keyboard and mouse support, rebinding overhaul, analog triggers to digital inputs (#162)

* add keyboard support, analog triggers to digital input, and rebinding overhaul

* Update README.md

* Update README.md

readme typo

* implemented code rabbits suggestions

- Preserved NSO GameCube analog triggers.
  - Made modal closure and Escape cancel every rebind kind.
  - Deduced the native button array size; <array> already existed.
  - Centralized axis/sign decoding.
  - Kept threshold updates live, saving only when editing ends.

* add dimming when in settings and add clear mapping button

* Update settings_overlay.cpp

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
This commit is contained in:
Cristian Boehm
2026-09-10 11:37:38 -04:00
committed by GitHub
parent 25c69ae28e
commit 149cfef608
6 changed files with 399 additions and 59 deletions
+16
View File
@@ -171,6 +171,22 @@ typedef struct PADButtonMapping {
PADButton padButton;
} PADButtonMapping;
// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
// Axis-to-button bindings share the persisted nativeButton field without
// changing the binary layout of existing controller mapping files.
constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
}
constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
constexpr u32 PADAxisButtonIdentity(u32 binding) {
return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
}
typedef struct PADAxisMapping {
PADSignedNativeAxis nativeAxis;
s32 nativeButton;