Files
tww/include/d/actor/d_a_obj_auzu.h
T
2023-11-26 20:00:50 -05:00

41 lines
961 B
C++

#ifndef D_A_OBJ_AUZU_H
#define D_A_OBJ_AUZU_H
#include "f_op/f_op_actor.h"
class J3DMaterial;
namespace daObjAuzu {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void is_appear() const {}
void prm_get_appear() const {}
void prm_get_linkID() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void prm_make_squid() {}
void to_appear() {}
void to_disappear() {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void is_exist() const;
void set_mtx();
void init_mtx();
void set_state_map();
void ship_whirl();
void bgm_start();
BOOL _execute();
void set_material(J3DMaterial*, unsigned char);
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_AUZU_H */