemActionForHeart();
BOOL itemActionForKey();
BOOL itemActionForEmono();
BOOL itemActionForSword();
BOOL itemActionForArrow();
void checkWall();
void set_bound_se();
BOOL checkGetItem();
BOOL timeCount();
void mode_wait_init();
void mode_water_init();
void mode_wait();
void mode_water();
BOOL initAction();
BOOL _daItem_isdelete();
BOOL checkControl();
BOOL startControl();
BOOL endControl();
BOOL checkLock();
BOOL setLock();
BOOL releaseLock();
BOOL checkActionNow();
u32 getItemNo() const { return m_itemNo; }
void setItemTimerForIball(s16 param_1, s16 param_2) {
mDisappearTimer = param_1;
field_0x65a = param_2;
}
void setFlag(u8 flag) { cLib_onBit(mFlag, flag); }
void clrFlag(u8 flag) { cLib_offBit(mFlag, flag); }
bool checkFlag(u8 flag) { return cLib_checkBit(mFlag, flag); }
void setStatus(u8 status) { mItemStatus = status; }
void printStatus() {} // this might be a debug-only function
static dCcD_SrcCyl m_cyl_src;
static s32 m_timer_max;
public:
/* 0x63C */ cXyz mScaleTarget;
/* 0x648 */ s32 mSwitchId;
/* 0x64C */ s32 mActivationSwitch;
/* 0x650 */ f32 field_0x650;
/* 0x654 */ s16 field_0x654;
/* 0x656 */ s16 mTargetAngleX;
/* 0x658 */ s16 mDisappearTimer;
/* 0x65A */ s16 field_0x65a;
/* 0x65C */ s16 field_0x65c;
/* 0x65E */ s16 mExtraZRot;
/* 0x660 */ s16 field_0x660;
/* 0x662 */ u8 field_0x662[0x666 - 0x662];
/* 0x666 */ u8 field_0x666;
/* 0x667 */ u8 mType;
/* 0x668 */ u8 mAction;
/* 0x669 */ u8 mFlag;
/* 0x66A */ u8 mMode;
/* 0x66B */ u8 mItemStatus;
/* 0x66C */ u8 mOnGroundTimer;
/* 0x66D */ u8 field_0x66D[0x670 - 0x66D];
/* 0x670 */ u32 mDemoItemBsPcId;
/* 0x674 */ dPa_rippleEcallBack mPtclRippleCb;
/* 0x688 */ dPa_followEcallBack mPtclFollowCb;
/* 0x69C */ dPa_smokeEcallBack mPtclSmokeCb;
/* 0x6BC */ JPABaseEmitter* mpParticleEmitter;
// TODO add enums for type, action, flags, mode, and status
// status 7 is probably "about to start an item get demo"
};
STATIC_ASSERT(sizeof(daItem_c) == 0x6C0);
namespace daItem_prm {
inline u32 getType(daItem_c* item) { return (fopAcM_GetParam(item) & 0x03000000) >> 0x18; }
inline u32 getAction(daItem_c* item) { return (fopAcM_GetParam(item) & 0xFC000000) >> 0x1A; }
inline u32 getItemNo(daItem_c* item) { return (fopAcM_GetParam(item) & 0x000000FF) >> 0x00; }
inline u32 getItemBitNo(daItem_c* item) { return (fopAcM_GetParam(item) & 0x0000FF00) >> 0x08; }
inline u32 getSwitchNo(daItem_c* item) { return (item->orig.angle.z & 0x00FF) >> 0; }
inline u32 getSwitchNo2(daItem_c* item) { return (fopAcM_GetParam(item) & 0x00FF0000) >> 0x10; }
};
#endif /* D_A_ITEM_H */