Files
tww/include/d/actor/d_a_obj_shmrgrd.h
T
2023-11-26 20:00:50 -05:00

49 lines
1.0 KiB
C++

#ifndef D_A_OBJ_SHMRGRD_H
#define D_A_OBJ_SHMRGRD_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daObjShmrgrd_c : public fopAc_ac_c {
public:
void get_mode() {}
void is_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void search_target_next(daObjShmrgrd_c*);
void register_list();
void leave_list();
void search_gap();
void set_gap_co();
void init_mtx();
void set_mtx();
void check_player_angle(fopAc_ac_c*);
void set_damage();
void vib_start(short, float);
void vib_proc();
void crush_start();
void crush_proc();
void eff_crush();
void calc_top_pos();
void jnodeCB(J3DNode*, int);
void mode_upper_init();
void mode_upper();
void mode_u_l_init();
void mode_u_l();
void mode_lower_init();
void mode_lower();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_SHMRGRD_H */