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os_sleep: process due sleep timers one at a time to stop stranding parked threads (#195)
ProcessSleepTimers popped every due timer into a private vector and then resumed the sleepers in a loop. OSResumeThread re-enters SelectThread, which can switch fibers away mid-loop, so the timers still in that vector were gone from gSleepTimers while their threads stayed parked (Ready, suspended, no timer). The reconciler healed them 100ms later and the stale-timer drop fired when the original fiber eventually resumed. Pop one due timer at a time straight from the shared table instead, so any timer not yet processed stays visible to every other pump while this call is switched away. Co-authored-by: jordanblakepp <slamuelrose2002@gmail.com> Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -78,22 +78,38 @@ bool ProcessSleepTimers(CpuContext* cpu)
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{
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using Clock = std::chrono::steady_clock;
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std::vector<SleepTimerEntry> dueTimers;
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// Pop and process ONE due timer at a time, straight from the shared table. Resuming a
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// sleeper re-enters the scheduler (OSResumeThread -> SelectThread) and can switch fibers
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// away from this call. Timers that had already been popped into a private list would then
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// sit on the suspended fiber's stack with their threads parked and no entry in the table:
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// exactly the "park-shaped with no pending wake timer" strand the reconciler below heals
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// 100ms late, followed by a "sleep-timer stale" drop when this fiber finally resumes.
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// Leaving unprocessed timers in the table keeps them visible to every other pump (idle
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// loop, other threads' SelectThread) while this one is switched away.
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bool processedAny = false;
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constexpr size_t kMaxTimersPerCall = 64;
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size_t processedCount = 0;
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const auto now = Clock::now();
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{
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std::lock_guard<std::mutex> lock(gSleepTimerMutex);
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auto it = gSleepTimers.begin();
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while (it != gSleepTimers.end()) {
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if (it->deadline > now) {
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++it;
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continue;
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while (processedCount < kMaxTimersPerCall) {
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SleepTimerEntry timer{0, {}};
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bool found = false;
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{
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std::lock_guard<std::mutex> lock(gSleepTimerMutex);
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for (auto it = gSleepTimers.begin(); it != gSleepTimers.end(); ++it) {
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if (it->deadline <= now) {
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timer = *it;
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gSleepTimers.erase(it);
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found = true;
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break;
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}
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}
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dueTimers.push_back(*it);
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it = gSleepTimers.erase(it);
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}
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}
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if (!found) {
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break;
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}
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++processedCount;
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processedAny = true;
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for (const SleepTimerEntry& timer : dueTimers) {
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const uint32_t threadPtr = timer.threadPtr;
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if (threadPtr == 0 ||
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!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
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@@ -219,7 +235,7 @@ bool ProcessSleepTimers(CpuContext* cpu)
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}
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}
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return !dueTimers.empty();
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return processedAny;
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}
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} // namespace OsHleInternal
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