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41 lines
961 B
C++
41 lines
961 B
C++
#ifndef D_A_OBJ_AUZU_H
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#define D_A_OBJ_AUZU_H
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#include "f_op/f_op_actor.h"
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class J3DMaterial;
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namespace daObjAuzu {
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class Act_c : public fopAc_ac_c {
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public:
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void attr() const {}
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void is_appear() const {}
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void prm_get_appear() const {}
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void prm_get_linkID() const {}
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void prm_get_swSave() const {}
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void prm_get_type() const {}
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void prm_make_squid() {}
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void to_appear() {}
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void to_disappear() {}
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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void is_exist() const;
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void set_mtx();
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void init_mtx();
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void set_state_map();
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void ship_whirl();
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void bgm_start();
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BOOL _execute();
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void set_material(J3DMaterial*, unsigned char);
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_AUZU_H */
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