Merge branch 'main' into main

This commit is contained in:
Cristian Boehm
2026-08-26 17:22:47 -04:00
committed by GitHub
6 changed files with 579 additions and 28 deletions
+8 -24
View File
@@ -1,6 +1,7 @@
#include "settings_overlay.h"
#include "wup028_adapter.h"
#include "audio_backend.h"
#include "controller_mapping_wizard.h"
#include "game_graphics_options.h"
#include "music_attenuation.h"
#include "runtime_config.h"
@@ -321,30 +322,7 @@ void DrawControllerSettings() {
}
ImGui::Separator();
if (ImGui::BeginMenu("GameCube controller adapter")) {
const auto adapter = Wup028Adapter::GetInfo();
const char* state = adapter.state == Wup028Adapter::ConnectionState::Connected
? "Connected"
: adapter.state == Wup028Adapter::ConnectionState::DriverError ? "Driver error"
: "Searching";
ImGui::Text("Status: %s", state);
if (!adapter.deviceName.empty()) ImGui::Text("Device: %s", adapter.deviceName.c_str());
ImGui::TextWrapped("%s", adapter.detail.c_str());
if (adapter.state == Wup028Adapter::ConnectionState::Connected) {
ImGui::Text("Poll rate: %.1f reports/s", adapter.pollRateHz);
ImGui::Text("Endpoints: IN 0x%02X, OUT 0x%02X", adapter.inputEndpoint, adapter.outputEndpoint);
for (size_t port = 0; port < adapter.ports.size(); ++port) {
const uint8_t type = adapter.portStatus[port] & 0x30;
const char* typeName = type == 0x10 ? "wired" : type == 0x20 ? "wireless" : "none";
ImGui::Text("Adapter port %u: %s (type %s, raw 0x%02X)",
static_cast<unsigned>(port + 1),
adapter.ports[port] ? "Controller connected" : "Empty", typeName,
adapter.portStatus[port]);
}
}
ImGui::EndMenu();
}
ImGui::Separator();
controller_mapping_wizard::DrawSetupList();
const uint32_t controllerCount = PADCount();
if (controllerCount == 0) {
ImGui::TextDisabled("No controller connected");
@@ -865,6 +843,7 @@ void PersistDisplayModeIfChanged() {
} // namespace
void InitializeRuntimeSettings() noexcept {
controller_mapping_wizard::LoadPersistedMappings();
ApplyConfiguredMappings();
AudioBackend::Instance().SetMasterVolume(static_cast<float>(g_audioVolumePercent) / 100.0f);
AudioBackend::Instance().SetMuted(g_audioMuted);
@@ -897,6 +876,7 @@ void HandleEvents(const AuroraEvent* events) noexcept {
if (ev->type != AURORA_SDL_EVENT) {
continue;
}
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
if (IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
SetTopBarVisible(!g_topBarVisible);
}
@@ -918,6 +898,10 @@ void Draw() noexcept {
}
DrawFpsOverlay();
DrawTopBar();
controller_mapping_wizard::Draw();
// The wizard captures raw presses; keep them out of the game even when the
// top bar is hidden mid-setup.
PADBlockInput(g_topBarVisible || controller_mapping_wizard::IsActive());
DrawStartupScreen();
}