Files
tww/include/d/actor/d_a_npc_bj1.h
T
2023-11-26 20:00:50 -05:00

118 lines
2.9 KiB
C++

#ifndef D_A_NPC_BJ1_H
#define D_A_NPC_BJ1_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daNpc_Bj1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void nodeBj1Control(J3DNode*, J3DModel*);
void nodePrpControl(J3DNode*, J3DModel*);
void init_BJ4_0();
void init_BJ6_0();
void init_BJ7_0();
void init_BJX_0();
void init_BJX_1();
void createInit();
void setMtx_anmProc();
void setMtx(bool);
void anmNum_toResID(int);
void setAnm_anm(anm_prm_c*);
void setAnm_NUM(int);
void setAnm();
void setAnm_prp(signed char);
void chg_anmTag();
void control_anmTag();
void chg_anmAtr(unsigned char);
void control_anmAtr();
void setAnm_ATR();
void anmAtr(unsigned short);
void eventOrder();
void checkOrder();
void chk_talk();
void chk_drct(float);
void chk_partsNotMove();
void lookBack();
void getMaskInf(unsigned char*);
void chkReg(unsigned short);
void setReg(unsigned short);
void next_msgStatus(unsigned long*);
void getMsg_BJ1_0();
void getMsg_BJ2_0();
void getMsg_BJ3_0();
void getMsg_BJ4_0();
void getMsg_BJ5_0();
void getMsg_BJ6_0();
void getMsg_BJ7_0();
void getMsg_BJ8_0();
void getMsg_BJ9_0();
void getMsg_Corog();
void getMsg();
void chkAttention();
void setAttention(bool);
void searchByID(unsigned int);
void partner_srch_sub(void* (*)(void*, void*));
void partner_srch();
void set_pthPoint(unsigned char);
void bj_clcFlySpd();
void bj_movPass(bool);
void bj_flyMove();
void bj_clcMovSpd();
void bj_nMove();
void setPrtcl_drugPot_1();
void setPrtcl_drugPot_2();
void delPrtcl_drugPot();
void setPrtcl_danceLR();
void flwPrtcl_danceLR();
void delPrtcl_danceLR();
void setPrtcl_peraProOpen();
void createSeed();
void deleteSeed();
void charDecide(int);
void eInit_setLocFlag(int*);
void eInit_setShapeAngleY(int*, short);
void eInit_setEvTimer(int*);
void eInit_calcRelativPos(cXyz*, int*);
void eInit_prmFloat(float*, float);
void event_actionInit(int);
void event_action();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Bj1_c::*)(void*), void*);
void setStt(signed char);
void wait_1();
void wait_2();
void wait_3();
void wait_4();
void flyMov();
void fall01();
void talk_1();
void walk_1();
void wait_action1(void*);
void wait_action2(void*);
void wait_action3(void*);
void wait_action4(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
s32 _create();
void create_Anm();
void create_prp_Anm();
void create_itm_Mdl();
void CreateHeap();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_BJ1_H */