mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-10-21 05:52:09 -04:00
pass real wii remotes through emulated bluetooth
This commit is contained in:
@@ -0,0 +1,19 @@
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#pragma once
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// HCI and L2CAP fields are little-endian.
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#include <cstdint>
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#include <vector>
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namespace Bluetooth {
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inline uint16_t Le16(const uint8_t* p) {
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return static_cast<uint16_t>(p[0] | (p[1] << 8));
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}
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inline void PutLe16(std::vector<uint8_t>& out, uint16_t v) {
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out.push_back(static_cast<uint8_t>(v));
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out.push_back(static_cast<uint8_t>(v >> 8));
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}
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} // namespace Bluetooth
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@@ -0,0 +1,153 @@
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#pragma once
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// Emulated Bluetooth controller behind the Wii's internal USB module
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// (/dev/usb/oh1/57e/305). The game's own Broadcom stack (BTE), WUD, WPAD and KPAD
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// talk HCI to it; each of the four virtual Wii Remotes it hosts is backed by a
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// physical remote on the PC (see RemoteHost), whose HID reports are passed
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// through unchanged. Pure host code: no guest memory, so it is unit-testable.
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <vector>
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namespace Bluetooth {
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// Bluetooth device address in HCI (least significant byte first) order.
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using BdAddr = std::array<uint8_t, 6>;
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inline constexpr size_t kRemoteSlots = 4;
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enum class LinkState : uint8_t {
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Down, // no baseband connection to the game
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Connecting, // baseband up, HID channels being opened
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Ready, // HID control and interrupt channels open
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};
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// The physical side of the virtual remotes. Called from the thread that drives
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// the Controller; implementations synchronize with their own I/O threads.
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class RemoteHost {
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public:
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virtual ~RemoteHost() = default;
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// A physical remote is attached to `slot` and can carry a connection.
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virtual bool IsAttached(size_t slot) const = 0;
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// True once each time the remote on `slot` asks to connect (it was just
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// attached, or a button was pressed while it had no connection).
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virtual bool ConsumeWake(size_t slot) = 0;
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// Next input report (report id first, no HID header), false when none.
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virtual bool PopInputReport(size_t slot, std::vector<uint8_t>& report) = 0;
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// Output report from the game (report id first, no HID header).
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virtual void SendOutputReport(size_t slot, const uint8_t* report, size_t size) = 0;
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virtual void OnLinkStateChanged(size_t slot, LinkState state) = 0;
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// The game ended a working connection; a real remote powers off here.
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virtual void OnGuestDisconnect(size_t slot) = 0;
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// The game is searching for remotes (its 1+2 / reconnect screens).
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virtual void OnGuestInquiry(bool active) = 0;
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// "Nintendo RVL-CNT-01" or "Nintendo RVL-CNT-01-TR".
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virtual const char* DeviceName(size_t slot) const = 0;
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};
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class RemoteLink;
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class Controller {
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public:
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explicit Controller(RemoteHost& host);
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~Controller();
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Controller(const Controller&) = delete;
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Controller& operator=(const Controller&) = delete;
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// The guest opened / closed the USB device.
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void Open(uint64_t nowUs);
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void Close();
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bool IsOpen() const { return m_open; }
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// Raw HCI command packet (opcode first, no H4 byte).
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void ExecuteCommand(const uint8_t* packet, size_t size, uint64_t nowUs);
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// Raw ACL packet from the guest (handle first).
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void ReceiveAcl(const uint8_t* packet, size_t size, uint64_t nowUs);
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// Advances timers, connection attempts, input forwarding and flow control.
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void Tick(uint64_t nowUs);
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bool HasEvent() const { return !m_events.empty(); }
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bool PopEvent(std::vector<uint8_t>& event);
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// ACL data is only handed out once every queued event has been delivered,
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// so the guest always sees a connection before data on it.
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bool PopAcl(std::vector<uint8_t>& packet);
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size_t AclQueued() const { return m_acl.size(); }
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LinkState SlotLinkState(size_t slot) const;
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bool PageScanEnabled() const { return (m_scanEnable & 0x02) != 0; }
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bool InquiryActive() const { return m_inquiry.active; }
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static BdAddr LocalAddress();
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static BdAddr RemoteAddress(size_t slot);
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static uint16_t ConnectionHandle(size_t slot);
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// Used by RemoteLink.
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void QueueEvent(std::vector<uint8_t> event);
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void QueueAcl(uint16_t handle, const std::vector<uint8_t>& l2capFrame);
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RemoteHost& Host() { return m_host; }
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uint32_t PageTimeoutUs() const { return static_cast<uint32_t>(m_pageTimeoutSlots) * 625u; }
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private:
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struct StoredKey {
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BdAddr addr{};
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std::array<uint8_t, 16> key{};
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};
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struct Inquiry {
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bool active = false;
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uint64_t endUs = 0;
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uint8_t maxResponses = 0;
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uint8_t reported = 0;
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std::array<bool, kRemoteSlots> slotReported{};
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};
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struct Reassembly {
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std::vector<uint8_t> frame;
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size_t expected = 0;
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};
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// A reply the controller sends after a delay (page / name request timeouts).
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struct PendingEvent {
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uint64_t dueUs = 0;
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std::vector<uint8_t> event;
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};
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void ResetState(bool keepStoredKeys);
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void CommandComplete(uint16_t opcode, const std::vector<uint8_t>& params);
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void CommandStatus(uint16_t opcode, uint8_t status);
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void TickInquiry(uint64_t nowUs);
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void FinishInquiry();
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void SendNumberOfCompletedPackets();
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int SlotForAddress(const BdAddr& addr) const;
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int SlotForHandle(uint16_t handle) const;
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const StoredKey* FindStoredKey(const BdAddr& addr) const;
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void HandleLinkControl(uint16_t opcode, const uint8_t* p, size_t n, uint64_t nowUs);
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void HandleLinkPolicy(uint16_t opcode, const uint8_t* p, size_t n);
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void HandleControllerBaseband(uint16_t opcode, const uint8_t* p, size_t n, uint64_t nowUs);
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void HandleInformational(uint16_t opcode, const uint8_t* p, size_t n);
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void HandleStatusParameters(uint16_t opcode, const uint8_t* p, size_t n);
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void HandleVendor(uint16_t opcode, const uint8_t* p, size_t n);
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void UnknownCommand(uint16_t opcode);
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RemoteHost& m_host;
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bool m_open = false;
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uint8_t m_scanEnable = 0;
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uint16_t m_pageTimeoutSlots = 0x2000;
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uint8_t m_inquiryMode = 0;
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std::array<uint8_t, 3> m_classOfDevice{};
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std::array<char, 248> m_localName{};
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Inquiry m_inquiry;
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bool m_hostInquiryNotified = false;
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std::vector<StoredKey> m_storedKeys;
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std::array<std::unique_ptr<RemoteLink>, kRemoteSlots> m_links;
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std::array<uint16_t, kRemoteSlots> m_completedPackets{};
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std::array<Reassembly, kRemoteSlots> m_reassembly;
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std::array<bool, kRemoteSlots> m_authPending{};
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std::vector<PendingEvent> m_pending;
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std::deque<std::vector<uint8_t>> m_events;
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std::deque<std::vector<uint8_t>> m_acl;
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};
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} // namespace Bluetooth
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@@ -0,0 +1,107 @@
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#pragma once
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// One emulated Wii Remote as seen from the controller: its baseband connection,
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// L2CAP channels (SDP, HID control, HID interrupt) and the HID transaction layer
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// that carries the physical remote's reports.
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#include "bluetooth/bt_controller.h"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace Bluetooth {
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class RemoteLink {
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public:
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enum class Baseband : uint8_t {
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Idle,
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Requesting, // Connection Request sent, waiting for the guest to accept
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Paging, // the guest paged this remote (Create Connection)
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Connected,
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};
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RemoteLink(Controller& controller, size_t slot);
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// Drops every connection without telling the guest (controller reset/close).
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void Reset();
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void Tick(uint64_t nowUs);
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// Remote side wants a connection and should be offered to the guest's inquiry.
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bool Discoverable() const;
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bool ConnectWanted() const { return m_connectWanted; }
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// Guest accepted / rejected this remote's Connection Request.
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bool IsRequesting() const { return m_baseband == Baseband::Requesting; }
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void OnAccepted(uint8_t role);
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void OnRejected(uint8_t reason, uint64_t nowUs);
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// Guest paged this remote. Returns false when the remote cannot answer.
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bool OnPaged(uint64_t nowUs);
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// Baseband went down. `byGuest` = the guest's HCI Disconnect.
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void OnDisconnected(bool byGuest, uint64_t nowUs);
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// The physical remote vanished while connected: tells the guest.
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void DropFromRemote(uint8_t reason);
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void ReceiveL2cap(const uint8_t* frame, size_t size);
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Baseband BasebandState() const { return m_baseband; }
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LinkState State() const { return m_state; }
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private:
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struct Channel {
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uint16_t psm = 0;
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uint16_t localCid = 0;
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uint16_t remoteCid = 0;
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uint16_t remoteMtu = 672;
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bool weInitiated = false;
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bool connected = false; // connection response success seen/sent
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bool configSent = false; // our Configuration Request is out
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bool localConfigured = false; // the guest accepted our configuration
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bool remoteConfigured = false; // we accepted the guest's configuration
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uint8_t connectIdent = 0;
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uint8_t configIdent = 0;
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uint64_t requestUs = 0;
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std::vector<uint8_t> pendingOptions; // continued Configuration Request
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bool Open() const { return connected && localConfigured && remoteConfigured; }
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};
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Channel* FindByLocal(uint16_t cid);
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Channel* FindByPsm(uint16_t psm);
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uint16_t AllocateCid() const;
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uint8_t NextIdent();
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void SendSignal(uint8_t code, uint8_t ident, const std::vector<uint8_t>& data);
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void SendData(const Channel& channel, const std::vector<uint8_t>& payload);
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void RequestChannel(uint16_t psm, uint64_t nowUs);
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void SendConfigRequest(Channel& channel);
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void HandleSignalling(const uint8_t* data, size_t size);
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void HandleConnectionRequest(uint8_t ident, const uint8_t* p, size_t n);
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void HandleConnectionResponse(uint8_t ident, const uint8_t* p, size_t n);
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void HandleConfigurationRequest(uint8_t ident, const uint8_t* p, size_t n);
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void HandleConfigurationResponse(uint8_t ident, const uint8_t* p, size_t n);
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void HandleDisconnectionRequest(uint8_t ident, const uint8_t* p, size_t n);
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void HandleDisconnectionResponse(const uint8_t* p, size_t n);
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void HandleChannelData(Channel& channel, const uint8_t* data, size_t size);
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void HandleHidControl(Channel& channel, const uint8_t* data, size_t size);
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void UpdateState();
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void SetState(LinkState state);
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void ForwardInput();
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void SendInput(const Channel& interrupt, const std::vector<uint8_t>& report);
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void ClearConnection();
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Controller& m_controller;
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size_t m_slot;
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Baseband m_baseband = Baseband::Idle;
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LinkState m_state = LinkState::Down;
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bool m_connectWanted = false;
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bool m_guestInitiated = false;
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bool m_everReady = false;
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uint8_t m_ident = 0;
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uint64_t m_stateSinceUs = 0;
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uint64_t m_retryAtUs = 0;
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uint64_t m_nowUs = 0;
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std::vector<Channel> m_channels;
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std::vector<uint8_t> m_report;
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};
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} // namespace Bluetooth
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@@ -0,0 +1,19 @@
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#pragma once
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// SDP server of an emulated Wii Remote: the HID service record (0x00010000)
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// and the Device ID record (0x00010001) a real RVL-CNT-01 publishes.
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace Bluetooth::Sdp {
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// The Wii Remote's HID report descriptor, as the game also embeds it.
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const std::vector<uint8_t>& WiiRemoteHidDescriptor();
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// Answers one SDP request PDU. `maxResponse` bounds the PDU returned (the
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// guest's L2CAP MTU on the SDP channel).
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std::vector<uint8_t> HandleRequest(const uint8_t* pdu, size_t size, size_t maxResponse);
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} // namespace Bluetooth::Sdp
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@@ -0,0 +1,22 @@
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#pragma once
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// IOS side of the emulated Bluetooth module (/dev/usb/oh1/57e/305): routes the
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// guest's USB control / bulk / interrupt transfers to Bluetooth::Controller and
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// completes the held event and ACL reads from the alarm pump.
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#include <cstdint>
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struct CpuContext;
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// Returns the fd for the Bluetooth device path, 0 when `path` is not ours.
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int32_t Bluetooth_HLE_OpenDevice(const char* path);
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bool Bluetooth_HLE_IsFd(uint32_t fd);
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// Cancels the held reads (their callbacks are queued) and closes the device.
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int32_t Bluetooth_HLE_Close(uint32_t fd);
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// True when the request completed now with `result`; false when it is held
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// until data arrives (its callback is queued later by the pump).
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bool Bluetooth_HLE_IoctlvAsync(uint32_t fd, uint32_t cmd, uint32_t numIn, uint32_t numOut, uint32_t vectorPtr,
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uint32_t callback, uint32_t callbackArg, int32_t& result);
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int32_t Bluetooth_HLE_Ioctlv(uint32_t fd, uint32_t cmd, uint32_t numIn, uint32_t numOut, uint32_t vectorPtr);
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// Runs the controller and completes held reads. Emulation thread only.
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bool Bluetooth_HLE_ProcessCompletions(CpuContext* cpu);
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@@ -41,42 +41,3 @@ inline GuestStatus Encode(const Fields& fields)
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}
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} // namespace PadStatusContract
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namespace WpadContract {
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inline constexpr std::size_t kChannelCount = 4;
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inline constexpr int32_t kStatusDisabled = 0;
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inline constexpr int32_t kStatusReady = 3;
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inline constexpr int32_t kErrorNoController = -1;
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inline constexpr int32_t kErrorNotReady = -2;
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inline constexpr int32_t kErrorBadChannel = -6;
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inline constexpr int32_t kExtensionCore = 0;
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class State {
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public:
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void Initialize() { m_initialized = true; }
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bool IsInitialized() const { return m_initialized; }
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int32_t GetLibraryStatus() const { return m_initialized ? kStatusReady : kStatusDisabled; }
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int32_t GetDataFormat(uint32_t chan) const
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{
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if (chan >= kChannelCount) {
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return kErrorBadChannel;
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}
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return m_initialized ? 0 : kErrorNotReady;
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}
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int32_t SetDataFormat(uint32_t chan, int32_t format) const
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{
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(void)format;
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if (chan >= kChannelCount) {
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return kErrorBadChannel;
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}
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return m_initialized ? kErrorNoController : kErrorNotReady;
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}
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private:
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bool m_initialized = false;
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};
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} // namespace WpadContract
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@@ -0,0 +1,10 @@
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#pragma once
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#include <cstdint>
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// HW_GPIOB_OUT, the GPIO outputs the PPC owns. WPAD sets bit 8 to power the
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// sensor bar; there is nothing behind it on a PC, so the register only latches.
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inline constexpr uint32_t kHollywoodGpioBOut = 0xCD0000C0u;
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bool HollywoodGpio_Read32(uint32_t address, uint32_t& value);
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bool HollywoodGpio_Write32(uint32_t address, uint32_t value);
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@@ -57,26 +57,16 @@ struct RuntimeUserConfig {
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std::optional<bool> audioMuted;
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std::optional<bool> audioMixWorker;
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std::optional<bool> attenuateMusicWhenMediaPlays;
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// Real Wii Remotes (with or without Nunchuk / Classic Controller) and Wii U Pro
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// Controllers paired over Bluetooth, driven by SDL's HIDAPI Wii driver. The driver
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// is opt-in on SDL's side, so this decides whether the runtime turns it on.
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// Real Wii Remotes passed through to the game's own Bluetooth stack. Off hands
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// Nintendo controllers (e.g. the Wii U Pro Controller) to SDL as plain gamepads.
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std::optional<bool> wiiRemotes;
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// Keep re-enumerating Bluetooth HID devices while no Wii controller is connected
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// (Dolphin's "continuous scanning"), so a remote that dropped or was switched on
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// after launch shows up without restarting.
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std::optional<bool> wiiContinuousScan;
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// Accelerometer zero-point correction for the Bluetooth Wii Remote, in g and in
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// SDL's sensor frame (x right, y out of the button face, z towards the user).
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// SDL's Wii driver falls back to a nominal zero point when its read of the
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// remote's calibration block times out (common over Bluetooth), so this is
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// measured in the overlay with the remote at rest. Stored per remote under
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// [controller.wii_accel_offsets]; the old shared
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// wii_accel_offset_* keys are only detected, to report that they are ignored.
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std::map<std::string, std::array<double, 3>> wiiAccelOffsets;
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bool hasLegacyWiiAccelOffset = false;
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// Debugging aid: append every KPAD sample of the Bluetooth remote (raw and
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// corrected accelerometer, buttons) to wii_accel_trace.csv next to Config.toml.
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std::optional<bool> wiiAccelTrace;
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// Look for remotes in pairing mode (1+2 / SYNC) while none is connected.
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std::optional<bool> wiiAutoPair;
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// The console's Wii Remote settings (SYSCONF BT.BAR, BT.SENS, BT.SPKV, BT.MOT).
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std::optional<bool> wiiSensorBarAbove;
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std::optional<int32_t> wiiIrSensitivity;
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std::optional<int32_t> wiiSpeakerVolume;
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std::optional<bool> wiiRumble;
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std::optional<bool> networkEnabled;
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||||
std::optional<bool> discordPresenceEnabled;
|
||||
// The application ID of the WiiCompiled Discord application. This is only
|
||||
@@ -382,28 +372,6 @@ inline void AppendOverlayRoots(RuntimeUserConfig& config, const std::string& roo
|
||||
}
|
||||
|
||||
// Reads every supported setting out of a parsed Config.toml document.
|
||||
// [x, y, z] of finite numbers (integers allowed), else nullopt.
|
||||
inline std::optional<std::array<double, 3>> ParseAccelOffset(const toml::value& value) {
|
||||
if (!value.is_array() || value.as_array().size() != 3) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::array<double, 3> offset{};
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
const toml::value& element = value.as_array()[i];
|
||||
if (element.is_floating()) {
|
||||
offset[i] = element.as_floating();
|
||||
} else if (element.is_integer()) {
|
||||
offset[i] = static_cast<double>(element.as_integer());
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (!std::isfinite(offset[i])) {
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
RuntimeUserConfig config;
|
||||
|
||||
@@ -427,13 +395,6 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
config.controllerExpressions[key] = value.as_string();
|
||||
}
|
||||
}
|
||||
if (section->contains("wii_accel_offsets") && section->at("wii_accel_offsets").is_table()) {
|
||||
for (const auto& [key, value] : section->at("wii_accel_offsets").as_table()) {
|
||||
if (const auto offset = ParseAccelOffset(value)) {
|
||||
config.wiiAccelOffsets[key] = *offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
|
||||
@@ -494,11 +455,17 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
config.attenuateMusicWhenMediaPlays =
|
||||
FindConfigValue<bool>(document, "audio", "attenuate_music_when_media_plays");
|
||||
config.wiiRemotes = FindConfigValue<bool>(document, "controller", "wii_remotes");
|
||||
config.wiiContinuousScan = FindConfigValue<bool>(document, "controller", "wii_continuous_scan");
|
||||
for (const char* key : {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"}) {
|
||||
config.hasLegacyWiiAccelOffset |= FindConfigValue<double>(document, "controller", key).value_or(0.0) != 0.0;
|
||||
config.wiiAutoPair = FindConfigValue<bool>(document, "controller", "wii_auto_pair");
|
||||
if (const auto bar = FindConfigValue<std::string>(document, "controller", "wii_sensor_bar")) {
|
||||
if (*bar == "above" || *bar == "below") config.wiiSensorBarAbove = *bar == "above";
|
||||
}
|
||||
config.wiiAccelTrace = FindConfigValue<bool>(document, "controller", "wii_accel_trace");
|
||||
if (const auto value = FindConfigInt(document, "controller", "wii_ir_sensitivity"); value && *value >= 1 && *value <= 5) {
|
||||
config.wiiIrSensitivity = *value;
|
||||
}
|
||||
if (const auto value = FindConfigInt(document, "controller", "wii_speaker_volume"); value && *value >= 0 && *value <= 127) {
|
||||
config.wiiSpeakerVolume = *value;
|
||||
}
|
||||
config.wiiRumble = FindConfigValue<bool>(document, "controller", "wii_rumble");
|
||||
config.networkEnabled = FindConfigValue<bool>(document, "network", "enabled");
|
||||
config.discordPresenceEnabled = FindConfigValue<bool>(document, "discord", "enabled");
|
||||
config.discordClientId = FindConfigValue<std::string>(document, "discord", "client_id");
|
||||
@@ -849,51 +816,61 @@ inline bool AttenuateMusicWhenMediaPlays(bool fallback = false) {
|
||||
return Get().attenuateMusicWhenMediaPlays.value_or(fallback);
|
||||
}
|
||||
|
||||
// Bluetooth Wii Remotes / Wii U Pro Controllers. Read once before SDL's joystick
|
||||
// subsystem comes up, so a change only takes effect on the next launch.
|
||||
inline bool WiiRemotesEnabled(bool fallback = true) {
|
||||
// Bluetooth Wii Remotes. Read once before SDL's joystick subsystem comes up, so a
|
||||
// change only takes effect on the next launch.
|
||||
inline bool WiiRemotesEnabled(bool fallback = false) {
|
||||
return Get().wiiRemotes.value_or(fallback);
|
||||
}
|
||||
|
||||
// Persists the Bluetooth Wii Remote driver switch.
|
||||
inline bool SetWiiRemotesEnabled(bool value) {
|
||||
Mutable().wiiRemotes = value;
|
||||
return WriteSetting("controller", "wii_remotes", value ? "true" : "false");
|
||||
}
|
||||
|
||||
// Whether to keep rescanning Bluetooth while no Wii controller is connected.
|
||||
inline bool WiiContinuousScanEnabled(bool fallback = false) {
|
||||
return Get().wiiContinuousScan.value_or(fallback);
|
||||
inline bool WiiAutoPairEnabled(bool fallback = true) {
|
||||
return Get().wiiAutoPair.value_or(fallback);
|
||||
}
|
||||
|
||||
// Persists the continuous scanning switch.
|
||||
inline bool SetWiiContinuousScanEnabled(bool value) {
|
||||
Mutable().wiiContinuousScan = value;
|
||||
return WriteSetting("controller", "wii_continuous_scan", value ? "true" : "false");
|
||||
inline bool SetWiiAutoPairEnabled(bool value) {
|
||||
Mutable().wiiAutoPair = value;
|
||||
return WriteSetting("controller", "wii_auto_pair", value ? "true" : "false");
|
||||
}
|
||||
|
||||
// Stored correction of the remote identified by `remoteKey`, if it has one.
|
||||
inline std::optional<std::array<double, 3>> WiiAccelOffsetFor(const std::string& remoteKey) {
|
||||
const auto it = Get().wiiAccelOffsets.find(remoteKey);
|
||||
if (it == Get().wiiAccelOffsets.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return it->second;
|
||||
// Defaults are the console's.
|
||||
inline bool WiiSensorBarAbove(bool fallback = false) {
|
||||
return Get().wiiSensorBarAbove.value_or(fallback);
|
||||
}
|
||||
|
||||
// Whether to write the per-frame accelerometer trace (off unless asked for).
|
||||
inline bool WiiAccelTraceEnabled(bool fallback = false) {
|
||||
return Get().wiiAccelTrace.value_or(fallback);
|
||||
inline bool SetWiiSensorBarAbove(bool value) {
|
||||
Mutable().wiiSensorBarAbove = value;
|
||||
return WriteSetting("controller", "wii_sensor_bar", value ? "\"above\"" : "\"below\"");
|
||||
}
|
||||
|
||||
// Persists the accelerometer correction of one remote. `remoteKey` must be a bare TOML key.
|
||||
inline bool SetWiiAccelOffsetFor(const std::string& remoteKey, const std::array<double, 3>& offset) {
|
||||
Mutable().wiiAccelOffsets[remoteKey] = offset;
|
||||
// Always float literals, so a whole-number offset does not come back as a TOML integer.
|
||||
std::ostringstream formatted;
|
||||
formatted << std::fixed << std::setprecision(4) << '[' << offset[0] << ", " << offset[1] << ", " << offset[2]
|
||||
<< ']';
|
||||
return WriteSetting("controller.wii_accel_offsets", remoteKey, formatted.str());
|
||||
inline int32_t WiiIrSensitivity(int32_t fallback = 3) {
|
||||
return Get().wiiIrSensitivity.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetWiiIrSensitivity(int32_t value) {
|
||||
Mutable().wiiIrSensitivity = value;
|
||||
return WriteSetting("controller", "wii_ir_sensitivity", std::to_string(value));
|
||||
}
|
||||
|
||||
inline int32_t WiiSpeakerVolume(int32_t fallback = 0x59) {
|
||||
return Get().wiiSpeakerVolume.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetWiiSpeakerVolume(int32_t value) {
|
||||
Mutable().wiiSpeakerVolume = value;
|
||||
return WriteSetting("controller", "wii_speaker_volume", std::to_string(value));
|
||||
}
|
||||
|
||||
inline bool WiiRumbleEnabled(bool fallback = true) {
|
||||
return Get().wiiRumble.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetWiiRumbleEnabled(bool value) {
|
||||
Mutable().wiiRumble = value;
|
||||
return WriteSetting("controller", "wii_rumble", value ? "true" : "false");
|
||||
}
|
||||
|
||||
// Target frame rate for frame interpolation, or 0 to disable it.
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
struct PADStatus;
|
||||
|
||||
// Real Wii Remotes paired over Bluetooth.
|
||||
//
|
||||
// SDL 3 ships a HIDAPI driver for them (Wii Remote alone, with Nunchuk, with a
|
||||
// Classic Controller, and the Wii U Pro Controller) that exposes each as a
|
||||
// regular SDL gamepad; it is off by default on SDL's side and ConfigureSdlHints
|
||||
// turns it on. A remote, alone or with a Nunchuk or Classic Controller, is
|
||||
// handed to the game as a real Wii Remote with that extension: the KPAD/WPAD
|
||||
// HLE builds a KPADStatus (and the WPADCLStatus behind KPADGetUnifiedWpadStatus)
|
||||
// from it every frame (see ReadKpadSample), so the game's own code does wheelies,
|
||||
// tricks, Wii Wheel steering and the Classic Controller layout, and plugging an
|
||||
// extension in or out mid-game switches control scheme like on the console. Only
|
||||
// the Wii U Pro Controller, which has no Wii-era equivalent, goes through
|
||||
// aurora's PAD layer as a GameCube pad.
|
||||
namespace WiiRemoteInput {
|
||||
|
||||
enum class Kind : uint8_t {
|
||||
NotWii,
|
||||
Remote, // Wii Remote with no extension
|
||||
RemoteWithNunchuk,
|
||||
RemoteWithClassic,
|
||||
WiiUPro,
|
||||
};
|
||||
|
||||
// Must run before SDL's joystick subsystem is initialized (aurora does that
|
||||
// inside aurora_initialize); SDL only consults the hint on its first device scan.
|
||||
void ConfigureSdlHints(bool enabled);
|
||||
|
||||
// Classifies a gamepad by the name SDL's Wii driver reports for it.
|
||||
Kind KindForName(const char* gamepadName);
|
||||
// Classification of the SDL gamepad currently assigned to a game port.
|
||||
Kind KindForPort(uint32_t port);
|
||||
const char* KindLabel(Kind kind);
|
||||
|
||||
// One frame of a Wii Remote in the units KPAD uses.
|
||||
struct KpadSample {
|
||||
uint32_t hold = 0; // WPAD button bits (WPAD_BUTTON_*), Nunchuk C/Z included
|
||||
float acc[3] = {}; // remote accelerometer in g, KPAD frame (rest: y = -1)
|
||||
bool hasNunchuk = false;
|
||||
float stick[2] = {}; // Nunchuk stick, -1..1, +y up
|
||||
float nunchukAcc[3] = {};
|
||||
bool hasClassic = false;
|
||||
uint32_t clHold = 0; // WPAD_CL_BUTTON_* bits
|
||||
float clLStick[2] = {}; // Classic sticks, -1..1, +y up
|
||||
float clRStick[2] = {};
|
||||
int16_t clLStickRaw[2] = {}; // as WPADCLStatus reports them: -512..511, centre 0, +y up
|
||||
int16_t clRStickRaw[2] = {};
|
||||
uint8_t clTriggerL = 0; // 0..255; SDL only exposes the digital click
|
||||
uint8_t clTriggerR = 0;
|
||||
};
|
||||
|
||||
// What the game should see on `chan`: the controller SDL has there right now,
|
||||
// or, for a few seconds after a remote vanished, the kind it had. SDL's driver
|
||||
// destroys and re-creates the joystick when an extension is plugged in or out,
|
||||
// and the console never disconnects for that, so the gap is papered over with
|
||||
// neutral input instead of a "communications interrupted" prompt.
|
||||
Kind EffectiveKind(uint32_t chan);
|
||||
// True when the game reads `chan` through KPAD: a Wii Remote alone, with a
|
||||
// Nunchuk or with a Classic Controller (live or within the swap grace period).
|
||||
bool IsRemoteChannel(uint32_t chan);
|
||||
// Reads the current state of the remote on `chan`; false when IsRemoteChannel
|
||||
// is false. During the swap grace period the sample is neutral.
|
||||
bool ReadKpadSample(uint32_t chan, KpadSample& sample);
|
||||
|
||||
// Remote accelerometer for the overlay readout: the SDL sample in g after the
|
||||
// zero-point correction (x right across the face, y out of the button face, z
|
||||
// towards the user) and the KPAD vector built from it. False when the port has
|
||||
// no remote or SDL has not delivered a sample yet.
|
||||
bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]);
|
||||
|
||||
// Residual zero-point trim on top of SDL's factory-calibrated decode, stored per
|
||||
// physical remote under [controller.wii_accel_offsets]. Expects the remote lying
|
||||
// still, buttons up; Poll() averages about a second and stores it for that remote.
|
||||
void StartAccelCalibration(uint32_t chan);
|
||||
// Forgets the stored correction of the remote on `chan`.
|
||||
void ClearAccelCalibration(uint32_t chan);
|
||||
bool IsAccelCalibrating(uint32_t chan);
|
||||
// 0..1 while a calibration is collecting samples.
|
||||
float AccelCalibrationProgress();
|
||||
// Correction in effect for the remote on `chan` (zeros when uncalibrated), or
|
||||
// nullopt when the port has no remote.
|
||||
std::optional<std::array<double, 3>> ReadAccelOffset(uint32_t chan);
|
||||
// Outcome of the last calibration attempt on `chan` for the overlay, or nullptr.
|
||||
const char* AccelCalibrationMessage(uint32_t chan);
|
||||
|
||||
// Reports "no controller" on the GameCube side for every port served through
|
||||
// KPAD, so the game never sees the same remote twice. Runs after aurora's PADRead.
|
||||
void HideRemotesFromPad(PADStatus* statuses, uint32_t count);
|
||||
|
||||
// Dolphin-style continuous scanning. SDL's HIDAPI Wii driver drops a remote on
|
||||
// a failed Bluetooth read or an extension change and never re-adds it on its
|
||||
// own. Poll() runs once per PADRead and, while no Wii controller is present,
|
||||
// periodically forces SDL to re-enumerate HIDAPI by toggling the driver hint.
|
||||
void Poll();
|
||||
// Forces one re-enumeration right now (settings overlay "Rescan now").
|
||||
void RescanNow();
|
||||
// True while Poll() is looking for a remote (no Wii controller connected).
|
||||
bool IsScanning();
|
||||
// True where looking means periodic rescans; elsewhere Poll() waits for hotplug.
|
||||
bool PeriodicRescanEnabled();
|
||||
// Rescans issued since a Wii controller was last seen.
|
||||
uint32_t ScanCount();
|
||||
|
||||
} // namespace WiiRemoteInput
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
// The Wii's extension controller encryption: the game writes a random key to
|
||||
// the extension, which then XORs and offsets every byte it reports.
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
namespace Wiimote::ExtCrypto {
|
||||
|
||||
struct Tables {
|
||||
std::array<uint8_t, 8> ft{};
|
||||
std::array<uint8_t, 8> sb{};
|
||||
void Encrypt(uint8_t* data, uint32_t address, size_t length) const;
|
||||
void Decrypt(uint8_t* data, uint32_t address, size_t length) const;
|
||||
};
|
||||
|
||||
// Tables for the key the game wrote to registers 0x40..0x4F, or nullopt when it
|
||||
// does not come from the first-party key schedule.
|
||||
std::optional<Tables> FromKey(const std::array<uint8_t, 16>& keyData);
|
||||
|
||||
} // namespace Wiimote::ExtCrypto
|
||||
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
// Follows the game's conversation with a remote's extension (type, calibration,
|
||||
// encryption key) so its data can be put at rest while the overlay owns input.
|
||||
|
||||
#include "wiimote_ext_crypto.h"
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
namespace Wiimote {
|
||||
|
||||
class ExtensionState {
|
||||
public:
|
||||
void ObserveOutput(const uint8_t* report, size_t size);
|
||||
void ObserveInput(const uint8_t* report, size_t size);
|
||||
// Centres the sticks and releases the buttons of the extension data in a
|
||||
// data report, leaving its motion data alone.
|
||||
void Neutralize(std::vector<uint8_t>& report) const;
|
||||
|
||||
private:
|
||||
enum class Type : uint8_t { Unknown, Nunchuk, Classic };
|
||||
|
||||
void Reset();
|
||||
uint8_t Calibration(size_t index, uint8_t fallback) const;
|
||||
|
||||
Type m_type = Type::Unknown;
|
||||
uint8_t m_format = 0;
|
||||
bool m_encrypted = false;
|
||||
std::array<uint8_t, 16> m_key{};
|
||||
std::optional<ExtCrypto::Tables> m_tables;
|
||||
std::array<uint8_t, 16> m_calibration{};
|
||||
bool m_haveCalibration = false;
|
||||
uint32_t m_readAddress = 0;
|
||||
};
|
||||
|
||||
} // namespace Wiimote
|
||||
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
|
||||
// Physical Wii Remotes on the PC. Each one is attached to one of the four
|
||||
// virtual remotes of the emulated Bluetooth controller and its HID reports are
|
||||
// passed through unchanged, so the game's own WPAD/KPAD drive it (IR, speaker,
|
||||
// rumble, extensions, battery).
|
||||
|
||||
#include "bluetooth/bt_controller.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
|
||||
namespace Wiimote {
|
||||
|
||||
struct SlotInfo {
|
||||
bool attached = false;
|
||||
// The game disconnected it and the platform could not power it off; any
|
||||
// button wakes it up again.
|
||||
bool asleep = false;
|
||||
Bluetooth::LinkState link = Bluetooth::LinkState::Down;
|
||||
std::string model; // "Wii Remote" / "Wii Remote Plus"
|
||||
std::string extension; // empty when none
|
||||
int battery = -1; // 0..4 like the game's battery bars, -1 unknown
|
||||
};
|
||||
|
||||
struct PairingInfo {
|
||||
bool supported = false; // this platform can discover and pair remotes itself
|
||||
bool searching = false;
|
||||
std::string status; // last pairing outcome, for the overlay
|
||||
};
|
||||
|
||||
// Must run before SDL's joystick subsystem starts (aurora_initialize).
|
||||
void ConfigureSdlHints(bool enabled);
|
||||
// Starts device scanning when Wii Remotes are enabled.
|
||||
void Initialize();
|
||||
// Powers the remotes off, like a console shutting down, and stops the threads.
|
||||
void Shutdown();
|
||||
|
||||
Bluetooth::RemoteHost& Host();
|
||||
|
||||
SlotInfo Slot(size_t slot);
|
||||
PairingInfo Pairing();
|
||||
// The console's SYNC button: look for remotes in pairing mode for a while.
|
||||
void StartPairing();
|
||||
// Ends the game's connection to the remote on `slot` and powers it off.
|
||||
void Disconnect(size_t slot);
|
||||
// Setup problems worth showing (kernel driver, missing permissions), else empty.
|
||||
std::string PlatformNotice();
|
||||
// Connected remotes waiting for a free player slot.
|
||||
size_t WaitingRemotes();
|
||||
|
||||
} // namespace Wiimote
|
||||
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
// Host Bluetooth services the Wii Remote manager needs from the OS: finding and
|
||||
// pairing remotes in pairing mode, naming a HID device, and dropping a remote's
|
||||
// connection (which powers it off, as a console does).
|
||||
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
struct SDL_hid_device_info;
|
||||
|
||||
namespace Wiimote::Platform {
|
||||
|
||||
struct Capabilities {
|
||||
bool pairing = false;
|
||||
bool powerOff = false;
|
||||
};
|
||||
|
||||
Capabilities Query();
|
||||
|
||||
// One search for remotes in pairing mode (red SYNC or 1+2); pairs and connects
|
||||
// each one found. Blocks for a few seconds. Returns the number connected.
|
||||
int DiscoverAndPair(const std::atomic<bool>& cancel, std::string& status);
|
||||
|
||||
// Disconnects the remote; it switches itself off. False when not possible.
|
||||
bool PowerOff(const std::string& address);
|
||||
|
||||
// Bluetooth address of a HID device as 12 lowercase hex digits, or empty.
|
||||
std::string AddressFor(const SDL_hid_device_info& info);
|
||||
|
||||
// Bluetooth name ("Nintendo RVL-CNT-01-TR", ...) or the HID product string.
|
||||
std::string NameFor(const std::string& address, const SDL_hid_device_info& info);
|
||||
|
||||
// False only when the OS knows the remote is not connected right now.
|
||||
bool MaybeConnected(const std::string& address);
|
||||
|
||||
// False when the OS driver would fight over the device (Linux hid-wiimote).
|
||||
bool Usable(const SDL_hid_device_info& info);
|
||||
|
||||
// Setup problems worth showing in the overlay, else empty.
|
||||
std::string Notice();
|
||||
|
||||
} // namespace Wiimote::Platform
|
||||
Reference in New Issue
Block a user