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https://github.com/patchzyy/wiicompiled
synced 2026-09-10 17:16:47 -04:00
refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
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using WiiCompiled.Setup.Common;
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namespace WiiCompiled.Setup.Windows;
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/// <summary>
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/// A portable root can be moved or renamed between operations. Every installed-host operation that
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/// reads <c>install-state.json</c> passes through here first so exactly one place decides what a
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/// moved installation means, and so a non-portable installation is never touched.
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/// </summary>
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internal static class PortableInstallHealing
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{
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/// <summary>
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/// Reconciles a moved portable installation with its recorded location: the state file adopts the
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/// directory it was actually found in, and the native build tree is discarded because its
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/// CMake cache holds absolute paths from the old location. Returns whether anything was healed.
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/// </summary>
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public static bool HealMovedInstall(Installation installation, IInstallReporter? reporter = null)
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{
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// Guard: an ordinary installation that disagrees with its state file is a real problem for
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// the operation to report, not something to silently rewrite.
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if (PortableRoot.TryFind(installation.Root) is null) return false;
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var state = installation.ReadInstallState();
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if (state is not { SchemaVersion: 1 } || string.IsNullOrWhiteSpace(state.InstallDir)) return false;
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string recorded;
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try
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{
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recorded = FileSystemUtilities.NormalizePath(state.InstallDir);
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}
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catch (Exception ex) when (ex is ArgumentException or NotSupportedException or PathTooLongException)
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{
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recorded = state.InstallDir;
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}
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if (recorded.Equals(installation.Root, StringComparison.OrdinalIgnoreCase)) return false;
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var previous = state.InstallDir;
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state.InstallDir = installation.Root;
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JsonState.Write(installation.InstallStatePath, state);
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// The configured native build directory bakes absolute source, toolchain, and output paths
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// into CMakeCache.txt. After a move it is unusable and would fail the next configure rather
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// than being reused, so it is removed and reconfigured from scratch on the next build.
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var nativeBuild = Path.Combine(installation.WorkspaceDirectory, "native-build");
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var hadNativeBuild = Directory.Exists(nativeBuild);
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if (hadNativeBuild) FileSystemUtilities.DeleteDirectoryIfExists(nativeBuild);
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reporter?.Diagnostic(
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$"This portable installation moved from {previous} to {installation.Root}. " +
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"The recorded location was updated" +
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(hadNativeBuild ? " and the location-bound native build cache was discarded." : "."));
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return true;
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}
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}
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