Files
tww/include/d/actor/d_a_obj_warpt.h
T

56 lines
1.1 KiB
C++

#ifndef D_A_OBJ_WARPT_H
#define D_A_OBJ_WARPT_H
#include "f_op/f_op_actor.h"
class daObj_Warpt_c : public fopAc_ac_c {
public:
enum Proc_e {
};
void modeProcInit(int) {}
void _createHeap();
void createHutaHeap();
void createBodyHeap();
void _ride(fopAc_ac_c*);
void isHuta();
void isSp();
void isOtherHuta();
void isRealHuta();
void warp(int);
void onWarpBit(unsigned char);
void isWarpBit(unsigned char);
void setMtx();
void initCollision();
void setCollision();
void breakHuta(int);
void openHuta();
void checkHitSE();
void modeOpenInit();
void modeOpen();
void modeCloseInit();
void modeClose();
void modeBreakFireInit();
void modeBreakFire();
void modeEventWarpInit();
void modeEventWarp();
void normalWarp();
void spWarp();
void modeEventOpenInit();
void modeEventOpen();
void modeProc(Proc_e, int);
BOOL _execute();
BOOL _draw();
void getArg();
void createInit();
s32 _create();
BOOL _delete();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_WARPT_H */