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https://github.com/patchzyy/wiicompiled
synced 2026-09-11 17:31:29 -04:00
refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
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<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
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<Version>0.2.22</Version>
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<Authors>patchzy</Authors>
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<Product>WiiCompiled</Product>
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<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
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<DebugType>embedded</DebugType>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
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</ItemGroup>
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</Project>
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