diff --git a/runtime/src/hle/storage/nand_internal.h b/runtime/src/hle/storage/nand_internal.h index 5309ab1..ecf21b3 100644 --- a/runtime/src/hle/storage/nand_internal.h +++ b/runtime/src/hle/storage/nand_internal.h @@ -69,9 +69,7 @@ inline bool IsNandSystemSavePath(const std::filesystem::path& path) { // game recreates its save instead of entering the corrupt-save recovery loop. bool NandSystemSaveIsUninitialized(const std::filesystem::path& hostPath); -// Read-open helper: logs and returns true when a read of this system save should see -// "no save". Centralizes the mode == 1 guard and warning so the NAND, NANDSafe and IOS -// open paths share one branch and message. +// Read-open helper: logs and returns true when a read of this system save should see "no save". bool NandIgnoreUninitializedSaveRead(const char* who, const std::filesystem::path& hostPath, int mode);