Files
tww/include/SSystem/SComponent/c_xyz.h
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2023-12-07 15:45:07 -05:00

152 lines
3.9 KiB
C

#ifndef C_XYZ_H
#define C_XYZ_H
#include "MSL_C/math.h"
#include "dolphin/mtx/vec.h"
struct cXy {
f32 x;
f32 y;
};
struct cXyz : Vec {
static const cXyz Zero;
static const cXyz BaseX;
static const cXyz BaseY;
static const cXyz BaseZ;
static const cXyz BaseXY;
static const cXyz BaseXZ;
static const cXyz BaseYZ;
static const cXyz BaseXYZ;
~cXyz() {}
/* inlined */ cXyz() {}
cXyz(f32 x, f32 y, f32 z) {
this->x = x;
this->y = y;
this->z = z;
}
cXyz(const cXyz& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
cXyz(const Vec& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
void operator=(const Vec& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
cXyz operator+(Vec const&) const;
cXyz operator-(Vec const&) const;
cXyz operator*(f32) const;
cXyz operator*(Vec const&) const;
cXyz operator/(f32) const;
// void operator=(cXyz const&);
void operator+=(f32 f) {
x += f;
y += f;
z += f;
}
void operator-=(f32 f) {
x -= f;
y -= f;
z -= f;
}
void operator-=(const Vec& other) { VECSubtract(this, &other, this); }
void operator+=(const Vec& other) { VECAdd(this, &other, this); }
void operator*=(f32 scale) { VECScale(this, this, scale); }
cXyz getCrossProduct(Vec const&) const;
cXyz outprod(Vec const&) const;
cXyz norm() const;
cXyz normZP() const;
cXyz normZC() const;
cXyz normalize();
cXyz normalizeZP();
bool normalizeRS();
bool operator==(Vec const&) const;
bool operator!=(Vec const&) const;
bool isZero() const;
s16 atan2sX_Z() const;
s16 atan2sY_XZ() const;
void set(f32 pX, f32 pY, f32 pZ) {
x = pX;
y = pY;
z = pZ;
}
void set(const Vec& other) {
x = other.x;
y = other.y;
z = other.z;
}
void setall(f32 f) { set(f, f, f); }
void zero() { x = y = z = 0.0f; }
void setMin(const cXyz& other) {
if (x > other.x) {
x = other.x;
}
if (y > other.y) {
y = other.y;
}
if (z > other.z) {
z = other.z;
}
}
void setMax(const cXyz& other) {
if (x < other.x) {
x = other.x;
}
if (y < other.y) {
y = other.y;
}
if (z < other.z) {
z = other.z;
}
}
float getSquareMag() const { return VECSquareMag(this); }
f32 getSquareDistance(const Vec& other) const { return VECSquareDistance(this, &other); }
static float getNearZeroValue() { return 8e-11f; }
bool isNearZeroSquare() const { return (this->getSquareMag() < getNearZeroValue()); }
f32 abs2() const { return this->getSquareMag(); }
f32 abs2(const Vec& other) const { return this->getSquareDistance(other); }
f32 abs2XZ() const {
cXyz tmp(this->x, 0, this->z);
return tmp.abs2();
}
f32 abs2XZ(const Vec& other) const {
cXyz tmp(this->x, 0, this->z);
cXyz tmp2(other.x, 0, other.z);
return tmp.abs2(tmp2);
}
f32 abs() const { return sqrtf(this->abs2()); }
f32 abs(const Vec& other) const { return sqrtf(this->abs2(other)); }
f32 absXZ() const { return sqrtf(this->abs2XZ()); }
f32 absXZ(const Vec& other) const { return sqrtf(this->abs2XZ(other)); }
f32 getMagXZ() const { return cXyz(this->x, 0, this->z).getSquareMag(); }
f32 getDotProduct(const Vec& other) const { return VECDotProduct(this, &other); }
f32 inprod(const Vec& other) const { return getDotProduct(other); }
// TODO
// void inprodXZ(const Vec&) const {}
// void isNearZeroSquare(const cXyz&) const {}
// void operator*=(const Vec&) {}
// void operator/=(float) {}
// void operator=(const cXyz&) {}
// void print(const char*) {}
};
#endif /* C_XYZ_H */