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161 lines
4.4 KiB
C++
161 lines
4.4 KiB
C++
#ifndef M_DO_AUDIO_H
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#define M_DO_AUDIO_H
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#include "JAZelAudio/JAIZelBasic.h"
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#include "JAZelAudio/JAIZelInst.h"
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class mDoAud_zelAudio_c : public JAIZelBasic {
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public:
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mDoAud_zelAudio_c() {}
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void reset();
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static void calcLoadTimer();
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static bool isResetFlag() { return mResetFlag; }
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static void onResetFlag() { mResetFlag = true; }
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static void offResetFlag() { mResetFlag = false; }
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static bool isInitFlag() { return mInitFlag; }
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static void offInitFlag() { mInitFlag = false; }
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static bool isBgmSet() { return mBgmSet; }
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static void offBgmSet() { mBgmSet = false; }
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static void setLoadTimer(u8 i_timer) { mLoadTimer = i_timer; }
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static u8 getLoadTimer() { return mLoadTimer; }
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static bool mInitFlag;
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static bool mResetFlag;
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static bool mBgmSet;
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static u8 mLoadTimer;
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static JAIZelInst mTact;
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};
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extern mDoAud_zelAudio_c g_mDoAud_zelAudio;
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void mDoAud_setSceneName(const char*, s32, s32);
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void mDoAud_Execute();
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BOOL mDoAud_isUsedHeapForStreamBuffer();
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int mDoAud_load1stDynamicWave();
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extern JKRSolidHeap* g_mDoAud_audioHeap;
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inline void mDoAud_bgmStart(u32 param_0) {
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mDoAud_zelAudio_c::getInterface()->bgmStart(param_0, 0, 0);
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}
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inline void mDoAud_subBgmStart(u32 param_0) {
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mDoAud_zelAudio_c::getInterface()->subBgmStart(param_0);
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}
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inline void mDoAud_bgmStreamPrepare(u32 id) {
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mDoAud_zelAudio_c::getInterface()->bgmStreamPrepare(id);
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}
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inline void mDoAud_bgmStreamPlay() {
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mDoAud_zelAudio_c::getInterface()->bgmStreamPlay();
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}
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inline void mDoAud_bgmStop(u32 param_0) {
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mDoAud_zelAudio_c::getInterface()->bgmStop(param_0, 0);
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}
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inline void mDoAud_prepareLandingDemo(u32 idx) {
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mDoAud_zelAudio_c::getInterface()->prepareLandingDemo(idx);
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}
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inline void mDoAud_startLandingDemo() {
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mDoAud_zelAudio_c::getInterface()->startLandingDemo();
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}
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inline void mDoAud_endLandingDemo() {
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mDoAud_zelAudio_c::getInterface()->endLandingDemo();
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}
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inline void mDoAud_sceneBgmStart() {
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mDoAud_zelAudio_c::getInterface()->sceneBgmStart();
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}
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inline void mDoAud_load2ndDynamicWave() {
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mDoAud_zelAudio_c::getInterface()->load2ndDynamicWave();
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}
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inline void mDoAud_taktModeMuteOff() {
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mDoAud_zelAudio_c::getInterface()->taktModeMuteOff();
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}
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inline void mDoAud_resetProcess() {
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if (mDoAud_zelAudio_c::isResetFlag()) {
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mDoAud_zelAudio_c::getInterface()->resetProcess();
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mDoAud_zelAudio_c::onResetFlag();
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}
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}
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inline void mDoAud_seStart(u32 i_sfxID, Vec* i_sePos, u32 param_2, s8 i_reverb) {
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mDoAud_zelAudio_c::getInterface()->seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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}
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inline void mDoAud_bgmSetSwordUsing(s32 param_1) {
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mDoAud_zelAudio_c::getInterface()->bgmSetSwordUsing(param_1);
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}
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inline void mDoAud_seStop(u32 i_sfxID, s32 param_2) {
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mDoAud_zelAudio_c::getInterface()->seStop(i_sfxID, param_2);
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}
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inline void mDoAud_seStopActor(Vec* param_1, u32 param_2) {
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mDoAud_zelAudio_c::getInterface()->seStopActor(param_1, param_2);
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}
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inline void mDoAud_seDeleteObject(Vec* i_sePos) {
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mDoAud_zelAudio_c::getInterface()->seDeleteObject(i_sePos);
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}
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inline u8 mDoAud_getLinkVoiceVowel(u32 param_1) {
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return mDoAud_zelAudio_c::getInterface()->getLinkVoiceVowel(param_1);
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}
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inline void mDoAud_linkVoiceStart(u32 i_sfxID, Vec* i_sePos, u8 param_3, s8 param_4) {
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mDoAud_zelAudio_c::getInterface()->linkVoiceStart(i_sfxID, i_sePos, param_3, param_4);
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}
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inline void mDoAud_monsSeStart(u32 param_0, Vec* param_1, u32 param_2, u32 param_3, s8 i_reverb) {
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mDoAud_zelAudio_c::getInterface()->monsSeStart(param_0, param_1, param_2, param_3, i_reverb);
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}
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inline void mDoAud_onEnemyDamage() {
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mDoAud_zelAudio_c::getInterface()->onEnemyDamage();
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}
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inline void mDoAud_bgmMuteMtDragon() {
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mDoAud_zelAudio_c::getInterface()->bgmMuteMtDragon();
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}
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inline void mDoAud_stSkyCloisters() {
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mDoAud_zelAudio_c::getInterface()->stSkyCloisters();
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}
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inline void mDoAud_setHour(s32 hour) {
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mDoAud_zelAudio_c::getInterface()->setHour(hour);
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}
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inline void mDoAud_setMinute(s32 min) {
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mDoAud_zelAudio_c::getInterface()->setMinute(min);
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}
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inline void mDoAud_setWeekday(s32 day) {
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mDoAud_zelAudio_c::getInterface()->setWeekday(day);
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}
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inline void mDoAud_rainPlay(s32 param_0) {
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mDoAud_zelAudio_c::getInterface()->rainPlay(param_0);
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}
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inline f32 mDoAud_tact_getMelodyPattern(s32 melody_no, s32 note_no, s32 * pattern) {
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return mDoAud_zelAudio_c::mTact.getMelodyPattern(melody_no, note_no, pattern);
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}
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#endif /* M_DO_AUDIO_H */
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