mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-11 09:25:05 -04:00
add keyboard support, analog triggers to digital input, and rebinding overhaul
This commit is contained in:
@@ -48,8 +48,19 @@ struct NativeButtonItem {
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||
inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 12> kNativeButtons = {{
|
||||
{"disabled", "Unmapped", PAD_NATIVE_BUTTON_DISABLED},
|
||||
{"left_trigger", "Left trigger (LT / L2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFT_TRIGGER, false)},
|
||||
{"right_trigger", "Right trigger (RT / R2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, false)},
|
||||
{"left_stick_left", "Left stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, true)},
|
||||
{"left_stick_right", "Left stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, false)},
|
||||
{"left_stick_up", "Left stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, true)},
|
||||
{"left_stick_down", "Left stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, false)},
|
||||
{"right_stick_left", "Right stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, true)},
|
||||
{"right_stick_right", "Right stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, false)},
|
||||
{"right_stick_up", "Right stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, true)},
|
||||
{"right_stick_down", "Right stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, false)},
|
||||
{"unmapped", "Default", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
@@ -88,7 +99,7 @@ inline std::string TrimToken(std::string_view token) {
|
||||
}
|
||||
|
||||
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||
const std::string name = TrimToken(configName);
|
||||
const std::string name = TrimToken(configName.substr(0, configName.find('@')));
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return name == item.configName; });
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
@@ -97,8 +108,8 @@ inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
||||
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||
[&](const NativeButtonItem& item) { return nativeButton == item.nativeButton; });
|
||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||
[&](const NativeButtonItem& item) { return PADAxisButtonIdentity(nativeButton) == PADAxisButtonIdentity(item.nativeButton); });
|
||||
return it == kNativeButtons.end() ? *FindNativeButton("unmapped") : *it;
|
||||
}
|
||||
|
||||
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
||||
|
||||
Reference in New Issue
Block a user