Files
tww/include/d/actor/d_a_obj_ashut.h
T

44 lines
987 B
C++

#ifndef D_A_OBJ_ASHUT_H
#define D_A_OBJ_ASHUT_H
#include "f_op/f_op_actor.h"
namespace daObjAshut {
class Act_c : public fopAc_ac_c {
public:
enum Mode_e {
};
void is_switch() const {}
void prm_get_evId() const {}
void prm_get_swSave() const {}
void CreateHeap();
s32 Create();
void Mthd_Create();
BOOL Delete();
void Mthd_Delete();
void set_mtx();
void init_mtx();
void chk_safe_area() const;
void mode_upper_init();
void mode_upper();
void mode_u_l_init();
void mode_u_l();
void mode_lower_init();
void mode_lower();
void mode_l_u_init();
void mode_l_u();
void mode_demoreq_init(Mode_e);
void mode_demoreq();
void Execute(float(**)[3][4]);
BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_ASHUT_H */