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49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#ifndef D_A_OBJ_SHMRGRD_H
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#define D_A_OBJ_SHMRGRD_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class daObjShmrgrd_c : public fopAc_ac_c {
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public:
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void get_mode() {}
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void is_switch() const {}
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void on_switch() const {}
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void prm_get_swSave() const {}
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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void search_target_next(daObjShmrgrd_c*);
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void register_list();
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void leave_list();
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void search_gap();
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void set_gap_co();
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void init_mtx();
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void set_mtx();
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void check_player_angle(fopAc_ac_c*);
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void set_damage();
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void vib_start(short, float);
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void vib_proc();
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void crush_start();
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void crush_proc();
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void eff_crush();
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void calc_top_pos();
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void jnodeCB(J3DNode*, int);
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void mode_upper_init();
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void mode_upper();
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void mode_u_l_init();
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void mode_u_l();
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void mode_lower_init();
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void mode_lower();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_OBJ_SHMRGRD_H */
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