Files
tww/include/d/actor/d_a_player_main.h
T
2023-11-26 20:00:50 -05:00

2561 lines
81 KiB
C++

#ifndef D_A_PLAYER_MAIN
#define D_A_PLAYER_MAIN
#include "JAZelAudio/JAIZelBasic.h"
#include "d/d_attention.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_drawlist.h"
#include "d/d_bg_w.h"
#include "d/actor/d_a_player.h"
class mDoExt_MtxCalcOldFrame;
class daPy_anmHeap_c {
public:
/* 0x0 */ u16 mIdx;
/* 0x2 */ u16 field_0x2;
/* 0x4 */ u16 field_0x4;
/* 0x6 */ u16 field_0x6;
/* 0x8 */ void* m_buffer;
/* 0xC */ JKRSolidHeap* mpAnimeHeap;
};
class daPy_sightPacket_c : public dDlst_base_c {
public:
daPy_sightPacket_c() {}
virtual void draw();
virtual ~daPy_sightPacket_c() {}
void setSight();
void setSightImage(ResTIMG*);
bool getDrawFlg() { return mDrawFlag; }
void onDrawFlg() { mDrawFlag = true; }
void offDrawFlg() { mDrawFlag = false; }
bool getLockFlg() { return mLockFlag; }
void onLockFlg() { mLockFlag = true; }
void offLockFlg() { mLockFlag = false; }
void setPos(const cXyz* i_pos) { mPos = *i_pos; }
void setSightTex(void* sightTex) { mSightTex = sightTex; }
void setLockTex(void* lockTex) { mpLockTex = lockTex; }
void setImage(ResTIMG* image) { mpImg = image; }
private:
/* 0x04 */ bool mDrawFlag;
/* 0x05 */ bool mLockFlag;
/* 0x06 */ u8 field_0x6[2];
/* 0x08 */ cXyz mPos;
/* 0x14 */ Mtx field_0x14;
/* 0x44 */ ResTIMG* mpImg;
/* 0x48 */ void* mpLockTex;
/* 0x4C */ void* mSightTex;
};
class daPy_actorKeep_c {
public:
daPy_actorKeep_c() {}
void setActor();
void setData(fopAc_ac_c*);
void clearData();
u32 getID() const { return mID; }
fopAc_ac_c* getActor() { return mActor; }
private:
/* 0x0 */ u32 mID;
/* 0x4 */ fopAc_ac_c* mActor;
}; // Size: 0x8
class daPy_footEffect_c {
public:
~daPy_footEffect_c() {}
daPy_footEffect_c() {}
dPa_smokeEcallBack* getSmokeCallBack() { return &mSmokeCb; }
dPa_followEcallBack* getOtherCallBack() { return &mFollowCb; }
/* 0x00 */ dPa_smokeEcallBack mSmokeCb;
/* 0x20 */ dPa_followEcallBack mFollowCb;
/* 0x34 */ u8 field_0x34[0x4C - 0x34];
};
class daPy_fanSwingEcallBack_c : public dPa_levelEcallBack {
public:
void execute(JPABaseEmitter*);
~daPy_fanSwingEcallBack_c() {}
void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) {
emitter->becomeImmortalEmitter();
mpEmitter = emitter;
mAlphaOutFlg = FALSE;
}
void onAlphaOutFlg() { mAlphaOutFlg = TRUE; }
/* 0x4 */ BOOL mAlphaOutFlg;
/* 0x8 */ JPABaseEmitter* mpEmitter;
}; // Size: 0xC
class daPy_waterDropPcallBack_c : public JPACallBackBase2<JPABaseEmitter*, JPABaseParticle*> {
public:
void execute(JPABaseEmitter*, JPABaseParticle*);
~daPy_waterDropPcallBack_c() {}
/* 0x4 */ u8 field_0x4[0x4];
/* 0x8 */ dBgS_ObjGndChk field_0x8;
};
class daPy_swimTailEcallBack_c : public dPa_levelEcallBack {
public:
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
void getMaxWaterY(JGeometry::TVec3<f32>*);
void remove();
void execute(JPABaseEmitter*);
void draw(JPABaseEmitter*);
~daPy_swimTailEcallBack_c() {}
daPy_swimTailEcallBack_c() {}
void onEnd() {
field_0x04 = true;
field_0x20 = NULL;
}
/* 0x04 */ bool field_0x04;
/* 0x05 */ bool field_0x05;
/* 0x08 */ u8 field_0x08[0x0C - 0x08];
/* 0x0C */ f32 field_0x0C;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ u8 field_0x14[0x20 - 0x14];
/* 0x20 */ const csXyz* field_0x20;
/* 0x24 */ JPABaseEmitter* mpEmitter;
}; // Size: 0x28
STATIC_ASSERT(sizeof(daPy_swimTailEcallBack_c) == 0x28);
class daPy_followEcallBack_c : public dPa_levelEcallBack {
public:
void execute(JPABaseEmitter*);
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
void end();
~daPy_followEcallBack_c() {}
/* 0x04 */ JPABaseEmitter* mpEmitter;
/* 0x08 */ cXyz field_0x08;
/* 0x14 */ u8 field_0x14[0x1C - 0x14];
}; // Size: 0x1C
class daPy_waterDropEcallBack_c : public daPy_followEcallBack_c {
public:
void execute(JPABaseEmitter*);
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
void end();
daPy_waterDropEcallBack_c() {}
~daPy_waterDropEcallBack_c() {}
/* 0x1C */ u8 field_0x1C[0x4];
}; // Size: 0x20
class daPy_dmEcallBack_c : public daPy_mtxFollowEcallBack_c {
public:
void execute(JPABaseEmitter*);
~daPy_dmEcallBack_c() {}
daPy_dmEcallBack_c() {}
static void setTimer(s16 timer) { m_timer = timer; }
static void setType(u16 type) { m_type = type; }
static s16 m_timer;
static u16 m_type;
}; // Size: 0x0C
class daPy_mtxPosFollowEcallBack_c : public daPy_mtxFollowEcallBack_c {
public:
void makeEmitterColor(u16, MtxP, const cXyz*, const csXyz*, const GXColor*, const GXColor*);
void execute(JPABaseEmitter*);
daPy_mtxPosFollowEcallBack_c() {}
~daPy_mtxPosFollowEcallBack_c() {}
/* 0xC */ u8 field_0xC[0x4];
}; // Size: 0x10
class daPy_swBlur_c : public J3DPacket {
public:
void initSwBlur(MtxP, int, f32, int);
void copySwBlur(MtxP, int);
void draw();
~daPy_swBlur_c() {}
/* 0x010 */ ResTIMG* mpBlurTex;
/* 0x014 */ int field_0x014;
/* 0x018 */ int field_0x018;
/* 0x01C */ int mBlurColorType;
/* 0x020 */ f32 field_0x020;
/* 0x024 */ void* mpBlurPos;
/* 0x028 */ cXyz field_0x028;
/* 0x034 */ cXyz field_0x034[60];
/* 0x304 */ cXyz field_0x304[60];
};
class daPy_footData_c {
public:
~daPy_footData_c();
daPy_footData_c();
/* 0x000 */ u8 field_0x000[0x034 - 0x000];
/* 0x034 */ dBgS_LinkGndChk field_0x034;
/* 0x088 */ u8 field_0x088[0x118 - 0x088];
};
struct daPy_aura_c {
J3DModel* mpYaura00Model;
f32 mFrame;
void setModel(J3DModel* model) { mpYaura00Model = model; }
J3DModel* getModel() { return mpYaura00Model; }
void setFrame(f32 frame) { mFrame = frame; }
f32 getFrame() { return mFrame; }
};
class daPy_anmIndex_c {
public:
};
enum LINK_RES_FILE_ID { // IDs and indexes are synced
/* BCK */
LINK_BCK_ATNGSHA=0xA,
LINK_BCK_BOMB=0xB,
LINK_BCK_COMBO_TATE=0xC,
LINK_BCK_GICER01=0xD,
LINK_BCK_GWP00=0xE,
LINK_BCK_SWGRIPMSAB=0xF,
LINK_BCK_YUCHW00=0x10,
/* BDL */
LINK_BDL_BINFAIRY=0x13,
LINK_BDL_BOOMERANG=0x14,
LINK_BDL_BOTTLECAP=0x15,
LINK_BDL_BOW=0x16,
LINK_BDL_CAMERA=0x17,
LINK_BDL_CL=0x18,
LINK_BDL_FAN=0x19,
LINK_BDL_FANB=0x1A,
LINK_BDL_FANSMALL=0x1B,
LINK_BDL_HAMMER=0x1C,
LINK_BDL_HANDS=0x1D,
LINK_BDL_HOOKSHOT=0x1E,
LINK_BDL_HYOINOMI=0x1F,
LINK_BDL_KATSURA=0x20,
LINK_BDL_LETTER=0x21,
LINK_BDL_PODMS=0x22,
LINK_BDL_PRING=0x23,
LINK_BDL_SHA=0x24,
LINK_BDL_SWA=0x25,
LINK_BDL_SWGRIPA=0x26,
LINK_BDL_TCEIVER=0x27,
LINK_BDL_TETOLACH=0x28,
LINK_BDL_YAMU=0x29,
/* BDLC */
LINK_BDL_ESA=0x2C,
LINK_BDL_HBOOTS=0x2D,
LINK_BDL_ROPEEND=0x2E,
LINK_BDL_TELESCOPE=0x2F,
/* BDLI */
LINK_BDL_GARWFI00=0x32,
LINK_BDL_GARWFI01=0x33,
LINK_BDL_GARWG00=0x34,
/* BDLM */
LINK_BDL_ARROW=0x37,
LINK_BDL_ARROWGLITTER=0x38,
LINK_BDL_BINHO=0x39,
LINK_BDL_BINLIQUID=0x3A,
LINK_BDL_BINLIQUIDH=0x3B,
LINK_BDL_BOMB=0x3C,
LINK_BDL_BOTTLEEMP=0x3D,
LINK_BDL_CUTFH=0x3E,
LINK_BDL_CUTFM=0x3F,
LINK_BDL_GICER00=0x40,
LINK_BDL_GICER01=0x41,
LINK_BDL_GWP00=0x42,
LINK_BDL_SHMS=0x43,
LINK_BDL_SUIMEN_MUNYA=0x44,
LINK_BDL_SWGRIPMS=0x45,
LINK_BDL_SWMS=0x46,
LINK_BDL_TAKT=0x47,
LINK_BDL_YAURA00=0x48,
LINK_BDL_YBAFO00=0x49,
LINK_BDL_YHSLS00=0x4A,
LINK_BDL_YMGCS00=0x4B,
LINK_BDL_YMSLI00=0x4C,
LINK_BDL_YMSLS00=0x4D,
LINK_BDL_YUCHW00=0x4E,
/* BRK */
LINK_BRK_BOMB=0x51,
LINK_BRK_GARWFI00=0x52,
LINK_BRK_GARWFI01=0x53,
LINK_BRK_GARWG00=0x54,
LINK_BRK_GWP00=0x55,
LINK_BRK_TSWGRIPMSAB=0x56,
LINK_BRK_YAURA00_G=0x57,
LINK_BRK_YAURA00_R=0x58,
LINK_BRK_YMGCS00_MS=0x59,
LINK_BRK_YMGCS00_TS=0x5A,
LINK_BRK_YUCHW00=0x5B,
/* BTK */
LINK_BTK_GARWFI00=0x5E,
LINK_BTK_GARWFI01=0x5F,
LINK_BTK_GARWG00=0x60,
LINK_BTK_GICER00=0x61,
LINK_BTK_GICER01=0x62,
LINK_BTK_GWP00=0x63,
LINK_BTK_SUIMEN_MUNYA=0x64,
LINK_BTK_TARROWGLITTER=0x65,
LINK_BTK_TSHMS=0x66,
LINK_BTK_TSWGRIPMS=0x67,
LINK_BTK_TTIPICE=0x68,
LINK_BTK_YAURA00=0x69,
LINK_BTK_YBAFO00=0x6A,
LINK_BTK_YMGCS00=0x6B,
LINK_BTK_YMSLS00=0x6C,
LINK_BTK_YUCHW00=0x6D,
/* TEX */
LINK_BTI_BLUR=0x70,
LINK_BTI_LINKTEXBCI4=0x71,
LINK_BTI_ROCK_MARK=0x72,
};
enum LKANM_RES_FILE_ID { // IDs and indexes are synced
/* BCKS */
LKANM_BCK_ACTIONTAKTRDW=0x8,
LKANM_BCK_ACTIONTAKTRL=0x9,
LKANM_BCK_ACTIONTAKTRR=0xA,
LKANM_BCK_ACTIONTAKTRUP=0xB,
LKANM_BCK_ARROWRELORD=0xC,
LKANM_BCK_ARROWRELORDA=0xD,
LKANM_BCK_ARROWSHOOT=0xE,
LKANM_BCK_ARROWSHOOTA=0xF,
LKANM_BCK_ATNBOKO=0x10,
LKANM_BCK_ATNDB=0x11,
LKANM_BCK_ATNDL=0x12,
LKANM_BCK_ATNDLS=0x13,
LKANM_BCK_ATNDR=0x14,
LKANM_BCK_ATNDRS=0x15,
LKANM_BCK_ATNG=0x16,
LKANM_BCK_ATNGAHAM=0x17,
LKANM_BCK_ATNGAHAMA=0x18,
LKANM_BCK_ATNGAL=0x19,
LKANM_BCK_ATNGAR=0x1A,
LKANM_BCK_ATNGHAM=0x1B,
LKANM_BCK_ATNHAM=0x1C,
LKANM_BCK_ATNJL=0x1D,
LKANM_BCK_ATNJLLAND=0x1E,
LKANM_BCK_ATNJR=0x1F,
LKANM_BCK_ATNJRLAND=0x20,
LKANM_BCK_ATNL=0x21,
LKANM_BCK_ATNLS=0x22,
LKANM_BCK_ATNR=0x23,
LKANM_BCK_ATNRS=0x24,
LKANM_BCK_ATNWB=0x25,
LKANM_BCK_ATNWL=0x26,
LKANM_BCK_ATNWLS=0x27,
LKANM_BCK_ATNWR=0x28,
LKANM_BCK_ATNWRS=0x29,
LKANM_BCK_BINDRINKAFTER=0x2A,
LKANM_BCK_BINDRINKING=0x2B,
LKANM_BCK_BINDRINKPRE=0x2C,
LKANM_BCK_BINGET=0x2D,
LKANM_BCK_BINOPENA=0x2E,
LKANM_BCK_BINOPENB=0x2F,
LKANM_BCK_BINOPENPRE=0x30,
LKANM_BCK_BINSWINGS=0x31,
LKANM_BCK_BINSWINGU=0x32,
LKANM_BCK_BOOMCATCH=0x33,
LKANM_BCK_BOOMTHROW=0x34,
LKANM_BCK_BOOMWAIT=0x35,
LKANM_BCK_BOWWAIT=0x36,
LKANM_BCK_BOWWAITA=0x37,
LKANM_BCK_BOXOPENLINK=0x38,
LKANM_BCK_BOXOPENSHORTLINK=0x39,
LKANM_BCK_BOXOPENSLINK=0x3A,
LKANM_BCK_COMBO_KEN=0x3B,
LKANM_BCK_COMBO_LINK=0x3C,
LKANM_BCK_COMEOUT=0x3D,
LKANM_BCK_CROUCH=0x3E,
LKANM_BCK_CUTA=0x3F,
LKANM_BCK_CUTAA=0x40,
LKANM_BCK_CUTAMS=0x41,
LKANM_BCK_CUTBOKO=0x42,
LKANM_BCK_CUTEA=0x43,
LKANM_BCK_CUTEAA=0x44,
LKANM_BCK_CUTEAMS=0x45,
LKANM_BCK_CUTEB=0x46,
LKANM_BCK_CUTEBA=0x47,
LKANM_BCK_CUTEBMS=0x48,
LKANM_BCK_CUTF=0x49,
LKANM_BCK_CUTFA=0x4A,
LKANM_BCK_CUTFMS=0x4B,
LKANM_BCK_CUTKESA=0x4C,
LKANM_BCK_CUTKESAA=0x4D,
LKANM_BCK_CUTKESAMS=0x4E,
LKANM_BCK_CUTL=0x4F,
LKANM_BCK_CUTLA=0x50,
LKANM_BCK_CUTLMS=0x51,
LKANM_BCK_CUTR=0x52,
LKANM_BCK_CUTRA=0x53,
LKANM_BCK_CUTREHAM=0x54,
LKANM_BCK_CUTREL=0x55,
LKANM_BCK_CUTRER=0x56,
LKANM_BCK_CUTRMS=0x57,
LKANM_BCK_CUTTURN=0x58,
LKANM_BCK_CUTTURNA=0x59,
LKANM_BCK_CUTTURNB=0x5A,
LKANM_BCK_CUTTURNC=0x5B,
LKANM_BCK_CUTTURNMS=0x5C,
LKANM_BCK_CUTTURNP=0x5D,
LKANM_BCK_CUTTURNPB=0x5E,
LKANM_BCK_CUTTURNPWFB=0x5F,
LKANM_BCK_CUTTURNPWLR=0x60,
LKANM_BCK_DAM=0x61,
LKANM_BCK_DAMB=0x62,
LKANM_BCK_DAMBIRI=0x63,
LKANM_BCK_DAMDASH=0x64,
LKANM_BCK_DAMF=0x65,
LKANM_BCK_DAMFB=0x66,
LKANM_BCK_DAMFBUP=0x67,
LKANM_BCK_DAMFF=0x68,
LKANM_BCK_DAMFFUP=0x69,
LKANM_BCK_DAMFL=0x6A,
LKANM_BCK_DAMFLUP=0x6B,
LKANM_BCK_DAMFR=0x6C,
LKANM_BCK_DAMFRUP=0x6D,
LKANM_BCK_DAML=0x6E,
LKANM_BCK_DAMR=0x6F,
LKANM_BCK_DASH=0x70,
LKANM_BCK_DASHBOKO=0x71,
LKANM_BCK_DASHHAM=0x72,
LKANM_BCK_DASHKAZE=0x73,
LKANM_BCK_DASHS=0x74,
LKANM_BCK_DIELONG=0x75,
LKANM_BCK_DIFENCE=0x76,
LKANM_BCK_DIFENCEA=0x77,
LKANM_BCK_DIFENCEAHAM=0x78,
LKANM_BCK_DIFENCEHAM=0x79,
LKANM_BCK_DOOROPENALINK=0x7A,
LKANM_BCK_DOOROPENBLINK=0x7B,
LKANM_BCK_ESAMAKI=0x7C,
LKANM_BCK_EXCA1=0x7D,
LKANM_BCK_EXCA1A=0x7E,
LKANM_BCK_EXCA1MS=0x7F,
LKANM_BCK_EXCB1=0x80,
LKANM_BCK_EXCB1A=0x81,
LKANM_BCK_EXCB1MS=0x82,
LKANM_BCK_FANB2A=0x83,
LKANM_BCK_FANBA=0x84,
LKANM_BCK_FANWAIT=0x85,
LKANM_BCK_FCLIMBSLIDELUP=0x86,
LKANM_BCK_FCLIMBSLIDERUP=0x87,
LKANM_BCK_FM_BATA=0x88,
LKANM_BCK_FN_HAIR1=0x89,
LKANM_BCK_FREEA=0x8A,
LKANM_BCK_FREEB=0x8B,
LKANM_BCK_FREED=0x8C,
LKANM_BCK_GETLETTER=0x8D,
LKANM_BCK_GETLETTERA=0x8E,
LKANM_BCK_GLAD=0x8F,
LKANM_BCK_GRABNG=0x90,
LKANM_BCK_GRABP=0x91,
LKANM_BCK_GRABRE=0x92,
LKANM_BCK_GRABTHROW=0x93,
LKANM_BCK_GRABUP=0x94,
LKANM_BCK_GRABWAIT=0x95,
LKANM_BCK_GRABWAITB=0x96,
LKANM_BCK_HAMMERDAM=0x97,
LKANM_BCK_HAMSWINGA=0x98,
LKANM_BCK_HAMSWINGAA=0x99,
LKANM_BCK_HAMSWINGBEND=0x9A,
LKANM_BCK_HAMSWINGBHIT=0x9B,
LKANM_BCK_HAMSWINGBHITA=0x9C,
LKANM_BCK_HAMSWINGBPRE=0x9D,
LKANM_BCK_HAMSWINGBPREA=0x9E,
LKANM_BCK_HANGING=0x9F,
LKANM_BCK_HANGL=0xA0,
LKANM_BCK_HANGMOVEL=0xA1,
LKANM_BCK_HANGMOVER=0xA2,
LKANM_BCK_HANGUP=0xA3,
LKANM_BCK_HOLDUP=0xA4,
LKANM_BCK_HOOKSHOTA=0xA5,
LKANM_BCK_HOOKSHOTJMP=0xA6,
LKANM_BCK_HOOKSHOTWAIT=0xA7,
LKANM_BCK_ITEMGET=0xA8,
LKANM_BCK_JATTACK=0xA9,
LKANM_BCK_JATTACKLAND=0xAA,
LKANM_BCK_JATTCKCUT=0xAB,
LKANM_BCK_JATTCKCUTHAM=0xAC,
LKANM_BCK_JATTCKP=0xAD,
LKANM_BCK_JMPED=0xAE,
LKANM_BCK_JMPEDS=0xAF,
LKANM_BCK_JMPST=0xB0,
LKANM_BCK_KOSHIKAKE=0xB1,
LKANM_BCK_LADDERDWEDL=0xB2,
LKANM_BCK_LADDERDWEDR=0xB3,
LKANM_BCK_LADDERDWST=0xB4,
LKANM_BCK_LADDERLTOR=0xB5,
LKANM_BCK_LADDERRTOL=0xB6,
LKANM_BCK_LADDERUPEDL=0xB7,
LKANM_BCK_LADDERUPEDR=0xB8,
LKANM_BCK_LADDERUPST=0xB9,
LKANM_BCK_LANDDAMA=0xBA,
LKANM_BCK_LANDDAMAST=0xBB,
LKANM_BCK_LAVADAM=0xBC,
LKANM_BCK_LIE=0xBD,
LKANM_BCK_LIEFORWARD=0xBE,
LKANM_BCK_LINK_FREEZ=0xBF,
LKANM_BCK_LINK_MOGAKI=0xC0,
LKANM_BCK_LOOKUP=0xC1,
LKANM_BCK_MJMP=0xC2,
LKANM_BCK_MJMPC=0xC3,
LKANM_BCK_MJMPCA=0xC4,
LKANM_BCK_MJMPCMS=0xC5,
LKANM_BCK_MOGAKU1=0xC6,
LKANM_BCK_MROLLCA=0xC7,
LKANM_BCK_MROLLCMS=0xC8,
LKANM_BCK_MROLLL=0xC9,
LKANM_BCK_MROLLLC=0xCA,
LKANM_BCK_MROLLR=0xCB,
LKANM_BCK_MROLLRC=0xCC,
LKANM_BCK_MSTEPOVER=0xCD,
LKANM_BCK_MSTEPOVERA=0xCE,
LKANM_BCK_MSTEPOVERLAND=0xCF,
LKANM_BCK_NENRIKI=0xD0,
LKANM_BCK_PICKUP=0xD1,
LKANM_BCK_POWUP=0xD2,
LKANM_BCK_POWUPWAIT=0xD3,
LKANM_BCK_PRESENTATIONA=0xD4,
LKANM_BCK_PRESENTATIONAWAIT=0xD5,
LKANM_BCK_PRESENTATIONB=0xD6,
LKANM_BCK_REST=0xD7,
LKANM_BCK_RISE=0xD8,
LKANM_BCK_ROLLB=0xD9,
LKANM_BCK_ROLLBLAND=0xDA,
LKANM_BCK_ROLLF=0xDB,
LKANM_BCK_ROLLFMIS=0xDC,
LKANM_BCK_ROPECATCH=0xDD,
LKANM_BCK_ROPECLIMB=0xDE,
LKANM_BCK_ROPEDOWN=0xDF,
LKANM_BCK_ROPESWINGB=0xE0,
LKANM_BCK_ROPESWINGF=0xE1,
LKANM_BCK_ROPETHROW=0xE2,
LKANM_BCK_ROPETHROWCATCH=0xE3,
LKANM_BCK_ROPETHROWWAIT=0xE4,
LKANM_BCK_ROPEWAIT=0xE5,
LKANM_BCK_ROT=0xE6,
LKANM_BCK_SALTATION=0xE7,
LKANM_BCK_SALVLBAD=0xE8,
LKANM_BCK_SALVLGOOD=0xE9,
LKANM_BCK_SALVLR=0xEA,
LKANM_BCK_SALVLWAIT=0xEB,
LKANM_BCK_SALVRBAD=0xEC,
LKANM_BCK_SALVRGOOD=0xED,
LKANM_BCK_SALVRWAIT=0xEE,
LKANM_BCK_SEARESET=0xEF,
LKANM_BCK_SETBOOTS=0xF0,
LKANM_BCK_SETHYOINOMI=0xF1,
LKANM_BCK_SEYYES=0xF2,
LKANM_BCK_SHIP_JUMP1=0xF3,
LKANM_BCK_SHIP_JUMP2=0xF4,
LKANM_BCK_SHIPDIE=0xF5,
LKANM_BCK_SLIDEB=0xF6,
LKANM_BCK_SLIDEBLAND=0xF7,
LKANM_BCK_SLIDEF=0xF8,
LKANM_BCK_SLIDEFLAND=0xF9,
LKANM_BCK_SLIP=0xFA,
LKANM_BCK_SLIPICE=0xFB,
LKANM_BCK_SURPRISED=0xFC,
LKANM_BCK_SURPRISEDB=0xFD,
LKANM_BCK_SURPRISEDWAIT=0xFE,
LKANM_BCK_SWIMDIE=0xFF,
LKANM_BCK_SWIMING=0x100,
LKANM_BCK_SWIMP=0x101,
LKANM_BCK_SWIMWAIT=0x102,
LKANM_BCK_TAKE=0x103,
LKANM_BCK_TAKEBOTH=0x104,
LKANM_BCK_TAKEL=0x105,
LKANM_BCK_TAKER=0x106,
LKANM_BCK_TAKTAYATSURI=0x107,
LKANM_BCK_TAKTCHISIN=0x108,
LKANM_BCK_TAKTCHUYA=0x109,
LKANM_BCK_TAKTDGE=0x10A,
LKANM_BCK_TAKTFUJIN=0x10B,
LKANM_BCK_TAKTKAZE=0x10C,
LKANM_BCK_TAKTSIPPU=0x10D,
LKANM_BCK_TALKA=0x10E,
LKANM_BCK_TETOLACH=0x10F,
LKANM_BCK_TURNBACK=0x110,
LKANM_BCK_USEFANA=0x111,
LKANM_BCK_USEFANAA=0x112,
LKANM_BCK_USEFANB=0x113,
LKANM_BCK_USEFANB2=0x114,
LKANM_BCK_USETCEIVER=0x115,
LKANM_BCK_VJMP=0x116,
LKANM_BCK_VJMPCHA=0x117,
LKANM_BCK_VJMPCHB=0x118,
LKANM_BCK_VJMPCL=0x119,
LKANM_BCK_VOMITJMP=0x11A,
LKANM_BCK_VOYAGE1=0x11B,
LKANM_BCK_WAIT=0x11C,
LKANM_BCK_WAITATOB=0x11D,
LKANM_BCK_WAITAUCTION=0x11E,
LKANM_BCK_WAITB=0x11F,
LKANM_BCK_WAITBOKO=0x120,
LKANM_BCK_WAITHAM=0x121,
LKANM_BCK_WAITLETTER=0x122,
LKANM_BCK_WAITPICKUP=0x123,
LKANM_BCK_WAITPUSHPULL=0x124,
LKANM_BCK_WAITQ=0x125,
LKANM_BCK_WAITS=0x126,
LKANM_BCK_WAITTAKT=0x127,
LKANM_BCK_WAITTAKTLHANDD=0x128,
LKANM_BCK_WAITTAKTLHANDL=0x129,
LKANM_BCK_WAITTAKTLHANDR=0x12A,
LKANM_BCK_WAITTAKTLHANDU=0x12B,
LKANM_BCK_WAITTAKTRHANDL=0x12C,
LKANM_BCK_WAITTAKTRHANDR=0x12D,
LKANM_BCK_WALK=0x12E,
LKANM_BCK_WALKBARREL=0x12F,
LKANM_BCK_WALKBOKO=0x130,
LKANM_BCK_WALKHAM=0x131,
LKANM_BCK_WALKHBOOTS=0x132,
LKANM_BCK_WALKPULL=0x133,
LKANM_BCK_WALKPUSH=0x134,
LKANM_BCK_WALKS=0x135,
LKANM_BCK_WALKSLOPE=0x136,
LKANM_BCK_WALL=0x137,
LKANM_BCK_WALLDW=0x138,
LKANM_BCK_WALLHOLDUP=0x139,
LKANM_BCK_WALLHOLDUPDW=0x13A,
LKANM_BCK_WALLPL=0x13B,
LKANM_BCK_WALLPLDW=0x13C,
LKANM_BCK_WALLPR=0x13D,
LKANM_BCK_WALLPRDW=0x13E,
LKANM_BCK_WALLWL=0x13F,
LKANM_BCK_WALLWLDW=0x140,
LKANM_BCK_WALLWR=0x141,
LKANM_BCK_WALLWRDW=0x142,
LKANM_BCK_WARPIN=0x143,
LKANM_BCK_WARPOUT=0x144,
LKANM_BCK_WARPOUTFIRST=0x145,
LKANM_BCK_WHO=0x146,
LKANM_BCK_WINDL=0x147,
LKANM_BCK_WINDR=0x148,
LKANM_BCK_YOBU=0x149,
/* BPK */
LKANM_BPK_CUTFH=0x14C,
LKANM_BPK_CUTFM=0x14D,
/* BRK */
LKANM_BRK_CUTFH=0x150,
LKANM_BRK_CUTFM=0x151,
LKANM_BRK_TBINHO=0x152,
LKANM_BRK_TBINLIQUID=0x153,
LKANM_BRK_TTAKT=0x154,
LKANM_BRK_YHSLS00=0x155,
LKANM_BRK_YMSLI00=0x156,
/* BTK */
LKANM_BTK_CUTFH=0x159,
LKANM_BTK_CUTFM=0x15A,
LKANM_BTK_SALVWAIT=0x15B,
LKANM_BTK_SEARESET=0x15C,
LKANM_BTK_TABEKOBE=0x15D,
LKANM_BTK_TARROWRELORD=0x15E,
LKANM_BTK_TATNJL=0x15F,
LKANM_BTK_TATNJR=0x160,
LKANM_BTK_TBINDRINKAFTER=0x161,
LKANM_BTK_TBINDRINKAFTER2=0x162,
LKANM_BTK_TBINDRINKPRE=0x163,
LKANM_BTK_TBINGET=0x164,
LKANM_BTK_TBINOPENA=0x165,
LKANM_BTK_TBINOPENB=0x166,
LKANM_BTK_TBINOPENPRE=0x167,
LKANM_BTK_TBINSWING=0x168,
LKANM_BTK_TBOOMCATCH=0x169,
LKANM_BTK_TBOOMTHROW=0x16A,
LKANM_BTK_TBOTTLE=0x16B,
LKANM_BTK_TBOWWAIT=0x16C,
LKANM_BTK_TBOXOPENLINK=0x16D,
LKANM_BTK_TBOXOPENSHORTLINK=0x16E,
LKANM_BTK_TCOMEOUT=0x16F,
LKANM_BTK_TCUTBOKO=0x170,
LKANM_BTK_TCUTEA=0x171,
LKANM_BTK_TCUTKESA=0x172,
LKANM_BTK_TCUTRE=0x173,
LKANM_BTK_TCUTTURN=0x174,
LKANM_BTK_TCUTTURNB=0x175,
LKANM_BTK_TDAM=0x176,
LKANM_BTK_TDAMBIRI=0x177,
LKANM_BTK_TDAMFBUP=0x178,
LKANM_BTK_TDAMFFUP=0x179,
LKANM_BTK_TDAMFLUP=0x17A,
LKANM_BTK_TDAMFRUP=0x17B,
LKANM_BTK_TDASHKAZE=0x17C,
LKANM_BTK_TDIELONG=0x17D,
LKANM_BTK_TDOOROPENALINK=0x17E,
LKANM_BTK_TDOOROPENBLINK=0x17F,
LKANM_BTK_TECN=0x180,
LKANM_BTK_TEDL=0x181,
LKANM_BTK_TEDR=0x182,
LKANM_BTK_TEDW=0x183,
LKANM_BTK_TEL=0x184,
LKANM_BTK_TER=0x185,
LKANM_BTK_TEUL=0x186,
LKANM_BTK_TEUP=0x187,
LKANM_BTK_TEUR=0x188,
LKANM_BTK_TEXCA1=0x189,
LKANM_BTK_TEXCB1=0x18A,
LKANM_BTK_TEYORIME=0x18B,
LKANM_BTK_TFAN=0x18C,
LKANM_BTK_TFREEA=0x18D,
LKANM_BTK_TFREEB=0x18E,
LKANM_BTK_TFREED=0x18F,
LKANM_BTK_TGRABNG=0x190,
LKANM_BTK_TGRABP=0x191,
LKANM_BTK_TGRABTHROW=0x192,
LKANM_BTK_TGRABUP=0x193,
LKANM_BTK_TGUARD=0x194,
LKANM_BTK_THAMSWINGA=0x195,
LKANM_BTK_THAMSWINGBEND=0x196,
LKANM_BTK_THAMSWINGBHIT=0x197,
LKANM_BTK_THAMSWINGBPRE=0x198,
LKANM_BTK_THANGING=0x199,
LKANM_BTK_THANGUP=0x19A,
LKANM_BTK_THOOKSHOTJMP=0x19B,
LKANM_BTK_TITEMGET=0x19C,
LKANM_BTK_TJATTACK=0x19D,
LKANM_BTK_TJMP=0x19E,
LKANM_BTK_TLADDERDWED=0x19F,
LKANM_BTK_TLADDERDWST=0x1A0,
LKANM_BTK_TLADDERUPED=0x1A1,
LKANM_BTK_TLADDERUPST=0x1A2,
LKANM_BTK_TLANDDAMA=0x1A3,
LKANM_BTK_TLANDDAMAST=0x1A4,
LKANM_BTK_TLAVADAM=0x1A5,
LKANM_BTK_TLOOKUP=0x1A6,
LKANM_BTK_TMABA=0x1A7,
LKANM_BTK_TMJMP=0x1A8,
LKANM_BTK_TMJMPC=0x1A9,
LKANM_BTK_TMROLLL=0x1AA,
LKANM_BTK_TMROLLLC=0x1AB,
LKANM_BTK_TMROLLR=0x1AC,
LKANM_BTK_TMROLLRC=0x1AD,
LKANM_BTK_TMSTEPOVER=0x1AE,
LKANM_BTK_TMSTEPOVERA=0x1AF,
LKANM_BTK_TMSTEPOVERLAND=0x1B0,
LKANM_BTK_TPICKUP=0x1B1,
LKANM_BTK_TPOWUP=0x1B2,
LKANM_BTK_TPOWUPWAIT=0x1B3,
LKANM_BTK_TPRESENTATIONA=0x1B4,
LKANM_BTK_TPRESENTATIONB=0x1B5,
LKANM_BTK_TREST=0x1B6,
LKANM_BTK_TROLLB=0x1B7,
LKANM_BTK_TROLLF=0x1B8,
LKANM_BTK_TROLLFMIS=0x1B9,
LKANM_BTK_TSALTATION=0x1BA,
LKANM_BTK_TSETHYOINOMI=0x1BB,
LKANM_BTK_TSEYYES=0x1BC,
LKANM_BTK_TSLIDEF=0x1BD,
LKANM_BTK_TSLIDEFLAND=0x1BE,
LKANM_BTK_TSURPRISED=0x1BF,
LKANM_BTK_TSURPRISEDB=0x1C0,
LKANM_BTK_TSWIMING=0x1C1,
LKANM_BTK_TSWIMP=0x1C2,
LKANM_BTK_TSWMS=0x1C3,
LKANM_BTK_TTAKE=0x1C4,
LKANM_BTK_TTURNBACK=0x1C5,
LKANM_BTK_TUSEFANA=0x1C6,
LKANM_BTK_TUSEFANB=0x1C7,
LKANM_BTK_TVJMPCHA=0x1C8,
LKANM_BTK_TVJMPCL=0x1C9,
LKANM_BTK_TWAITATOB=0x1CA,
LKANM_BTK_TWAITPICKUP=0x1CB,
LKANM_BTK_TWALKPULL=0x1CC,
LKANM_BTK_TWALKPUSH=0x1CD,
LKANM_BTK_TWALLHOLDUP=0x1CE,
LKANM_BTK_TWALLPL=0x1CF,
LKANM_BTK_TWALLPR=0x1D0,
LKANM_BTK_TWALLWL=0x1D1,
LKANM_BTK_TWALLWR=0x1D2,
LKANM_BTK_TWARPIN=0x1D3,
LKANM_BTK_TWARPOUT=0x1D4,
LKANM_BTK_TWARPOUTFIRST=0x1D5,
LKANM_BTK_TWHO=0x1D6,
LKANM_BTK_TWINDL=0x1D7,
LKANM_BTK_TWINDR=0x1D8,
LKANM_BTK_YHSLS00=0x1D9,
LKANM_BTK_YMSLI00=0x1DA,
/* BTP */
LKANM_BTP_LINK_FREEZ=0x1DD,
LKANM_BTP_LINK_MOGAKI=0x1DE,
LKANM_BTP_SALVBAD=0x1DF,
LKANM_BTP_SALVGOOD=0x1E0,
LKANM_BTP_SALVLR=0x1E1,
LKANM_BTP_SALVWAIT=0x1E2,
LKANM_BTP_SEARESET=0x1E3,
LKANM_BTP_SHIP_JUMP1=0x1E4,
LKANM_BTP_SHIP_JUMP2=0x1E5,
LKANM_BTP_TARROWRELORD=0x1E6,
LKANM_BTP_TATNJLR=0x1E7,
LKANM_BTP_TBINDRINKAFTER=0x1E8,
LKANM_BTP_TBINDRINKAFTER2=0x1E9,
LKANM_BTP_TBINDRINKING=0x1EA,
LKANM_BTP_TBINDRINKING2=0x1EB,
LKANM_BTP_TBINDRINKPRE=0x1EC,
LKANM_BTP_TBINDRINKPRE2=0x1ED,
LKANM_BTP_TBINGET=0x1EE,
LKANM_BTP_TBINOPENA=0x1EF,
LKANM_BTP_TBINOPENB=0x1F0,
LKANM_BTP_TBINOPENPRE=0x1F1,
LKANM_BTP_TBINSWING=0x1F2,
LKANM_BTP_TBOOMCATCH=0x1F3,
LKANM_BTP_TBOOMTHROW=0x1F4,
LKANM_BTP_TBOWWAIT=0x1F5,
LKANM_BTP_TBOXOPENLINK=0x1F6,
LKANM_BTP_TBOXOPENSHORTLINK=0x1F7,
LKANM_BTP_TCOMEOUT=0x1F8,
LKANM_BTP_TCUT=0x1F9,
LKANM_BTP_TCUTBOKO=0x1FA,
LKANM_BTP_TCUTEA=0x1FB,
LKANM_BTP_TCUTKESA=0x1FC,
LKANM_BTP_TCUTRE=0x1FD,
LKANM_BTP_TCUTTURN=0x1FE,
LKANM_BTP_TCUTTURNB=0x1FF,
LKANM_BTP_TCUTTURNP=0x200,
LKANM_BTP_TDAM=0x201,
LKANM_BTP_TDAMBIRI=0x202,
LKANM_BTP_TDAMDASH=0x203,
LKANM_BTP_TDAMF=0x204,
LKANM_BTP_TDAMFBUP=0x205,
LKANM_BTP_TDAMFFUP=0x206,
LKANM_BTP_TDAMFLRUP=0x207,
LKANM_BTP_TDASHKAZE=0x208,
LKANM_BTP_TDIELONG=0x209,
LKANM_BTP_TDOOROPENALINK=0x20A,
LKANM_BTP_TDOOROPENBLINK=0x20B,
LKANM_BTP_TEXCA1=0x20C,
LKANM_BTP_TEXCB1=0x20D,
LKANM_BTP_TFALL=0x20E,
LKANM_BTP_TFAN=0x20F,
LKANM_BTP_TFREEA=0x210,
LKANM_BTP_TFREEB=0x211,
LKANM_BTP_TFREED=0x212,
LKANM_BTP_TGLAD=0x213,
LKANM_BTP_TGRABNG=0x214,
LKANM_BTP_TGRABP=0x215,
LKANM_BTP_TGRABRE=0x216,
LKANM_BTP_TGRABTHROW=0x217,
LKANM_BTP_TGRABUP=0x218,
LKANM_BTP_TGUARD=0x219,
LKANM_BTP_THAMSWINGA=0x21A,
LKANM_BTP_THAMSWINGBEND=0x21B,
LKANM_BTP_THAMSWINGBHIT=0x21C,
LKANM_BTP_THAMSWINGBPRE=0x21D,
LKANM_BTP_THANGING=0x21E,
LKANM_BTP_THANGUP=0x21F,
LKANM_BTP_THOLDUP=0x220,
LKANM_BTP_TITEMGET=0x221,
LKANM_BTP_TIYAYA=0x222,
LKANM_BTP_TJATTACK=0x223,
LKANM_BTP_TJMP=0x224,
LKANM_BTP_TLADDERDWED=0x225,
LKANM_BTP_TLADDERDWST=0x226,
LKANM_BTP_TLADDERUPED=0x227,
LKANM_BTP_TLADDERUPST=0x228,
LKANM_BTP_TLANDDAMA=0x229,
LKANM_BTP_TLANDDAMAST=0x22A,
LKANM_BTP_TLAVADAM=0x22B,
LKANM_BTP_TLOOKUP=0x22C,
LKANM_BTP_TMABAA=0x22D,
LKANM_BTP_TMABAB=0x22E,
LKANM_BTP_TMABAC=0x22F,
LKANM_BTP_TMABACB=0x230,
LKANM_BTP_TMABACC=0x231,
LKANM_BTP_TMABAD=0x232,
LKANM_BTP_TMABAE=0x233,
LKANM_BTP_TMABAF=0x234,
LKANM_BTP_TMABAG=0x235,
LKANM_BTP_TMABAH=0x236,
LKANM_BTP_TMABAI=0x237,
LKANM_BTP_TMABAJ=0x238,
LKANM_BTP_TMJMP=0x239,
LKANM_BTP_TMJMPC=0x23A,
LKANM_BTP_TMROLLL=0x23B,
LKANM_BTP_TMROLLLRC=0x23C,
LKANM_BTP_TMROLLR=0x23D,
LKANM_BTP_TMSTEPOVER=0x23E,
LKANM_BTP_TMSTEPOVERA=0x23F,
LKANM_BTP_TMSTEPOVERLAND=0x240,
LKANM_BTP_TNENRIKI=0x241,
LKANM_BTP_TPICKUP=0x242,
LKANM_BTP_TPOWUP=0x243,
LKANM_BTP_TPOWUPWAIT=0x244,
LKANM_BTP_TPRESENTATION=0x245,
LKANM_BTP_TREST=0x246,
LKANM_BTP_TROLLB=0x247,
LKANM_BTP_TROLLBLAND=0x248,
LKANM_BTP_TROLLF=0x249,
LKANM_BTP_TROLLFMIS=0x24A,
LKANM_BTP_TROPECLIMB=0x24B,
LKANM_BTP_TROPEDOWN=0x24C,
LKANM_BTP_TSALTATION=0x24D,
LKANM_BTP_TSETBOOTS=0x24E,
LKANM_BTP_TSETHYOINOMI=0x24F,
LKANM_BTP_TSEYYES=0x250,
LKANM_BTP_TSLIDEB=0x251,
LKANM_BTP_TSLIDEBLAND=0x252,
LKANM_BTP_TSLIDEF=0x253,
LKANM_BTP_TSLIDEFLAND=0x254,
LKANM_BTP_TSLIPICE=0x255,
LKANM_BTP_TSURPRISED=0x256,
LKANM_BTP_TSURPRISEDB=0x257,
LKANM_BTP_TSWIMDIE=0x258,
LKANM_BTP_TSWIMING=0x259,
LKANM_BTP_TSWIMP=0x25A,
LKANM_BTP_TTAKE=0x25B,
LKANM_BTP_TTAKELR=0x25C,
LKANM_BTP_TTAKTAYATSURI=0x25D,
LKANM_BTP_TTAKTCHISIN=0x25E,
LKANM_BTP_TTAKTCHUYA=0x25F,
LKANM_BTP_TTAKTFUJIN=0x260,
LKANM_BTP_TTAKTKAZE=0x261,
LKANM_BTP_TTAKTSIPPU=0x262,
LKANM_BTP_TTURNBACK=0x263,
LKANM_BTP_TUSEFANA=0x264,
LKANM_BTP_TUSEFANB=0x265,
LKANM_BTP_TUSEFANB2=0x266,
LKANM_BTP_TVJMPCHA=0x267,
LKANM_BTP_TVJMPCL=0x268,
LKANM_BTP_TVOMITJMP=0x269,
LKANM_BTP_TWAITATOB=0x26A,
LKANM_BTP_TWAITQ=0x26B,
LKANM_BTP_TWALKPULL=0x26C,
LKANM_BTP_TWALKPUSH=0x26D,
LKANM_BTP_TWALLHOLDUP=0x26E,
LKANM_BTP_TWALLPL=0x26F,
LKANM_BTP_TWALLPR=0x270,
LKANM_BTP_TWALLWL=0x271,
LKANM_BTP_TWALLWR=0x272,
LKANM_BTP_TWARPIN=0x273,
LKANM_BTP_TWARPOUT=0x274,
LKANM_BTP_TWARPOUTFIRST=0x275,
LKANM_BTP_TWHO=0x276,
LKANM_BTP_TWIND=0x277,
/* DAT */
LKANM__BTJUMPCUT_POS=0x27A,
LKANM__BTROTATECUTL_POS=0x27B,
LKANM__BTROTATECUTR_POS=0x27C,
LKANM__CUTA_POS=0x27D,
LKANM__CUTBOKO_POS=0x27E,
LKANM__CUTEA_POS=0x27F,
LKANM__CUTEB_POS=0x280,
LKANM__CUTEXA_POS=0x281,
LKANM__CUTEXB_POS=0x282,
LKANM__CUTJUMP_POS=0x283,
LKANM__CUTKESA_POS=0x284,
LKANM__CUTL_POS=0x285,
LKANM__CUTR_POS=0x286,
LKANM__CUTTURN_POS=0x287,
LKANM__HAMMERFRONT_POS=0x288,
LKANM__HAMMERSIDE_POS=0x289,
LKANM__LASTCOMBO_POS=0x28A,
LKANM__WEAPONJUMP_POS=0x28B,
LKANM__WEAPONTURN_POS=0x28C,
};
class daPy_lk_c : public daPy_py_c {
public:
enum daPy_PROC {
PROC_SCOPE_e = 0x00,
PROC_SUBJECTIVITY_e = 0x01,
PROC_CALL_e = 0x02,
PROC_CONTROLL_WAIT_e = 0x03,
PROC_WAIT_e = 0x04,
PROC_FREE_WAIT_e = 0x05,
PROC_MOVE_e = 0x06,
PROC_ATN_MOVE_e = 0x07,
PROC_ATN_ACTOR_WAIT_e = 0x08,
PROC_ATN_ACTOR_MOVE_e = 0x09,
PROC_SIDE_STEP_e = 0x0A,
PROC_SIDE_STEP_LAND_e = 0x0B,
PROC_CROUCH_DEFENSE_e = 0x0C,
PROC_CROUCH_DEFENSE_SLIP_e = 0x0D,
PROC_CROUCH_e = 0x0E,
PROC_CRAWL_START_e = 0x0F,
PROC_CRAWL_MOVE_e = 0x10,
PROC_CRAWL_AUTO_MOVE_e = 0x11,
PROC_CRAWL_END_e = 0x12,
PROC_WHIDE_READY_e = 0x13,
PROC_WHIDE_WAIT_e = 0x14,
PROC_WHIDE_MOVE_e = 0x15,
PROC_WHIDE_PEEP_e = 0x16,
PROC_WAIT_TURN_e = 0x17,
PROC_MOVE_TURN_e = 0x18,
PROC_SLIP_e = 0x19,
PROC_SLIDE_FRONT_e = 0x1A,
PROC_SLIDE_BACK_e = 0x1B,
PROC_SLIDE_FRONT_LAND_e = 0x1C,
PROC_SLIDE_BACK_LAND_e = 0x1D,
PROC_FRONT_ROLL_e = 0x1E,
PROC_FRONT_ROLL_CRASH_e = 0x1F,
PROC_NOCK_BACK_END_e = 0x20,
PROC_SIDE_ROLL_e = 0x21,
PROC_BACK_JUMP_e = 0x22,
PROC_BACK_JUMP_LAND_e = 0x23,
PROC_AUTO_JUMP_e = 0x24,
PROC_LAND_e = 0x25,
PROC_LAND_DAMAGE_e = 0x26,
PROC_FALL_e = 0x27,
PROC_SLOW_FALL_e = 0x28,
PROC_SMALL_JUMP_e = 0x29,
PROC_VERTICAL_JUMP_e = 0x2A,
PROC_HANG_START_e = 0x2B,
PROC_HANG_FALL_START_e = 0x2C,
PROC_HANG_UP_e = 0x2D,
PROC_HANG_WAIT_e = 0x2E,
PROC_HANG_MOVE_e = 0x2F,
PROC_HANG_CLIMB_e = 0x30,
PROC_HANG_WALL_CATCH_e = 0x31,
PROC_PUSH_PULL_WAIT_e = 0x32,
PROC_PUSH_MOVE_e = 0x33,
PROC_PULL_MOVE_e = 0x34,
PROC_SWIM_UP_e = 0x35,
PROC_SWIM_WAIT_e = 0x36,
PROC_SWIM_MOVE_e = 0x37,
PROC_LADDER_UP_START_e = 0x38,
PROC_LADDER_UP_END_e = 0x39,
PROC_LADDER_DOWN_START_e = 0x3A,
PROC_LADDER_DOWN_END_e = 0x3B,
PROC_LADDER_MOVE_e = 0x3C,
PROC_CLIMB_UP_START_e = 0x3D,
PROC_CLIMB_DOWN_START_e = 0x3E,
PROC_CLIMB_MOVE_UP_DOWN_e = 0x3F,
PROC_CLIMB_MOVE_SIDE_e = 0x40,
PROC_CUT_A_e = 0x41,
PROC_CUT_F_e = 0x42,
PROC_CUT_R_e = 0x43,
PROC_CUT_L_e = 0x44,
PROC_CUT_EA_e = 0x45,
PROC_CUT_EB_e = 0x46,
PROC_CUT_EX_A_e = 0x47,
PROC_CUT_EX_B_e = 0x48,
PROC_CUT_EX_MJ_e = 0x49,
PROC_CUT_KESA_e = 0x4A,
PROC_WEAPON_NORMAL_SWING_e = 0x4B,
PROC_WEAPON_SIDE_SWING_e = 0x4C,
PROC_WEAPON_FRONT_SWING_READY_e = 0x4D,
PROC_WEAPON_FRONT_SWING_e = 0x4E,
PROC_WEAPON_FRONT_SWING_END_e = 0x4F,
PROC_WEAPON_THROW_e = 0x50,
PROC_HAMMER_SIDE_SWING_e = 0x51,
PROC_HAMMER_FRONT_SWING_READY_e = 0x52,
PROC_HAMMER_FRONT_SWING_e = 0x53,
PROC_HAMMER_FRONT_SWING_END_e = 0x54,
PROC_CUT_TURN_e = 0x55,
PROC_CUT_ROLL_e = 0x56,
PROC_CUT_ROLL_END_e = 0x57,
PROC_CUT_TURN_CHARGE_e = 0x58,
PROC_CUT_TURN_MOVE_e = 0x59,
PROC_CUT_REVERSE_e = 0x5A,
PROC_JUMP_CUT_e = 0x5B,
PROC_JUMP_CUT_LAND_e = 0x5C,
PROC_BT_JUMP_e = 0x5D,
PROC_BT_JUMP_CUT_e = 0x5E,
PROC_BT_SLIDE_e = 0x5F,
PROC_BT_ROLL_e = 0x60,
PROC_BT_ROLL_CUT_e = 0x61,
PROC_BT_VERTICAL_JUMP_e = 0x62,
PROC_BT_VERTICAL_JUMP_CUT_e = 0x63,
PROC_BT_VERTICAL_JUMP_LAND_e = 0x64,
PROC_GUARD_CRASH_e = 0x65,
PROC_DAMAGE_e = 0x66,
PROC_POLY_DAMAGE_e = 0x67,
PROC_LARGE_DAMAGE_e = 0x68,
PROC_LARGE_DAMAGE_UP_e = 0x69,
PROC_LARGE_DAMAGE_WALL_e = 0x6A,
PROC_LAVA_DAMAGE_e = 0x6B,
PROC_ELEC_DAMAGE_e = 0x6C,
PROC_GUARD_SLIP_e = 0x6D,
PROC_GRAB_READY_e = 0x6E,
PROC_GRAB_UP_e = 0x6F,
PROC_GRAB_MISS_e = 0x70,
PROC_GRAB_THROW_e = 0x71,
PROC_GRAB_PUT_e = 0x72,
PROC_GRAB_WAIT_e = 0x73,
PROC_GRAB_HEAVY_WAIT_e = 0x74,
PROC_GRAB_REBOUND_e = 0x75,
PROC_ROPE_SUBJECT_e = 0x76,
PROC_ROPE_READY_e = 0x77,
PROC_ROPE_SWING_e = 0x78,
PROC_ROPE_HANG_WAIT_e = 0x79,
PROC_ROPE_UP_e = 0x7A,
PROC_ROPE_DOWN_e = 0x7B,
PROC_ROPE_SWING_START_e = 0x7C,
PROC_ROPE_MOVE_e = 0x7D,
PROC_ROPE_THROW_CATCH_e = 0x7E,
PROC_ROPE_UP_HANG_e = 0x7F,
PROC_BOOMERANG_SUBJECT_e = 0x80,
PROC_BOOMERANG_MOVE_e = 0x81,
PROC_BOOMERANG_CATCH_e = 0x82,
PROC_HOOKSHOT_SUBJECT_e = 0x83,
PROC_HOOKSHOT_MOVE_e = 0x84,
PROC_HOOKSHOT_FLY_e = 0x85,
PROC_SHIP_READY_e = 0x86,
PROC_SHIP_JUMP_RIDE_e = 0x87,
PROC_SHIP_STEER_e = 0x88,
PROC_SHIP_PADDLE_e = 0x89,
PROC_SHIP_SCOPE_e = 0x8A,
PROC_SHIP_BOOMERANG_e = 0x8B,
PROC_SHIP_HOOKSHOT_e = 0x8C,
PROC_SHIP_BOW_e = 0x8D,
PROC_SHIP_CANNON_e = 0x8E,
PROC_SHIP_CRANE_e = 0x8F,
PROC_SHIP_GET_OFF_e = 0x90,
PROC_SHIP_RESTART_e = 0x91,
PROC_FAN_SWING_e = 0x92,
PROC_FAN_GLIDE_e = 0x93,
PROC_BOW_SUBJECT_e = 0x94,
PROC_BOW_MOVE_e = 0x95,
PROC_VOMIT_READY_e = 0x96,
PROC_VOMIT_WAIT_e = 0x97,
PROC_VOMIT_JUMP_e = 0x98,
PROC_VOMIT_LAND_e = 0x99,
PROC_TACT_WAIT_e = 0x9A,
PROC_TACT_PLAY_e = 0x9B,
PROC_TACT_PLAY_END_e = 0x9C,
PROC_TACT_PLAY_ORIGINAL_e = 0x9D,
PROC_ICE_SLIP_FALL_e = 0x9E,
PROC_ICE_SLIP_FALL_UP_e = 0x9F,
PROC_ICE_SLIP_ALMOST_FALL_e = 0xA0,
PROC_BOOTS_EQUIP_e = 0xA1,
PROC_NOT_USE_e = 0xA2,
PROC_BOTTLE_DRINK_e = 0xA3,
PROC_BOTTLE_OPEN_e = 0xA4,
PROC_BOTTLE_SWING_e = 0xA5,
PROC_BOTTLE_GET_e = 0xA6,
PROC_FOOD_THROW_e = 0xA7,
PROC_FOOD_SET_e = 0xA8,
DPROC_TOOL_e = 0xA9,
DPROC_TALK_e = 0xAA,
DPROC_DAMAGE_e = 0xAB,
DPROC_HOLDUP_e = 0xAC,
DPROC_OPEN_TREASURE_e = 0xAD,
DPROC_GET_ITEM_e = 0xAE,
DPROC_UNEQUIP_e = 0xAF,
DPROC_LAVA_DAMAGE_e = 0xB0,
DPROC_FREEZE_DAMAGE_e = 0xB1,
DPROC_DEAD_e = 0xB2,
DPROC_LOOK_AROUND_e = 0xB3,
DPROC_SALUTE_e = 0xB4,
DPROC_LOOK_AROUND2_e = 0xB5,
DPROC_TALISMAN_PICKUP_e = 0xB6,
DPROC_TALISMAN_WAIT_e = 0xB7,
DPROC_SURPRISED_e = 0xB8,
DPROC_TURN_BACK_e = 0xB9,
DPROC_LOOK_UP_e = 0xBA,
DPROC_QUAKE_WAIT_e = 0xBB,
DPROC_DANCE_e = 0xBC,
DPROC_CAUGHT_e = 0xBD,
DPROC_LOOK_WAIT_e = 0xBE,
DPROC_PUSH_PULL_WAIT_e = 0xBF,
DPROC_PUSH_MOVE_e = 0xC0,
DPROC_DOOR_OPEN_e = 0xC1,
DPROC_NOD_e = 0xC2,
DPROC_PRESENT_e = 0xC3,
DPROC_WIND_CHANGE_e = 0xC4,
DPROC_STAND_ITEM_PUT_e = 0xC5,
DPROC_VORCANO_FAIL_e = 0xC6,
DPROC_SLIGHT_SURPRISED_e = 0xC7,
DPROC_SMILE_e = 0xC8,
DPROC_BOSS_WARP_e = 0xC9,
DPROC_AGB_USE_e = 0xCA,
DPROC_LOOK_TURN_e = 0xCB,
DPROC_LETTER_OPEN_e = 0xCC,
DPROC_LETTER_READ_e = 0xCD,
DPROC_REDEAD_STOP_e = 0xCE,
DPROC_REDEAD_CATCH_e = 0xCF,
DPROC_GET_DANCE_e = 0xD0,
DPROC_BOTTLE_OPEN_FAIRY_e = 0xD1,
DPROC_WARP_SHORT_e = 0xD2,
DPROC_OPEN_SALVAGE_TREASURE_e = 0xD3,
DPROC_SURPRISED_WAIT_e = 0xD4,
DPROC_POWER_UP_WAIT_e = 0xD5,
DPROC_POWER_UP_e = 0xD6,
DPROC_SHIP_SIT_e = 0xD7,
DPROC_LAST_COMBO_e = 0xD8,
DPROC_HAND_UP_e = 0xD9,
DPROC_ICE_SLIP_e = 0xDA,
};
enum daPy_HEAP_TYPE {
HEAP_TYPE_UNDER_UPPER_e = 0,
HEAP_TYPE_TEXTURE_ANIME_e = 1,
HEAP_TYPE_TEXTURE_SCROLL_e = 2,
HEAP_TYPE_UNK3_e = 3,
};
enum daPy_ANM {
ANM_UNK_C4 = 0xC4,
};
enum daPy_UNDER {
};
enum daPy_UPPER {
UPPER_UNK2 = 2,
};
enum {
PART_UNDER_e = 0,
PART_UPPER_e = 1,
};
enum {
UNDER_MOVE0_e = 0,
};
typedef BOOL (daPy_lk_c::*ProcFunc)();
void seStartOnlyReverb(u32);
void seStartMapInfo(u32);
void seStartSwordCut(u32);
BOOL itemButton() const;
BOOL itemTrigger() const;
void getReadyItem();
BOOL checkGroupItem(int, int);
BOOL checkSetItemTrigger(int, int);
void auraJointCB0(int);
BOOL jointBeforeCB(int, J3DTransformInfo*, Quaternion*);
BOOL jointAfterCB(int, J3DTransformInfo*, Quaternion*);
void jointCB0(int);
void jointCB1();
JKRHeap* setAnimeHeap(JKRSolidHeap*);
JKRHeap* setItemHeap();
void setBlurPosResource(u16);
J3DAnmTransform* getItemAnimeResource(u16);
void getAnimeResource(daPy_anmHeap_c*, u16, u32);
void getUnderUpperAnime(daPy_anmIndex_c const*, J3DAnmTransform**, J3DAnmTransform**, int, u32);
void setTextureAnimeResource(J3DAnmTexPattern*, int);
void loadTextureAnimeResource(u32, int);
BOOL checkBossBgm();
BOOL checkMabaAnimeBtp(int);
BOOL checkNormalFace();
void setTextureAnime(u16, int);
void setPriTextureAnime(u16, int);
void resetPriTextureAnime();
void setDemoTextureAnime(u16, u16, int, u16);
void resetDemoTextureAnime();
void setTextureScrollResource(J3DAnmTextureSRTKey*, int);
void loadTextureScrollResource(u32, int);
void playTextureAnime();
BOOL checkSightLine(f32, cXyz*);
void setBootsModel(J3DModel**);
void setItemModel();
BOOL checkUpperReadyAnime() const;
BOOL checkUpperReadyThrowAnime() const;
BOOL checkNoCollisionCorret();
void setDrawHandModel();
void entryDLSetLight(J3DModel*, u32);
void updateDLSetLight(J3DModel*, u32);
void hideHatAndBackle(J3DMaterial*);
void drawMirrorLightModel();
void drawShadow();
void offBodyEffect();
void onBodyEffect();
BOOL draw();
void setAtnList();
void setActorPointer();
void setTalkStatus();
void setHintActor();
void setDoStatusBasic();
void setDoStatus();
int getDirectionFromAngle(s16);
int getDirectionFromShapeAngle();
int getDirectionFromCurrentAngle();
void setNormalSpeedF(f32, f32, f32, f32);
void posMoveFromFootPos();
void posMove();
void setShapeAngleToAtnActor();
void cancelItemUpperReadyAnime();
BOOL checkBodyAngleX(s16);
void setBodyAngleToCamera();
void setBodyAngleXReadyAnime();
void setSpeedAndAngleNormal(s16);
void setSpeedAndAngleAtn();
void setSpeedAndAngleAtnBack();
void setSpeedAndAngleAtnActor();
void setFrameCtrl(J3DFrameCtrl*, u8, s16, s16, f32, f32);
BOOL checkAtnWaitAnime();
void setBlendMoveAnime(f32);
void setBlendAtnBackMoveAnime(f32);
void setBlendAtnMoveAnime(f32);
void setAnimeEquipSword(int);
void setAnimeEquipSingleItem(u16);
void setAnimeEquipItem();
void setAnimeUnequipSword();
void setAnimeUnequipItem(u16);
void setAnimeUnequip();
BOOL checkBossGomaStage();
BOOL checkSingleItemEquipAnime() const;
BOOL checkItemEquipAnime() const;
BOOL checkEquipAnime() const;
void deleteEquipItem(int);
void setFallVoice();
void keepItemData();
void returnKeepItemData();
void makeItemType();
void setScopeModel();
void setPhotoBoxModel();
void changeDragonShield(int);
BOOL checkNewItemChange(u8);
BOOL checkItemChangeFromButton();
BOOL checkItemAction();
void getSlidePolygon();
BOOL checkJumpCutFromButton();
void orderTalk();
BOOL checkNextActionFromButton();
void setShieldGuard();
BOOL checkItemModeActorPointer();
BOOL checkNextActionItemFly();
BOOL checkNextMode(int);
BOOL checkIceSlipFall();
void setFrontWallType();
void changeFrontWallTypeProc();
void changeSlideProc();
void changeWaitProc();
void changeLandProc(f32);
void setDamagePoint(f32);
BOOL checkNormalDamage(int);
void setDashDamage();
BOOL checkAtHitEnemy(dCcD_GObjInf*);
BOOL checkElecReturnDamage(dCcD_GObjInf*, cXyz*);
BOOL checkWallAtributeDamage(dBgS_AcchCir*);
void changeDamageProc();
void changeAutoJumpProc();
void changeDemoProc();
void changeDeadProc();
void getDamageVec(dCcD_GObjInf*);
void setOldRootQuaternion(s16, s16, s16);
BOOL checkRestHPAnime();
BOOL checkHeavyStateOn();
BOOL checkBottleItem(int) const;
BOOL checkDrinkBottleItem(int) const;
BOOL checkOpenBottleItem(int) const;
BOOL checkBowItem(int) const;
BOOL checkPhotoBoxItem(int) const;
BOOL checkScopeEnd();
void setSubjectMode();
BOOL checkMaskDraw();
BOOL checkSubjectEnd(int);
BOOL checkGuardAccept();
void cancelNoDamageMode();
BOOL commonProcInit(daPy_lk_c::daPy_PROC procID);
BOOL procScope_init(int);
BOOL procScope();
BOOL procSubjectivity_init(int);
BOOL procSubjectivity();
BOOL procCall_init();
BOOL procCall();
BOOL procControllWait_init();
BOOL procControllWait();
BOOL procWait_init();
BOOL procWait();
BOOL procFreeWait_init();
BOOL procFreeWait();
BOOL procMove_init();
BOOL procMove();
BOOL procAtnMove_init();
BOOL procAtnMove();
BOOL procAtnActorWait_init();
BOOL procAtnActorWait();
BOOL procAtnActorMove_init();
BOOL procAtnActorMove();
BOOL procSideStep_init(int);
BOOL procSideStep();
BOOL procSideStepLand_init();
BOOL procSideStepLand();
BOOL procCrouchDefense_init();
BOOL procCrouchDefense();
BOOL procCrouchDefenseSlip_init();
BOOL procCrouchDefenseSlip();
BOOL procCrouch_init();
BOOL procCrouch();
BOOL procWaitTurn_init();
BOOL procWaitTurn();
BOOL procMoveTurn_init(int);
BOOL procMoveTurn();
BOOL procSlip_init();
BOOL procSlip();
BOOL procSlideFront_init(s16);
BOOL procSlideFront();
BOOL procSlideBack_init(s16);
BOOL procSlideBack();
BOOL procSlideFrontLand_init();
BOOL procSlideFrontLand();
BOOL procSlideBackLand_init();
BOOL procSlideBackLand();
BOOL procFrontRoll_init(f32);
BOOL procFrontRoll();
BOOL procFrontRollCrash_init();
BOOL procFrontRollCrash();
BOOL procNockBackEnd_init();
BOOL procNockBackEnd();
BOOL procSideRoll_init();
BOOL procSideRoll();
BOOL procBackJump_init();
BOOL procBackJump();
BOOL procBackJumpLand_init();
BOOL procBackJumpLand();
int checkAutoJumpFlying() const;
BOOL procAutoJump_init();
BOOL procAutoJump();
BOOL procLand_init(f32, int);
BOOL procLand();
BOOL procLandDamage_init(int);
BOOL procLandDamage();
BOOL procFall_init(int, f32);
BOOL procFall();
BOOL procSlowFall_init();
BOOL procSlowFall();
BOOL procSmallJump_init(int);
BOOL procSmallJump();
BOOL procVerticalJump_init();
BOOL procVerticalJump();
BOOL procGuardCrash();
BOOL procDamage_init();
BOOL procDamage();
BOOL procPolyDamage_init();
BOOL procPolyDamage();
BOOL procLargeDamage_init(int, int, s16, s16);
BOOL procLargeDamage();
BOOL procLargeDamageUp_init(int, int, s16, s16);
BOOL procLargeDamageUp();
BOOL procLargeDamageWall_init(int, int, s16, s16);
BOOL procLargeDamageWall();
BOOL procLavaDamage_init();
BOOL procLavaDamage();
BOOL procElecDamage_init(cXyz const*);
BOOL procElecDamage();
BOOL procGuardSlip_init();
BOOL procGuardSlip();
BOOL procIceSlipFall_init();
BOOL procIceSlipFall();
BOOL procIceSlipFallUp_init(int, s16, s16);
BOOL procIceSlipFallUp();
BOOL procIceSlipAlmostFall_init();
BOOL procIceSlipAlmostFall();
BOOL procBootsEquip_init(u16);
BOOL procBootsEquip();
BOOL procNotUse_init(int);
BOOL procNotUse();
void getGroundAngle(cBgS_PolyInfo*, s16);
void setLegAngle(f32, int, s16*, s16*);
void footBgCheck();
void setWaterY();
void autoGroundHit();
BOOL checkAttentionPosAngle(fopAc_ac_c*, cXyz**);
void setNeckAngle();
BOOL checkOriginalHatAnimation();
void setHatAngle();
void setMoveSlantAngle();
void setWaistAngle();
void setWorldMatrix();
void setAtParam(u32, int, dCcG_At_Spl, u8, u8, u8, f32);
void resetCurse();
BOOL checkLightHit();
void setSwordAtCollision();
void getBlurTopRate();
void setCollision();
void setAttentionPos();
void setRoomInfo();
void setDemoData();
void setStickData();
void setBgCheckParam();
u32 setParamData(int, int, int, int);
BOOL checkLavaFace(cXyz*, int);
BOOL checkFallCode();
BOOL startRestartRoom(u32, int, f32, int);
BOOL checkSuccessGuard(int);
void setShapeAngleOnGround();
void setStepsOffset();
void setBeltConveyerPower();
void setWindAtPower();
BOOL checkRoofRestart();
BOOL execute();
BOOL playerDelete();
void initTextureAnime();
void initTextureScroll();
BOOL createHeap();
void createAnimeHeap(JKRSolidHeap**, daPy_HEAP_TYPE);
J3DModelData* initModel(J3DModel**, int, u32);
J3DAnmTextureSRTKey* entryBtk(J3DModelData*, int);
J3DAnmTevRegKey* entryBrk(J3DModelData*, int);
void playerInit();
daPy_lk_c();
int makeBgWait();
void setSeAnime(daPy_anmHeap_c const*, J3DFrameCtrl*);
void initSeAnime();
void resetSeAnime();
void setMoveAnime(f32, f32, f32, daPy_lk_c::daPy_ANM, daPy_lk_c::daPy_ANM, int, f32);
BOOL setSingleMoveAnime(daPy_lk_c::daPy_ANM, f32, f32, s16, f32);
void setActAnimeUpper(u16, daPy_lk_c::daPy_UPPER, f32, f32, s16, f32);
void resetActAnimeUpper(daPy_lk_c::daPy_UPPER, f32);
void animeUpdate();
void simpleAnmPlay(J3DAnmBase*);
void setHandModel(daPy_lk_c::daPy_ANM);
daPy_anmIndex_c* getAnmData(daPy_lk_c::daPy_ANM) const;
BOOL checkGrabWeapon(int);
void endDemoMode();
void setAuraEffect();
void setWaterRipple();
void setFootEffectType(int, cXyz*, int, int);
void setFootMark(cXyz*);
void setFootEffect();
void resetFootEffect();
void setSwimTail();
void setCutWaterSplash();
void setSwimWaterDrop(daPy_waterDropEcallBack_c*);
void setWaterDrop();
void setDamageFlameEmitter();
void setDamageCurseEmitter();
void setDamageElecEmitter();
void setDamageEmitter();
void endFlameDamageEmitter();
void endDamageEmitter();
static u32 setItemWaterEffect(fopAc_ac_c*, int, int);
void getDemoLookActor();
void setTinkleCeiverModel();
void setTalismanModel();
void setLetterModel();
BOOL checkCaughtShapeHide();
void setShapeAngleToTalkActor();
BOOL checkEndMessage(u32);
void setTalkStartBack();
BOOL dProcTool_init();
BOOL dProcTool();
BOOL dProcTalk_init();
BOOL dProcTalk();
BOOL dProcDamage_init();
BOOL dProcDamage();
BOOL dProcHoldup_init();
BOOL dProcHoldup();
BOOL dProcOpenTreasure_init();
BOOL dProcOpenTreasure();
void setGetItemSound(u16, int);
void setGetDemo();
BOOL dProcGetItem_init();
BOOL dProcGetItem();
BOOL dProcUnequip_init();
BOOL dProcUnequip();
void dProcLavaDamage_init_sub();
BOOL dProcLavaDamage_init();
BOOL dProcLavaDamage();
void dProcFreezeDamage_init_sub(int);
BOOL dProcFreezeDamage_init();
BOOL dProcFreezeDamage();
void dProcDead_init_sub();
void dProcDead_init_sub2();
BOOL checkGameOverStart();
BOOL dProcDead_init();
BOOL dProcDead();
BOOL dProcLookAround_init();
BOOL dProcLookAround();
BOOL dProcSalute_init();
BOOL dProcSalute();
BOOL dProcLookAround2_init();
BOOL dProcLookAround2();
BOOL dProcTalismanPickup_init();
BOOL dProcTalismanPickup();
BOOL dProcTalismanWait_init();
BOOL dProcTalismanWait();
BOOL dProcSurprised_init();
BOOL dProcSurprised();
BOOL dProcTurnBack_init();
BOOL dProcTurnBack();
BOOL dProcLookUp_init();
BOOL dProcLookUp();
BOOL dProcQuakeWait_init();
BOOL dProcQuakeWait();
BOOL dProcDance_init();
BOOL dProcDance();
BOOL dProcCaught_init();
BOOL dProcCaught();
BOOL dProcLookWait_init();
BOOL dProcLookWait();
BOOL dProcPushPullWait_init();
BOOL dProcPushPullWait();
BOOL dProcPushMove_init();
BOOL dProcPushMove();
BOOL dProcDoorOpen_init();
BOOL dProcDoorOpen();
BOOL dProcNod_init();
BOOL dProcNod();
void dProcPresent_init_sub();
BOOL dProcPresent_init();
BOOL dProcPresent();
BOOL dProcWindChange_init();
BOOL dProcWindChange();
BOOL dProcStandItemPut_init();
BOOL dProcStandItemPut();
BOOL dProcVorcanoFail_init();
BOOL dProcVorcanoFail();
BOOL dProcSlightSurprised_init();
BOOL dProcSlightSurprised();
BOOL dProcSmile_init();
BOOL dProcSmile();
BOOL dProcBossWarp_init();
BOOL dProcBossWarp();
BOOL dProcAgbUse_init();
BOOL dProcAgbUse();
BOOL dProcLookTurn_init();
BOOL dProcLookTurn();
BOOL dProcLetterOpen_init();
BOOL dProcLetterOpen();
BOOL dProcLetterRead_init();
BOOL dProcLetterRead();
BOOL dProcRedeadStop_init();
BOOL dProcRedeadStop();
BOOL dProcRedeadCatch_init();
BOOL dProcRedeadCatch();
BOOL dProcGetDance_init();
BOOL dProcGetDance();
BOOL dProcBottleOpenFairy_init();
BOOL dProcBottleOpenFairy();
BOOL dProcWarpShort_init();
BOOL dProcWarpShort();
BOOL dProcOpenSalvageTreasure_init();
BOOL dProcOpenSalvageTreasure();
BOOL dProcSurprisedWait_init();
BOOL dProcSurprisedWait();
BOOL dProcPowerUpWait_init();
BOOL dProcPowerUp_init();
BOOL dProcPowerUp();
BOOL dProcShipSit_init();
BOOL dProcShipSit();
BOOL dProcLastCombo_init();
BOOL dProcLastCombo();
BOOL dProcHandUp_init();
BOOL dProcHandUp();
BOOL dProcIceSlip_init();
BOOL dProcIceSlip();
void getLadderMoveAnmSpeed();
void setLadderFootSe();
void changeLadderMoveProc(int);
void setMoveBGLadderCorrect();
void procLadderUpStart_init_sub();
BOOL procLadderUpStart_init();
BOOL procLadderUpStart();
BOOL procLadderUpEnd_init(int);
BOOL procLadderUpEnd();
void procLadderDownStart_init_sub();
BOOL procLadderDownStart_init();
BOOL procLadderDownStart();
BOOL procLadderDownEnd_init(int);
BOOL procLadderDownEnd();
BOOL procLadderMove_init(int, int, cXyz*);
BOOL procLadderMove();
void getHangMoveAnmSpeed();
void getHangDirectionFromAngle();
void changeHangMoveProc(int);
void changeHangEndProc(int);
void setHangShapeOffset();
BOOL procHangStart_init();
BOOL procHangStart();
BOOL procHangFallStart_init(cM3dGPla*);
BOOL procHangFallStart();
BOOL procHangUp_init(int);
BOOL procHangUp();
BOOL procHangWait_init();
BOOL procHangWait();
BOOL procHangMove_init(int);
BOOL procHangMove();
BOOL procHangClimb_init(f32);
BOOL procHangClimb();
BOOL procHangWallCatch_init();
BOOL procHangWallCatch();
void getClimbMoveAnmSpeed();
void setClimbShapeOffset();
void getClimbDirectionFromAngle();
void changeClimbMoveProc(int);
void setMoveBGCorrectClimb();
BOOL checkBgCorrectClimbMove(cXyz*, cXyz*);
BOOL checkBgClimbMove();
void procClimbUpStart_init_sub();
BOOL procClimbUpStart_init();
BOOL procClimbUpStart();
BOOL procClimbDownStart_init(s16);
BOOL procClimbDownStart();
BOOL procClimbMoveUpDown_init(int);
BOOL procClimbMoveUpDown();
BOOL procClimbMoveSide_init(int);
BOOL procClimbMoveSide();
void setBlendWHideMoveAnime(f32);
void getWHideModePolygon(cXyz*, cXyz*, cXyz*, int);
void getWHideBasePos(cXyz*);
void getWHideNextPos(cXyz*, cXyz*);
BOOL checkWHideBackWall(cXyz*);
BOOL checkWHideFrontFloor(cXyz*);
BOOL checkWHideModeChange(cXyz*);
void changeWHideEndProc(cXyz*);
BOOL procWHideReady_init(cM3dGPla*, cXyz*);
BOOL procWHideReady();
BOOL procWHideWait_init();
BOOL procWHideWait();
BOOL procWHideMove_init();
BOOL procWHideMove();
BOOL procWHidePeep_init();
BOOL procWHidePeep();
void getCrawlMoveAnmSpeed();
void getCrawlMoveSpeed();
void setCrawlMoveDirectionArrow();
void changeCrawlAutoMoveProc(cXyz*);
void getCrawlMoveVec(cXyz*, cXyz*, cXyz*);
void crawlBgCheck(cXyz*, cXyz*);
BOOL checkCrawlSideWall(cXyz*, cXyz*, cXyz*, cXyz*, s16*, s16*);
void setDoStatusCrawl();
BOOL procCrawlStart_init();
BOOL procCrawlStart();
BOOL checkNotCrawlStand(cXyz*);
BOOL checkNotCrawlStand(cXyz*, cXyz*);
BOOL procCrawlMove_init(s16, s16);
BOOL procCrawlMove();
BOOL procCrawlAutoMove_init(int, cXyz*);
BOOL procCrawlAutoMove();
BOOL procCrawlEnd_init(int, s16, s16);
BOOL procCrawlEnd();
BOOL checkGrabSpecialHeavyState();
void setWeaponBlur();
BOOL checkGrabBarrelSearch(int);
void setGrabItemPos();
void freeGrabItem();
BOOL checkNextActionGrab();
void initGrabNextMode();
BOOL procGrabReady_init();
BOOL procGrabReady();
BOOL procGrabUp_init();
BOOL procGrabUp();
BOOL procGrabMiss_init();
BOOL procGrabMiss();
BOOL procGrabThrow_init(int);
BOOL procGrabThrow();
BOOL procGrabPut_init();
BOOL procGrabPut();
BOOL procGrabWait_init();
BOOL procGrabWait();
BOOL procGrabHeavyWait_init();
BOOL procGrabHeavyWait();
BOOL procGrabRebound_init();
BOOL procGrabRebound();
void setSpeedAndAngleSwim();
BOOL checkNextModeSwim();
void changeSwimProc();
void changeSwimUpProc();
void swimOutAfter(int);
BOOL checkSwimFallCheck();
void changeSwimOutProc();
void setSwimMoveAnime(daPy_lk_c::daPy_ANM);
void getSwimTimerRate();
void setSwimTimerStartStop();
BOOL procSwimUp_init(int);
BOOL procSwimUp();
BOOL procSwimWait_init(int);
BOOL procSwimWait();
BOOL procSwimMove_init(int);
BOOL procSwimMove();
void setSpecialBattle(int);
void changeSpecialBattle();
BOOL procBtJump_init(fopEn_enemy_c*);
BOOL procBtJump();
BOOL procBtJumpCut_init(cXyz*);
BOOL procBtJumpCut();
BOOL procBtSlide();
BOOL procBtRoll_init(fopEn_enemy_c*);
BOOL procBtRoll();
BOOL procBtRollCut_init(cXyz*);
BOOL procBtRollCut();
BOOL procBtVerticalJump_init(fopEn_enemy_c*);
BOOL procBtVerticalJump();
BOOL procBtVerticalJumpCut_init();
BOOL procBtVerticalJumpCut();
BOOL procBtVerticalJumpLand_init();
BOOL procBtVerticalJumpLand();
void shipSpecialDemoStart();
BOOL checkJumpRideShip();
BOOL checkShipNotNormalMode();
void setShipRideArmAngle(int, J3DTransformInfo*);
int checkShipRideUseItem(int);
void initShipRideUseItem(int, int);
void setShipRidePosUseItem();
void setShipRidePos(int);
void setShipAttentionAnmSpeed(f32);
void setShipAttnetionBodyAngle();
void changeShipEndProc();
void initShipBaseAnime();
void initShipCraneAnime();
BOOL procShipReady_init();
BOOL procShipReady();
BOOL procShipJumpRide_init();
BOOL procShipJumpRide();
BOOL procShipSteer_init();
BOOL procShipSteer();
BOOL procShipPaddle_init();
BOOL procShipPaddle();
BOOL procShipScope_init(int);
BOOL procShipScope();
BOOL procShipBoomerang_init();
BOOL procShipBoomerang();
BOOL procShipHookshot_init();
BOOL procShipHookshot();
BOOL procShipBow_init();
BOOL procShipBow();
BOOL procShipCannon_init();
BOOL procShipCannon();
BOOL procShipCrane_init();
BOOL procShipCrane();
BOOL procShipGetOff_init();
BOOL procShipGetOff();
BOOL procShipRestart_init();
BOOL procShipRestart();
BOOL checkRopeAnime() const;
void freeRopeItem();
BOOL checkRopeRoofHit(s16);
void changeRopeSwingProc();
void changeRopeEndProc(int);
BOOL checkSpecialRope();
void changeRopeToHangProc();
BOOL checkRopeSwingWall(cXyz*, cXyz*, s16*, f32*);
void setBlendRopeMoveAnime(int);
void throwRope();
BOOL checkNextActionRopeReady();
BOOL checkNextRopeMode();
BOOL checkHangRopeActorNull();
BOOL procRopeSubject_init();
BOOL procRopeSubject();
BOOL procRopeReady_init();
BOOL procRopeReady();
BOOL procRopeSwing_init(fopAc_ac_c*, s16);
BOOL procRopeSwing();
BOOL procRopeHangWait_init(int);
BOOL procRopeHangWait();
void specialRopeHangUp();
BOOL procRopeUp_init();
BOOL procRopeUp();
BOOL procRopeDown_init();
BOOL procRopeDown();
BOOL procRopeSwingStart_init();
BOOL procRopeSwingStart();
BOOL procRopeMove_init();
BOOL procRopeMove();
BOOL procRopeThrowCatch_init();
BOOL procRopeThrowCatch();
BOOL procRopeUpHang_init();
BOOL procRopeUpHang();
BOOL checkBoomerangAnime() const;
void throwBoomerang();
void returnBoomerang();
BOOL checkNextActionBoomerangReady();
BOOL checkNextActionBoomerangFly();
BOOL checkNextBoomerangMode();
void changeBoomerangCatchProc();
BOOL procBoomerangSubject_init();
BOOL procBoomerangSubject();
BOOL procBoomerangMove_init();
BOOL procBoomerangMove();
BOOL procBoomerangCatch_init();
BOOL procBoomerangCatch();
void bowJointCB(int);
void bowButton() const;
BOOL checkBowReadyAnime() const;
BOOL checkBowAnime() const;
void makeArrow();
void deleteArrow();
void setBowReadyAnime();
void setBowReloadAnime();
BOOL checkNextActionBowReady();
BOOL checkNextActionBowFly();
BOOL checkNextBowMode();
void setBowModel();
BOOL procBowSubject_init();
BOOL procBowSubject();
BOOL procBowMove_init();
BOOL procBowMove();
BOOL checkHookshotReturn();
void setHookshotModel();
void setHookshotSight();
void freeHookshotItem();
BOOL checkNextActionHookshotReady();
BOOL checkNextHookshotMode();
BOOL procHookshotSubject_init();
BOOL procHookshotSubject();
BOOL procHookshotMove_init();
BOOL procHookshotMove();
BOOL procHookshotFly_init();
BOOL procHookshotFly();
void fanWindEffectDraw();
void fanWindCrashEffectDraw();
void fanJointCB(int);
void parachuteJointCB(int);
void setShapeFanLeaf();
BOOL checkFanGlideProc(int);
void setFanModel();
void setSmallFanModel();
void setParachuteFanModel(f32);
BOOL procFanSwing_init();
BOOL procFanSwing();
BOOL procFanGlide_init(int);
BOOL procFanGlide();
u32 getDayNightParamData();
void setTactModel();
BOOL checkNpcStatus();
void getTactPlayRightArmAnm(s32);
void getTactPlayLeftArmAnm(s32);
BOOL checkEndTactMusic() const;
f32 getTactMetronomeRate();
BOOL checkTactLastInput();
BOOL getTactTopPos(cXyz*);
void getTactNormalWait() const;
BOOL checkTactPlayMelody();
void resetTactCount();
BOOL procTactWait_init(int);
BOOL procTactWait();
BOOL procTactPlay_init(s32, int, int);
BOOL procTactPlay();
BOOL procTactPlayEnd_init(int);
BOOL procTactPlayEnd();
BOOL procTactPlayOriginal_init();
BOOL procTactPlayOriginal();
BOOL checkJumpFlower();
BOOL procVomitReady_init(s16, f32);
BOOL procVomitReady();
BOOL procVomitWait_init();
BOOL procVomitWait();
BOOL procVomitJump_init(int);
BOOL procVomitJump();
BOOL procVomitLand_init();
BOOL procVomitLand();
void setHammerModel();
void setHammerQuake(cBgS_PolyInfo*, cXyz const*, int);
void setHammerWaterSplash();
BOOL procHammerSideSwing_init();
BOOL procHammerSideSwing();
BOOL procHammerFrontSwingReady_init();
BOOL procHammerFrontSwingReady();
BOOL procHammerFrontSwing_init();
BOOL procHammerFrontSwing();
BOOL procHammerFrontSwingEnd_init();
BOOL procHammerFrontSwingEnd();
void setPushPullKeepData(dBgW::PushPullLabel);
BOOL procPushPullWait_init(int);
BOOL procPushPullWait();
BOOL procPushMove_init();
BOOL procPushMove();
BOOL procPullMove_init();
BOOL procPullMove();
void changeBottleDrinkFace(int);
void setBottleModel(u16);
void makeFairy(cXyz*, u32);
BOOL procBottleDrink_init(u16);
BOOL procBottleDrink();
BOOL procBottleOpen_init(u16);
BOOL procBottleOpen();
BOOL procBottleSwing_init(int);
BOOL procBottleSwing();
BOOL procBottleGet_init();
BOOL procBottleGet();
void setEnemyWeaponAtParam(int);
BOOL procWeaponNormalSwing_init();
BOOL procWeaponNormalSwing();
BOOL procWeaponSideSwing_init();
BOOL procWeaponSideSwing();
BOOL procWeaponFrontSwingReady_init();
BOOL procWeaponFrontSwingReady();
BOOL procWeaponFrontSwing_init();
BOOL procWeaponFrontSwing();
BOOL procWeaponFrontSwingEnd_init();
BOOL procWeaponFrontSwingEnd();
BOOL procWeaponThrow_init();
BOOL procWeaponThrow();
void setHyoiModel();
BOOL procFoodThrow_init();
BOOL procFoodThrow();
BOOL procFoodSet_init();
BOOL procFoodSet();
void setSwordModel(int);
void setLightSaver();
BOOL checkDemoShieldNoDraw();
BOOL checkDemoSwordNoDraw(int);
BOOL checkChanceMode();
BOOL checkCutRollChange() const;
void getSwordBlurColor();
void setNormalCutAtParam(u8);
void setFinishCutAtParam(u8);
void setExtraCutAtParam(u8);
void setExtraFinishCutAtParam(u8);
void setJumpCutAtParam();
void getCutDirection();
void changeCutProc();
void changeCutReverseProc(daPy_lk_c::daPy_ANM);
BOOL procCutA_init(s16);
BOOL procCutA();
BOOL procCutF_init(s16);
BOOL procCutF();
BOOL procCutR_init(s16);
BOOL procCutR();
BOOL procCutL_init(s16);
BOOL procCutL();
BOOL procCutEA_init();
BOOL procCutEA();
BOOL procCutEB_init();
BOOL procCutEB();
BOOL procCutExA_init();
BOOL procCutExA();
BOOL procCutExB_init();
BOOL procCutExB();
BOOL procCutTurn_init(int);
BOOL procCutTurn();
BOOL procCutRoll_init();
BOOL procCutRoll();
BOOL procCutRollEnd_init();
BOOL procCutRollEnd();
BOOL procCutTurnCharge_init();
BOOL procCutTurnCharge();
BOOL procCutTurnMove_init();
BOOL procCutTurnMove();
BOOL procCutReverse_init(daPy_lk_c::daPy_ANM);
BOOL procCutReverse();
BOOL procJumpCut_init(int);
BOOL procJumpCut();
BOOL procJumpCutLand_init();
BOOL procJumpCutLand();
BOOL procCutExMJ_init(int);
BOOL procCutExMJ();
BOOL procCutKesa_init();
BOOL procCutKesa();
J3DAnmTevRegKey* getBombBrk() { return mpBombBrk; }
J3DAnmTextureSRTKey* getIceArrowBtk() { return mpIceArrowBtk; }
J3DAnmTextureSRTKey* getLightArrowBtk() { return mpLightArrowBtk; }
bool checkGrabAnime() const { return checkGrabAnimeLight() || checkGrabAnimeHeavy(); };
bool checkGrabAnimeLight() const { return m_anm_heap_upper[2].mIdx == LKANM_BCK_GRABWAIT; };
bool checkGrabAnimeHeavy() const { return m_anm_heap_upper[2].mIdx == LKANM_BCK_GRABWAITB; };
bool checkBoomerangCatchAnime() const { return m_anm_heap_upper[2].mIdx == LKANM_BCK_BOOMCATCH; };
bool checkBoomerangThrowAnime() const { return m_anm_heap_upper[2].mIdx == LKANM_BCK_BOOMTHROW; };
bool checkBoomerangReadyAnime() const { return m_anm_heap_upper[2].mIdx == LKANM_BCK_BOOMWAIT; };
s16 checkTinkleShield() const { return mTinkleShieldTimer; }
void setTinkleShield(s16 time) { mTinkleShieldTimer = time; }
bool checkNoDamageMode() const { return checkEquipDragonShield() || checkTinkleShield() != 0; }
void setHoverBoots(s16 time) {
onNoResetFlg0(daPyFlg0_HOVER_BOOTS);
m354C = time;
}
void onShipTact() { onNoResetFlg1(daPyFlg1_SHIP_TACT); }
void offShipTact() { offNoResetFlg1(daPyFlg1_SHIP_TACT); }
void checkShipGetOff() {}
void onShipDrop(s16 param_1) {
onNoResetFlg0(daPyFlg0_SHIP_DROP);
m3550 = param_1;
}
void checkCarryActionNow() const {}
bool checkNoControll() const { return dComIfGp_getPlayer(0) != this; }
void clearDamageWait() {}
void exchangeGrabActor(fopAc_ac_c*) {}
void getDekuLeafWindPos() const {}
void getBoomerangCatchPos() const {}
void getLineTopPos() {}
cXyz getHookshotRootPos() const { return mHookshotRootPos; }
void getIceParticleBtk() {}
void getIceWaterParticleBtk() {}
void getShadowID() const {}
void npcStartRestartRoom() {}
void setDaiokutaEnd() {}
void setWhirlId(unsigned int) {}
int getStartRoomNo() { return fopAcM_GetParam(this) & 0x3F; }
int getStartMode() { return (fopAcM_GetParam(this) >> 0x0C) & 0xF; }
int getStartEvent() { return (fopAcM_GetParam(this) >> 0x18) & 0xFF; }
void onModeFlg(u32 flag) { mModeFlg |= flag; }
void offModeFlg(u32 flag) { mModeFlg &= ~flag; }
u32 checkModeFlg(u32 flag) const { return mModeFlg & flag; }
request_of_phase_process_class* getPhase() { return &mPhsLoad; }
void allTrigger() const {}
void cancelTrigger() const {}
void checkAttentionLock() {}
void checkBoomerangRock() {}
void checkBothItemEquipAnime() const {}
void checkBowReloadAnime() const {}
void checkBowShootAnime() const {}
void checkBowWaitAnime() const {}
void checkCrawlWaterIn() {}
void checkDashDamageAnime() const {}
void checkDoubleItemEquipAnime() const {}
void checkFaceTypeNot() const {}
void checkGuardSlip() const {}
void checkHookshotReadyAnime() const {}
void checkIsland() const {}
void checkMirrorShieldEquip() const {}
void checkNoUpperAnime() const {}
void checkPlayerDemoMode() const {}
void checkPowerGloveEquip() const {}
void checkRopeThrowAnime() const {}
void checkShieldEquip() const {}
void checkSpecialDemoMode() const {}
void checkSwordEquip() const {}
void checkSwordEquipAnime() const {}
void checkTinkleHover() const {}
void checkUpperAnime(u16) const {}
void checkUpperGuardAnime() const {}
void decrementBombCnt() {}
void doButton() const {}
void doTrigger() const {}
void getAnmSpeedStickRate(f32, f32) {}
void getBombWaterPillarBrk() {}
void getBombWaterPillarBtk() {}
void getNowAnmPackUnder(daPy_UNDER) {}
void getNowAnmPackUpper(daPy_UPPER) {}
void getStartModeFromParam(u32) {}
void getTactLeftHandPos() const {}
void itemButtonX() const {}
void itemButtonY() const {}
void itemButtonZ() const {}
void itemTriggerX() const {}
void itemTriggerY() const {}
void itemTriggerZ() const {}
void otherWeaponTrigger() const {}
void seStartSystem(u32) {}
void setFootEffectPosType(u8) {}
void setSpeedAndAngleBoomerang() {}
void setSpeedAndAngleBow() {}
void setSpeedAndAngleHookshot() {}
void setSpeedAndAngleRope() {}
void spActionButton() const {}
void spActionTrigger() const {}
void spBattleTrigger() const {}
void spLTrigger() const {}
void swordButton() const {}
void swordTrigger() const {}
void talkTrigger() const {}
virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
virtual int getTactMusic() const;
virtual int getTactTimerCancel() const;
virtual BOOL checkPlayerGuard() const;
virtual fopAc_ac_c* getGrabMissActor();
virtual u32 checkPlayerFly() const { return checkModeFlg(0x10452822); } // TODO add enum
virtual BOOL checkFrontRoll() const { return mCurProcID == PROC_FRONT_ROLL_e; }
virtual BOOL checkBottleSwing() const { return mCurProcID == PROC_BOTTLE_SWING_e; }
virtual BOOL checkCutCharge() const { return mCurProcID == PROC_CUT_TURN_MOVE_e; }
virtual BOOL getBokoFlamePos(cXyz*);
virtual BOOL checkTactWait() const { return mCurProcID == PROC_TACT_WAIT_e; }
virtual void setTactZev(unsigned int, int, char*);
virtual void onDekuSpReturnFlg(u8 i_point);
virtual bool checkComboCutTurn() const;
virtual f32 getBaseAnimeFrameRate() { return mFrameCtrlUnder[0].getRate(); }
virtual f32 getBaseAnimeFrame() { return mFrameCtrlUnder[0].getFrame(); }
virtual u32 getItemID() const { return mActorKeepEquip.getID(); }
virtual u32 getThrowBoomerangID() const { return mActorKeepThrow.getID(); }
virtual u32 getGrabActorID() const { return mActorKeepGrab.getID(); }
virtual BOOL checkGrabBarrel() { return checkGrabBarrelSearch(1); }
virtual BOOL checkPlayerNoDraw();
virtual BOOL checkRopeTag() { return mActorKeepEquip.getActor() == NULL; }
virtual BOOL checkRopeReadyAnime() const;
virtual void voiceStart(u32);
virtual void setOutPower(f32, s16, int);
virtual void onFrollCrashFlg(u32);
virtual MtxP getModelJointMtx(u16 idx) { return mpCLModel->getAnmMtx(idx); }
virtual f32 getOldSpeedY();
virtual BOOL setHookshotCarryOffset(unsigned int, const cXyz*);
virtual void setPlayerPosAndAngle(cXyz*, s16);
virtual void setPlayerPosAndAngle(cXyz*, csXyz*);
virtual void setPlayerPosAndAngle(MtxP);
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int);
virtual void changeTextureAnime(u16, u16, int);
virtual void cancelChangeTextureAnime();
/* 0x0320 */ request_of_phase_process_class mPhsLoad;
/* 0x0328 */ J3DModelData* mpCLModelData;
/* 0x032C */ J3DModel* mpCLModel;
/* 0x0330 */ J3DModel* mpKatsuraModel;
/* 0x0334 */ J3DModel* mpYamuModel;
/* 0x0338 */ ResTIMG* mpCurrLinktex;
/* 0x033C */ ResTIMG mOtherLinktex;
/* 0x035C */ J3DAnmTexPattern* m035C;
/* 0x0360 */ J3DTexNoAnm* mpTexNoAnm;
/* 0x0364 */ J3DAnmTextureSRTKey* mpTexScrollResData;
/* 0x0368 */ J3DTexMtxAnm* mpTexMtxAnm;
/* 0x036C */ daPy_matAnm_c* mpTexEyeScroll[2];
/* 0x0374 */ J3DShape* mpZOffBlendShape[4];
/* 0x0384 */ J3DShape* mpZOffNoneShape[4];
/* 0x0394 */ J3DShape* mpZOnShape[4];
/* 0x03A4 */ J3DShape* m03A4;
/* 0x03A8 */ J3DShape* m03A8;
/* 0x03AC */ dBgS_AcchCir mAcchCir[3];
/* 0x046C */ dBgS_LinkAcch mAcch;
/* 0x0630 */ dBgS_LinkLinChk mLinkLinChk;
/* 0x069C */ dBgS_RopeLinChk mRopeLinChk;
/* 0x0708 */ dBgS_BoomerangLinChk mBoomerangLinChk;
/* 0x0774 */ dBgS_LinkGndChk mGndChk;
/* 0x07C8 */ dBgS_LinkRoofChk mRoofChk;
/* 0x0814 */ dBgS_ArrowLinChk mArrowLinChk;
/* 0x0880 */ dBgS_MirLightLinChk mMirLightLinChk;
/* 0x08EC */ dBgS_ObjGndChk_Spl m08EC;
/* 0x0940 */ cBgS_PolyInfo mPolyInfo;
/* 0x0950 */ daPy_HIO_c* m_HIO;
/* 0x0954 */ J3DModel* mpHandsModel;
/* 0x0958 */ J3DModel* mpEquippedSwordModel;
/* 0x095C */ J3DModel* mpSwgripaModel;
/* 0x0960 */ J3DModel* mpSwgripmsModel;
/* 0x0964 */ mDoExt_bckAnm mSwgripmsabBckAnim;
/* 0x0974 */ J3DAnmTevRegKey* mpTswgripmsabBrk;
/* 0x0978 */ J3DAnmTextureSRTKey* mpTswgripmsBtk;
/* 0x097C */ J3DModel* mpPodmsModel;
/* 0x0980 */ J3DModel* mpEquippedShieldModel;
/* 0x0984 */ J3DModel* mpShaModel;
/* 0x0988 */ J3DModel* mpShmsModel;
/* 0x098C */ mDoExt_bckAnm mAtngshaBck;
/* 0x099C */ J3DAnmTextureSRTKey* mpTshmsBtk;
/* 0x09A0 */ dDlst_mirrorPacket mMirrorPacket;
/* 0x2E7C */ J3DModel* mpYmsls00Model;
/* 0x2E80 */ J3DAnmTextureSRTKey* mpYmsls00Btk;
/* 0x2E84 */ J3DModel* mpHbootsModelRightFoot;
/* 0x2E88 */ J3DModel* mpHbootsModelLeftFoot;
/* 0x2E8C */ J3DModel* mpPringModel;
/* 0x2E90 */ JKRSolidHeap* mpItemHeaps[2];
/* 0x2E98 */ J3DModel* mpHeldItemModel;
/* 0x2E9C */ mDoExt_bckAnm mSwordAnim;
/* 0x2EAC */ mDoExt_McaMorf* m2EAC;
/* 0x2EB0 */ J3DAnmTevRegKey* mpBombBrk;
/* 0x2EB4 */ J3DAnmTevRegKey* mpGwp00BrkData;
/* 0x2EB8 */ J3DAnmTextureSRTKey* mpGwp00BtkData;
/* 0x2EBC */ J3DAnmTextureSRTKey* mpGicer00Btk;
/* 0x2EC0 */ J3DAnmTextureSRTKey* mpIceArrowBtk;
/* 0x2EC4 */ J3DAnmTextureSRTKey* mpLightArrowBtk;
/* 0x2EC8 */ J3DAnmTextureSRTKey* mpGicer01Btk;
/* 0x2ECC */ JKRSolidHeap* m2ECC;
/* 0x2ED0 */ void* m_item_bck_buffer;
/* 0x2ED4 */ J3DAnmTextureSRTKey* mpHeldItemModelAnimTexEx;
/* 0x2ED8 */ J3DAnmTextureSRTKey* mpSwordAnimBTK;
/* 0x2EDC */ J3DAnmTevRegKey* mpHeldItemAnimBRK;
/* 0x2EE0 */ J3DModel* mpBottleContentsModel;
/* 0x2EE4 */ J3DModel* mpBottleCapModel;
/* 0x2EE8 */ J3DModel* mpSwordModel1;
/* 0x2EEC */ J3DModel* mpSwordTipStabModel;
/* 0x2EF0 */ J3DAnmColor* m2EF0;
/* 0x2EF4 */ J3DAnmTextureSRTKey* m2EF4;
/* 0x2EF8 */ J3DAnmTevRegKey* m2EF8;
/* 0x2EFC */ mDoExt_brkAnm m2EFC;
/* 0x2F14 */ J3DModel* mpSuimenMunyaModel;
/* 0x2F18 */ J3DAnmTextureSRTKey* mpSuimenMunyaBtk;
/* 0x2F1C */ J3DModel* mpYuchw00Model;
/* 0x2F20 */ mDoExt_bckAnm mYuchw00Bck;
/* 0x2F30 */ J3DAnmTextureSRTKey* mpYuchw00Btk;
/* 0x2F34 */ J3DAnmTevRegKey* mpYuchw00Brk;
/* 0x2F38 */ J3DModel* mpYbafo00Model;
/* 0x2F3C */ J3DAnmTextureSRTKey* mpYbafo00Btk;
/* 0x2F40 */ daPy_aura_c mMagicArmorAuraEntries[6];
/* 0x2F70 */ mDoExt_brkAnm mYaura00rBrk;
/* 0x2F88 */ J3DAnmTextureSRTKey* mpYaura00Btk;
/* 0x2F8C */ J3DModel* mpYmgcs00Model;
/* 0x2F90 */ mDoExt_brkAnm mYmgcs00Brk;
/* 0x2FA8 */ J3DAnmTextureSRTKey* mpYmgcs00Btk;
/* 0x2FAC */ mDoExt_MtxCalcAnmBlendTblOld* m_pbCalc[2];
/* 0x2FB4 */ mDoExt_AnmRatioPack mAnmRatioUnder[2];
/* 0x2FC4 */ mDoExt_AnmRatioPack mAnmRatioUpper[3];
/* 0x2FDC */ daPy_anmHeap_c m_anm_heap_under[2];
/* 0x2FFC */ daPy_anmHeap_c m_anm_heap_upper[3];
/* 0x302C */ J3DFrameCtrl mFrameCtrlUnder[2];
/* 0x3054 */ J3DFrameCtrl mFrameCtrlUpper[3];
/* 0x3090 */ daPy_sightPacket_c mSightPacket;
/* 0x30E0 */ JAIZelAnime mJAIZelAnime;
/* 0x3178 */ void* m_sanm_buffer;
/* 0x317C */ daPy_actorKeep_c mActorKeepEquip;
/* 0x3184 */ daPy_actorKeep_c mActorKeepThrow;
/* 0x318C */ daPy_actorKeep_c mActorKeepGrab;
/* 0x3194 */ daPy_actorKeep_c mActorKeepRope;
/* 0x319C */ fopAc_ac_c* mpAttnActorLockOn;
/* 0x31A0 */ fopAc_ac_c* mpAttnActorAction;
/* 0x31A4 */ fopAc_ac_c* mpAttnActorA;
/* 0x31A8 */ fopAc_ac_c* mpAttnActorX;
/* 0x31AC */ fopAc_ac_c* mpAttnActorY;
/* 0x31B0 */ fopAc_ac_c* mpAttnActorZ;
/* 0x31B4 */ mDoExt_MtxCalcOldFrame* m_old_fdata;
/* 0x31B8 */ u16 mTexAnimeResIdx;
/* 0x31BA */ u16 m31BA;
/* 0x31BC */ u16 m31BC;
/* 0x31BE */ u16 m31BE;
/* 0x31C0 */ void* mpTextureAnimeResData;
/* 0x31C4 */ JKRSolidHeap* mpTextureAnimeResHeap;
/* 0x31C8 */ u16 mTexScrollResIdx;
/* 0x31CA */ u16 m31CA;
/* 0x31CC */ u16 m31CC;
/* 0x31CE */ u16 m31CE;
/* 0x31D0 */ void* mpTextureScrollResData;
/* 0x31D4 */ JKRSolidHeap* mpTextureScrollResHeap;
/* 0x31D8 */ int mCurProcID;
/* 0x31DC */ ProcFunc mCurProcFunc;
/* 0x31E8 */ daPy_footEffect_c m31E8[2];
/* 0x3280 */ dPa_rippleEcallBack m3280;
/* 0x3294 */ daPy_swimTailEcallBack_c mSwimTailEcallBack[2];
/* 0x32E4 */ daPy_mtxFollowEcallBack_c m32E4;
/* 0x32F0 */ daPy_mtxFollowEcallBack_c m32F0;
/* 0x32FC */ dPa_smokeEcallBack mSmokeEcallBack;
/* 0x331C */ dPa_cutTurnEcallBack_c m331C;
/* 0x332C */ dPa_cutTurnEcallBack_c m332C;
/* 0x333C */ dPa_cutTurnEcallBack_c m333C;
/* 0x334C */ daPy_waterDropEcallBack_c m334C;
/* 0x336C */ daPy_waterDropEcallBack_c m336C;
/* 0x338C */ daPy_followEcallBack_c m338C;
/* 0x33A8 */ daPy_mtxPosFollowEcallBack_c m33A8;
/* 0x33B8 */ daPy_dmEcallBack_c m33B8[4];
/* 0x33E8 */ daPy_mtxFollowEcallBack_c m33E8;
/* 0x33F4 */ daPy_fanSwingEcallBack_c mFanSwingCb;
/* 0x3400 */ daPy_mtxPosFollowEcallBack_c m3400;
/* 0x3410 */ daPy_followEcallBack_c m3410;
/* 0x342C */ daPy_mtxFollowEcallBack_c m342C;
/* 0x3438 */ daPy_followEcallBack_c m3438;
/* 0x3454 */ daPy_mtxFollowEcallBack_c m3454;
/* 0x3460 */ daPy_mtxPosFollowEcallBack_c m3460[2];
/* 0x3480 */ dAttention_c* mpAttention;
/* 0x3484 */ dAttList_c* mpAttnEntryA;
/* 0x3488 */ dAttList_c* mpAttnEntryX;
/* 0x348C */ dAttList_c* mpAttnEntryY;
/* 0x3490 */ dAttList_c* mpAttnEntryZ;
/* 0x3494 */ char* m3494;
/* 0x3498 */ LIGHT_INFLUENCE mLightInfluence;
/* 0x34B8 */ u8 m34B8;
/* 0x34B9 */ u8 mFrontWallType;
/* 0x34BA */ u8 m34BA;
/* 0x34BB */ u8 mCurrItemHeapIdx;
/* 0x34BC */ u8 m34BC;
/* 0x34BD */ u8 mLastUsedEquipItem;
/* 0x34BE */ u8 m34BE;
/* 0x34BF */ s8 mReverb;
/* 0x34C0 */ u8 mLeftHandIdx;
/* 0x34C1 */ u8 mRightHandIdx;
/* 0x34C2 */ u8 m34C2;
/* 0x34C3 */ u8 m34C3;
/* 0x34C4 */ u8 m34C4;
/* 0x34C5 */ u8 m34C5;
/* 0x34C6 */ u8 m34C6;
/* 0x34C7 */ u8 mActivePlayerBombs;
/* 0x34C8 */ u8 mPressedButtonsBitfield;
/* 0x34C9 */ u8 m34C9;
/* 0x34CA */ u8 m34CA;
/* 0x34CB */ u8 mDekuSpRestartPoint;
/* 0x34CC */ u8 m34CC;
/* 0x34CD */ u8 m34CD;
/* 0x34CE */ u8 m34CE;
/* 0x34CF */ u8 m34CF[0x34D0 - 0x34CF];
/* 0x34D0 */ s16 m34D0;
/* 0x34D2 */ s16 m34D2;
/* 0x34D4 */ s16 m34D4;
/* 0x34D6 */ s16 m34D6;
/* 0x34D8 */ s16 m34D8;
/* 0x34DA */ s16 m34DA;
/* 0x34DC */ s16 m34DC;
/* 0x34DE */ s16 m34DE;
/* 0x34E0 */ s16 m34E0;
/* 0x34E2 */ s16 m34E2;
/* 0x34E4 */ s16 m34E4;
/* 0x34E6 */ s16 m34E6;
/* 0x34E8 */ s16 m34E8;
/* 0x34EA */ s16 m34EA;
/* 0x34EC */ s16 m34EC;
/* 0x34EE */ u16 mSeAnmIdx;
/* 0x34F0 */ u16 m34F0;
/* 0x34F2 */ s16 m34F2;
/* 0x34F4 */ s16 m34F4;
/* 0x34F6 */ s16 m34F6;
/* 0x34F8 */ s16 m34F8;
/* 0x34FA */ s16 m34FA;
/* 0x34FC */ s16 m34FC;
/* 0x34FE */ s16 m34FE;
/* 0x3500 */ s16 m3500;
/* 0x3502 */ s16 m3502;
/* 0x3504 */ s16 m3504;
/* 0x3506 */ s16 m3506;
/* 0x3508 */ s16 m3508;
/* 0x350A */ s16 m350A;
/* 0x350C */ s16 m350C;
/* 0x350E */ s16 m350E;
/* 0x3510 */ s16 m3510;
/* 0x3512 */ s16 m3512;
/* 0x3514 */ s16 m3514;
/* 0x3516 */ s16 m3516;
/* 0x3518 */ s16 m3518;
/* 0x351A */ s16 m351A;
/* 0x351C */ s16 m351C;
/* 0x351E */ s16 m351E;
/* 0x3520 */ u8 m3520[0x3522 - 0x3520];
/* 0x3522 */ s16 m3522;
/* 0x3524 */ s16 m3524;
/* 0x3526 */ s16 m3526;
/* 0x3528 */ s16 m3528;
/* 0x352A */ s16 m352A;
/* 0x352C */ s16 m352C;
/* 0x352E */ s16 m352E;
/* 0x3530 */ s16 m3530;
/* 0x3532 */ s16 m3532;
/* 0x3534 */ s16 m3534;
/* 0x3536 */ s16 m3536;
/* 0x3538 */ s16 m3538;
/* 0x353A */ s16 m353A;
/* 0x353C */ s16 m353C;
/* 0x353E */ s16 m353E;
/* 0x3540 */ s16 m3540;
/* 0x3542 */ s16 m3542;
/* 0x3544 */ s16 m3544;
/* 0x3546 */ s16 mShieldFrontRangeYAngle;
/* 0x3548 */ s16 m3548;
/* 0x354A */ u8 m354A[0x354C - 0x354A];
/* 0x354C */ s16 m354C;
/* 0x354E */ s16 mTinkleShieldTimer;
/* 0x3550 */ s16 m3550;
/* 0x3552 */ u16 mKeepItemType;
/* 0x3554 */ s16 m3554;
/* 0x3556 */ u8 m3556[0x3558 - 0x3556];
/* 0x3558 */ s16 m3558;
/* 0x355A */ s16 m355A;
/* 0x355C */ s16 m355C;
/* 0x355E */ u16 m355E;
/* 0x3560 */ u16 mHeldItemType;
/* 0x3562 */ u8 m3562[0x3564 - 0x3562];
/* 0x3564 */ s16 m3564;
/* 0x3566 */ s16 m3566;
/* 0x3568 */ s16 m3568;
/* 0x356A */ u8 m356A[0x356C - 0x356A];
/* 0x356C */ int mCameraInfoIdx;
/* 0x3570 */ int m3570;
/* 0x3574 */ int m3574;
/* 0x3578 */ int m3578;
/* 0x357C */ u8 m357C[0x3580 - 0x357C];
/* 0x3580 */ int m3580;
/* 0x3584 */ int mCurrentGroundAttributeCode;
/* 0x3588 */ u8 m3588[0x358C - 0x3588];
/* 0x358C */ int mStaffIdx;
/* 0x3590 */ int mEventIdx;
/* 0x3594 */ int mRestartPoint;
/* 0x3598 */ f32 m3598;
/* 0x359C */ u8 m359C[0x35A0 - 0x359C];
/* 0x35A0 */ f32 m35A0;
/* 0x35A4 */ f32 m35A4;
/* 0x35A8 */ u8 m35A8[0x35B0 - 0x35A8];
/* 0x35B0 */ f32 m35B0;
/* 0x35B4 */ u8 m35B4[0x35BC - 0x35B4];
/* 0x35BC */ f32 mVelocity;
/* 0x35C0 */ u8 m35C0[0x35C4 - 0x35C0];
/* 0x35C4 */ f32 m35C4;
/* 0x35C8 */ f32 m35C8;
/* 0x35CC */ u8 m35CC[0x35D0 - 0x35CC];
/* 0x35D0 */ f32 m35D0;
/* 0x35D4 */ f32 m35D4;
/* 0x35D8 */ f32 m35D8;
/* 0x35DC */ u8 m35DC[0x35E4 - 0x35DC];
/* 0x35E4 */ f32 m35E4;
/* 0x35E8 */ f32 m35E8;
/* 0x35EC */ f32 m35EC;
/* 0x35F0 */ f32 m35F0;
/* 0x35F4 */ f32 m35F4;
/* 0x35F8 */ f32 m35F8;
/* 0x35FC */ f32 m35FC;
/* 0x3600 */ f32 m3600;
/* 0x3604 */ f32 m3604;
/* 0x3608 */ f32 m3608;
/* 0x360C */ f32 mSeAnmRate;
/* 0x3610 */ f32 m3610;
/* 0x3614 */ int m3614;
/* 0x3618 */ u32 mModeFlg;
/* 0x361C */ u32 mMtrlSndId;
/* 0x3620 */ u32 m3620;
/* 0x3624 */ int m3624;
/* 0x3628 */ int m3628;
/* 0x362C */ int m362C;
/* 0x3630 */ u32 m3630;
/* 0x3634 */ int m3634;
/* 0x3638 */ int mMsgId;
/* 0x363C */ J3DFrameCtrl* mpSeAnmFrameCtrl;
/* 0x3640 */ s16 m3640;
/* 0x3642 */ u8 m3642[0x3644 - 0x3642];
/* 0x3644 */ f32 m3644;
/* 0x3648 */ Quaternion m3648;
/* 0x3658 */ Quaternion m3658;
/* 0x3668 */ J3DTransformInfo m3668;
/* 0x3688 */ cXyz m3688;
/* 0x3694 */ cXyz mOldSpeed;
/* 0x36A0 */ cXyz m36A0;
/* 0x36AC */ cXyz m36AC;
/* 0x36B8 */ cXyz m36B8;
/* 0x36C4 */ cXyz m36C4;
/* 0x36D0 */ cXyz m36D0;
/* 0x36DC */ cXyz m36DC;
/* 0x36E8 */ cXyz mHookshotRootPos;
/* 0x36F4 */ cXyz m36F4;
/* 0x3700 */ cXyz m3700;
/* 0x370C */ cXyz m370C;
/* 0x3718 */ cXyz m3718;
/* 0x3724 */ cXyz m3724;
/* 0x3730 */ cXyz m3730;
/* 0x373C */ cXyz m373C;
/* 0x3748 */ cXyz m3748;
/* 0x3754 */ u8 m3754[0x37B4 - 0x3754];
/* 0x37B4 */ Mtx m37B4;
/* 0x37E4 */ daPy_swBlur_c mSwBlur;
/* 0x3DB8 */ daPy_footData_c mFootData[2];
/* 0x3FE8 */ dCcD_Stts mStts;
/* 0x4024 */ dCcD_Cyl mCyl;
/* 0x4154 */ dCcD_Cyl mWindCyl;
/* 0x4284 */ dCcD_Cyl mAtCyl;
/* 0x43B4 */ dCcD_Cyl mLightCyl;
/* 0x44E4 */ dCcD_Cps mAtCps[3];
/* 0x488C */ dCcD_Cps mFanWindCps1;
/* 0x49C4 */ dCcD_Sph mFanWindSph;
/* 0x4AF0 */ dCcD_Cps mFanWindCps2;
struct ProcInitTableEntry {
/* 0x00 */ ProcFunc mProcFunc;
/* 0x0C */ u32 mProcFlags;
}; // Size: 0x10
static ProcInitTableEntry mProcInitTable[];
static ProcFunc mDemoProcInitFuncTable[];
struct TexAnmTableEntry {
/* 0x00 */ u16 mBtpIdx;
/* 0x04 */ u16 mBtkIdx;
}; // Size: 0x04
static const TexAnmTableEntry mTexAnmIndexTable[];
struct AnmDataTableEntry {
/* 0x00 */ u16 mUpperBckIdx;
/* 0x02 */ u16 mUnderBckIdx;
/* 0x04 */ u8 mLeftHandIdx;
/* 0x05 */ u8 mRightHandIdx;
/* 0x06 */ u16 mTexAnmIdx;
}; // Size: 0x08
static const AnmDataTableEntry mAnmDataTable[];
}; // Size: 0x4C28
#endif /* D_A_PLAYER_MAIN */