Files
tww/include/d/actor/d_a_npc_os.h
T
2023-11-26 20:00:50 -05:00

161 lines
4.7 KiB
C++

#ifndef D_A_NPC_OS_H
#define D_A_NPC_OS_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_acch.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_npc.h"
#include "d/actor/d_a_pedestal.h"
class mDoExt_McaMorf;
class daNpc_Os_c : public fopAc_ac_c {
public:
void chkNpcAction(int (daNpc_Os_c::*)(void*)) {}
void chkPlayerAction(int (daNpc_Os_c::*)(void*)) {}
void clearStatus() {}
void getAttentionBasePos() {}
void getBackbone_x() {}
void getBackbone_y() {}
void getBaseAnimeFrame() {}
void getBaseAnimeFrameRate() {}
void getCattleRoomNo() {}
void getEyePos() {}
void getGroundY() {}
void getHead_x() {}
void getHead_y() {}
void getLeftHandMatrix() {}
void getRightHandMatrix() {}
void incAttnSetCount() {}
void isFinish() {}
void isGravity() {}
void isPlayerRoom(int) {}
void isPlayerRoom_Goat() {}
void isSetHomePos() {}
void isWaterHit() {}
void offGravity() {}
void offPlayerRoom(int) {}
void onFinish() {}
void onGravity() {}
void onPlayerRoom(int) {}
void onSetHomePos() {}
void onWaterHit() {}
void setCattleRoomNo(signed char) {}
s32 create();
void createHeap();
void jointCheck(signed char);
void wakeupCheck();
void setWakeup();
void finishCheck();
void setFinish();
void getWakeupOrderEventNum();
void getFinishOrderEventNum();
void getMyStaffId();
void getRestartNumber();
void checkGoalRoom();
void checkPlayerRoom();
void eventOrderCheck();
void makeBeam(int);
void endBeam();
void wallHitCheck();
void walkProc(float, short);
void setAction(int (daNpc_Os_c::**)(void*), int (daNpc_Os_c::*)(void*), void*);
void npcAction(void*);
void setNpcAction(int (daNpc_Os_c::*)(void*), void*);
void playerAction(void*);
void setPlayerAction(int (daNpc_Os_c::*)(void*), void*);
void getStickAngY();
void calcStickPos(short, cXyz*);
void returnLinkPlayer();
void returnLinkCheck();
void waitNpcAction(void*);
void finish01NpcAction(void*);
void finish02NpcAction(void*);
void talkNpcAction(void*);
void carryNpcAction(void*);
void throwNpcAction(void*);
void jumpNpcAction(void*);
void routeAngCheck(cXyz&, short*);
void routeWallCheck(cXyz&, cXyz&, short*);
void checkForwardGroundY(short);
void checkWallJump(short);
void routeCheck(float, short*);
void searchNpcAction(void*);
void waitPlayerAction(void*);
void walkPlayerAction(void*);
void eventProc();
void initialDefault(int);
void actionDefault(int);
void initialWaitEvent(int);
void actionWaitEvent(int);
void initialWakeupEvent(int);
void actionWakeupEvent(int);
void initialMoveEvent(int);
void actionMoveEvent(int);
void initialMoveEndEvent(int);
void initialEndEvent(int);
void initialTurnEvent(int);
void actionTurnEvent(int);
void initialFinishEvent(int);
void actionFinishEvent(int);
void initialMsgSetEvent(int);
void actionMsgSetEvent(int);
void actionMsgEndEvent(int);
void initialSwitchOnEvent(int);
void initialNextEvent(int);
void initialSaveEvent(int);
void talk_init();
void talk();
void setAnm(int);
void dNpc_Os_setAnm(mDoExt_McaMorf*, int, float, float, int, const char*);
void initBrkAnm(unsigned char, bool);
void playBrkAnm();
void setAnm_brkAnm(int);
void chkAttention(cXyz, short);
void chkArea(cXyz*);
void carryCheck();
void eventOrder();
void checkOrder();
void checkCommandTalk();
void next_msgStatus(unsigned long*);
void getMsg();
void setCollision();
void setAttention(bool);
void lookBack(int, int, int);
void setBaseMtx();
void init();
BOOL draw();
void animationPlay();
void smokeSet(unsigned short);
BOOL execute();
public:
/* 0x4EC */ request_of_phase_process_class mPhs;
/* 0x4F4 */ mDoExt_McaMorf* m4F4;
/* 0x4F8 */ daPedestal::daPds_c* mpPedestal;
/* 0x4FC */ u8 m4FC[0x518 - 0x4FC];
/* 0x518 */ dBgS_AcchCir mAcchCir1;
/* 0x558 */ dBgS_AcchCir mAcchCir2;
/* 0x598 */ u8 m598[0x704 - 0x598];
/* 0x704 */ dNpc_JntCtrl_c mJntCtrl;
/* 0x738 */ u8 m738[0x784 - 0x738];
/* 0x784 */ u32 m784;
/* 0x788 */ u8 m788[0x798 - 0x788];
/* 0x798 */ s16 m798;
/* 0x79A */ u8 m79A[0x79C - 0x79A];
/* 0x79C */ u8 mTuno1JointIdx;
/* 0x79D */ u8 mTuno2JointIdx;
/* 0x79E */ u8 mTuno3JointIdx;
/* 0x79F */ u8 m79F[0x7A2 - 0x79F];
/* 0x7A2 */ u8 m7A2;
/* 0x7A3 */ u8 m7A3;
/* 0x7A4 */ u8 m7A4[0x7A8 - 0x7A4];
/* 0x7A8 */ u8 m7A8;
/* 0x7A9 */ u8 m7A9[0x7FC - 0x7A9];
/* 0x7FC */ cBgS_PolyInfo m7FC;
};
#endif /* D_A_NPC_OS_H */