refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common

the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
This commit is contained in:
theofficialgman
2026-08-26 20:10:20 -04:00
parent f09590aa5d
commit c0ed2bfbeb
48 changed files with 444 additions and 340 deletions
@@ -15,6 +15,6 @@
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\WiiCompiled.NodTool\WiiCompiled.NodTool.csproj" />
<ProjectReference Include="..\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
</ItemGroup>
</Project>