mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-10 17:16:47 -04:00
init
This commit is contained in:
@@ -0,0 +1,480 @@
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#include "input.hpp"
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#include "internal.hpp"
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#include "magic_enum.hpp"
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#include <SDL3/SDL_haptic.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_iostream.h>
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#include <absl/container/flat_hash_map.h>
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#include <algorithm>
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#include <array>
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#include <string>
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#include <utility>
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using namespace std::string_view_literals;
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namespace aurora::input {
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Module Log("aurora::input");
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absl::flat_hash_map<Uint32, GameController> g_GameControllers;
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namespace {
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constexpr uint32_t kPortPreferencesMagic = SBIG('CPRT');
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constexpr uint32_t kPortPreferencesVersion = 2;
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constexpr uint32_t kMaxPersistedStringLength = 256;
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enum class PortPreferenceState : uint8_t {
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Unset = 0,
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None = 1,
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Controller = 2,
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};
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struct ControllerIdentity {
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std::string guid;
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std::string serial;
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};
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struct PortPreference {
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PortPreferenceState state = PortPreferenceState::Unset;
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ControllerIdentity identity;
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};
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std::array<PortPreference, PAD_MAX_CONTROLLERS> g_portPreferences;
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bool g_portPreferencesLoaded = false;
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std::string port_preferences_path() {
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if (g_config.userPath == nullptr) {
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return {};
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}
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std::string path{g_config.userPath};
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if (!path.empty() && path.back() != '/' && path.back() != '\\') {
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path += '/';
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}
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path += "controller_ports.dat";
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return path;
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}
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std::string normalize_serial(const char* serial) {
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std::string normalized;
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if (serial == nullptr) {
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return normalized;
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}
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for (const char* c = serial; *c != '\0'; ++c) {
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if (*c == ':' || *c == '-') {
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continue;
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}
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normalized += *c >= 'A' && *c <= 'Z' ? static_cast<char>(*c - 'A' + 'a') : *c;
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}
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return normalized;
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}
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bool serial_matches(const std::string& saved, const std::string& current) {
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return !saved.empty() && !current.empty() && normalize_serial(saved.c_str()) == normalize_serial(current.c_str());
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}
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ControllerIdentity controller_identity(const GameController& controller) {
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ControllerIdentity identity;
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char guid[33] = {};
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(SDL_GetGamepadID(controller.m_controller)), guid, sizeof(guid));
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identity.guid = guid;
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identity.serial = normalize_serial(SDL_GetGamepadSerial(controller.m_controller));
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return identity;
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}
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bool read_exact(SDL_IOStream* file, void* dst, size_t size) {
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auto* bytes = static_cast<uint8_t*>(dst);
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size_t total = 0;
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while (total < size) {
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const size_t read = SDL_ReadIO(file, bytes + total, size - total);
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if (read == 0) {
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return false;
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}
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total += read;
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}
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return true;
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}
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bool write_exact(SDL_IOStream* file, const void* src, size_t size) {
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auto* bytes = static_cast<const uint8_t*>(src);
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size_t total = 0;
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while (total < size) {
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const size_t written = SDL_WriteIO(file, bytes + total, size - total);
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if (written == 0) {
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return false;
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}
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total += written;
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}
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return true;
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}
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template <typename T>
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bool read_value(SDL_IOStream* file, T& value) {
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return read_exact(file, &value, sizeof(value));
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}
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template <typename T>
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bool write_value(SDL_IOStream* file, const T& value) {
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return write_exact(file, &value, sizeof(value));
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}
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bool read_string(SDL_IOStream* file, std::string& value) {
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uint32_t size = 0;
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if (!read_value(file, size) || size > kMaxPersistedStringLength) {
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return false;
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}
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value.resize(size);
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return size == 0 || read_exact(file, value.data(), size);
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}
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bool write_string(SDL_IOStream* file, const std::string& value) {
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const uint32_t size = static_cast<uint32_t>(std::min<size_t>(value.size(), kMaxPersistedStringLength));
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return write_value(file, size) && (size == 0 || write_exact(file, value.data(), size));
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}
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bool read_identity(SDL_IOStream* file, ControllerIdentity& identity) {
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return read_string(file, identity.guid) && read_string(file, identity.serial);
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}
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bool write_identity(SDL_IOStream* file, const ControllerIdentity& identity) {
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return write_string(file, identity.guid) && write_string(file, identity.serial);
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}
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bool read_port_preferences_file(std::array<PortPreference, PAD_MAX_CONTROLLERS>& preferences) {
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const auto path = port_preferences_path();
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if (path.empty()) {
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return true;
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}
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SDL_IOStream* file = SDL_IOFromFile(path.c_str(), "rb");
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if (file == nullptr) {
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return true;
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}
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uint32_t magic = 0;
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uint32_t version = 0;
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bool ok = read_value(file, magic) && read_value(file, version) && magic == kPortPreferencesMagic &&
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version == kPortPreferencesVersion;
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for (auto& preference : preferences) {
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uint8_t state = 0;
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ControllerIdentity identity;
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ok = ok && read_value(file, state) && state <= static_cast<uint8_t>(PortPreferenceState::Controller) &&
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read_identity(file, identity);
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if (ok) {
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preference.state = static_cast<PortPreferenceState>(state);
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preference.identity = std::move(identity);
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}
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}
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SDL_CloseIO(file);
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if (!ok) {
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Log.warn("Ignoring invalid controller port preference file '{}'", path);
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}
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return ok;
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}
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void ensure_port_preferences_loaded() {
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if (g_portPreferencesLoaded) {
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return;
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}
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std::array<PortPreference, PAD_MAX_CONTROLLERS> preferences;
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if (read_port_preferences_file(preferences)) {
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g_portPreferences = std::move(preferences);
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}
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g_portPreferencesLoaded = true;
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}
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void save_port_preferences() {
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const auto path = port_preferences_path();
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if (path.empty()) {
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return;
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}
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if (!SDL_CreateDirectory(g_config.userPath)) {
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Log.warn("Failed to create controller port preference directory '{}': {}", g_config.userPath, SDL_GetError());
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return;
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}
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SDL_IOStream* file = SDL_IOFromFile(path.c_str(), "wb");
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if (file == nullptr) {
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Log.warn("Failed to open controller port preference file '{}': {}", path, SDL_GetError());
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return;
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}
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bool ok = write_value(file, kPortPreferencesMagic) && write_value(file, kPortPreferencesVersion);
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for (const auto& preference : g_portPreferences) {
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const auto state = static_cast<uint8_t>(preference.state);
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ok = ok && write_value(file, state) && write_identity(file, preference.identity);
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}
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if (!SDL_FlushIO(file)) {
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ok = false;
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}
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if (!SDL_CloseIO(file)) {
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ok = false;
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}
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if (!ok) {
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Log.warn("Failed to write controller port preference file '{}': {}", path, SDL_GetError());
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}
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}
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enum class IdentityMatch {
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None,
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Fallback,
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Exact,
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};
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IdentityMatch identity_match(const ControllerIdentity& saved, const ControllerIdentity& current) {
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if (saved.guid.empty()) {
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return IdentityMatch::None;
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}
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if (saved.guid == current.guid) {
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return saved.serial.empty() || serial_matches(saved.serial, current.serial) ? IdentityMatch::Exact
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: IdentityMatch::None;
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}
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if (!serial_matches(saved.serial, current.serial)) {
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return IdentityMatch::None;
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}
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// Attempt to match against VID/PID as a fallback if the GUID changes
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uint16_t savedVendor = 0;
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uint16_t savedProduct = 0;
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uint16_t currentVendor = 0;
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uint16_t currentProduct = 0;
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SDL_GetJoystickGUIDInfo(SDL_StringToGUID(saved.guid.c_str()), &savedVendor, &savedProduct, nullptr, nullptr);
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SDL_GetJoystickGUIDInfo(SDL_StringToGUID(current.guid.c_str()), ¤tVendor, ¤tProduct, nullptr, nullptr);
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return savedVendor != 0 && savedVendor == currentVendor && savedProduct != 0 && savedProduct == currentProduct
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? IdentityMatch::Fallback
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: IdentityMatch::None;
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}
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bool is_instance_claimed(const std::array<Uint32, PAD_MAX_CONTROLLERS>& claimedControllers, size_t claimedCount,
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Uint32 instance) {
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return std::find(claimedControllers.begin(), claimedControllers.begin() + claimedCount, instance) !=
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claimedControllers.begin() + claimedCount;
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}
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void apply_port_preferences() noexcept {
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ensure_port_preferences_loaded();
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if (!std::any_of(g_portPreferences.begin(), g_portPreferences.end(),
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[](const auto& preference) { return preference.state != PortPreferenceState::Unset; })) {
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return;
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}
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for (auto& [instance, controller] : g_GameControllers) {
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const int32_t player = SDL_GetGamepadPlayerIndex(controller.m_controller);
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if (player >= 0 && player < PAD_MAX_CONTROLLERS && g_portPreferences[player].state != PortPreferenceState::Unset) {
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// Keep SDL's default player assignment from taking explicitly configured ports
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SDL_SetGamepadPlayerIndex(controller.m_controller, -1);
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}
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}
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std::array<Uint32, PAD_MAX_CONTROLLERS> claimedControllers{};
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size_t claimedCount = 0;
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for (uint32_t port = 0; port < g_portPreferences.size(); ++port) {
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const auto& preference = g_portPreferences[port];
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if (preference.state != PortPreferenceState::Controller) {
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continue;
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}
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Uint32 fallbackInstance = 0;
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GameController* fallbackController = nullptr;
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for (auto& [instance, controller] : g_GameControllers) {
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if (is_instance_claimed(claimedControllers, claimedCount, instance)) {
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continue;
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}
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switch (identity_match(preference.identity, controller_identity(controller))) {
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case IdentityMatch::Exact:
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SDL_SetGamepadPlayerIndex(controller.m_controller, static_cast<int32_t>(port));
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claimedControllers[claimedCount++] = instance;
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fallbackController = nullptr;
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break;
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case IdentityMatch::Fallback:
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// Prefer any later exact match before claiming a fallback candidate
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if (fallbackController == nullptr) {
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fallbackInstance = instance;
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fallbackController = &controller;
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}
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continue;
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case IdentityMatch::None:
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continue;
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}
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break;
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}
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if (fallbackController != nullptr) {
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SDL_SetGamepadPlayerIndex(fallbackController->m_controller, static_cast<int32_t>(port));
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claimedControllers[claimedCount++] = fallbackInstance;
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}
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}
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}
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} // namespace
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GameController* get_controller_for_player(uint32_t player) noexcept {
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for (auto& [which, controller] : g_GameControllers) {
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if (player_index(which) == player) {
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return &controller;
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}
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}
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return nullptr;
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}
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Sint32 get_instance_for_player(uint32_t player) noexcept {
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for (const auto& [which, controller] : g_GameControllers) {
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if (player_index(which) == player) {
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return which;
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}
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}
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return {};
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}
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SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
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if (g_GameControllers.contains(which)) {
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return which;
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}
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auto* ctrl = SDL_OpenGamepad(which);
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if (ctrl != nullptr) {
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GameController controller;
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controller.m_controller = ctrl;
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controller.m_index = which;
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controller.m_vid = SDL_GetGamepadVendor(ctrl);
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controller.m_pid = SDL_GetGamepadProduct(ctrl);
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if (controller.m_vid == 0x05ac /* USB_VENDOR_APPLE */ && controller.m_pid == 3) {
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// Ignore Apple TV remote
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SDL_CloseGamepad(ctrl);
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return -1;
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}
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controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
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if (controller.m_isGameCube ||
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(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
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controller.m_deadZones.emulateTriggers = false;
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}
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const auto props = SDL_GetGamepadProperties(ctrl);
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controller.m_hasRumble = SDL_GetBooleanProperty(props, SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN, true);
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controller.m_hasRgbLed = SDL_GetBooleanProperty(props, SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false);
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SDL_JoystickID instance = SDL_GetJoystickID(SDL_GetGamepadJoystick(ctrl));
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g_GameControllers[instance] = controller;
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apply_port_preferences();
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return instance;
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}
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return -1;
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}
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void remove_controller(Uint32 instance) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
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SDL_CloseGamepad(it->second.m_controller);
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g_GameControllers.erase(it);
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apply_port_preferences();
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}
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}
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bool is_gamecube(Uint32 instance) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
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return it->second.m_isGameCube;
|
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}
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return false;
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}
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int32_t player_index(Uint32 instance) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
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const int player = SDL_GetGamepadPlayerIndex(it->second.m_controller);
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return player >= 0 ? player : it->second.m_playerIndex;
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}
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return -1;
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}
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void set_player_index(Uint32 instance, Sint32 index) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
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SDL_SetGamepadPlayerIndex(it->second.m_controller, index);
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it->second.m_playerIndex = index;
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}
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}
|
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|
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std::string controller_name(Uint32 instance) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
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const auto* name = SDL_GetGamepadName(it->second.m_controller);
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if (name != nullptr) {
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return {name};
|
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}
|
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}
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return {};
|
||||
}
|
||||
|
||||
bool controller_has_rumble(Uint32 instance) noexcept {
|
||||
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
||||
return it->second.m_hasRumble;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
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uint16_t duration_ms) noexcept {
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if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
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SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
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}
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}
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||||
|
||||
uint32_t controller_count() noexcept { return g_GameControllers.size(); }
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||||
|
||||
void persist_controller_for_player(uint32_t player, const GameController* controller) noexcept {
|
||||
if (player >= PAD_MAX_CONTROLLERS) {
|
||||
return;
|
||||
}
|
||||
|
||||
ensure_port_preferences_loaded();
|
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if (controller != nullptr) {
|
||||
g_portPreferences[player].state = PortPreferenceState::Controller;
|
||||
g_portPreferences[player].identity = controller_identity(*controller);
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||||
} else {
|
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g_portPreferences[player].state = PortPreferenceState::None;
|
||||
g_portPreferences[player].identity = {};
|
||||
}
|
||||
save_port_preferences();
|
||||
}
|
||||
|
||||
void initialize() noexcept {
|
||||
/* Make sure we initialize everything input related now, this will automatically add all of the connected controllers
|
||||
* as expected */
|
||||
ASSERT(SDL_Init(SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD), "Failed to initialize SDL subsystems: {}",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
struct MouseScrollStatus {
|
||||
float scrollX;
|
||||
float scrollY;
|
||||
};
|
||||
|
||||
static MouseScrollStatus g_MouseStatus;
|
||||
|
||||
void set_mouse_scroll(const float scrollX, const float scrollY) noexcept {
|
||||
g_MouseStatus.scrollX = scrollX;
|
||||
g_MouseStatus.scrollY = scrollY;
|
||||
}
|
||||
|
||||
void get_mouse_scroll(float* scrollX, float* scrollY) noexcept {
|
||||
*scrollX = g_MouseStatus.scrollX;
|
||||
*scrollY = g_MouseStatus.scrollY;
|
||||
}
|
||||
|
||||
void shutdown() noexcept {
|
||||
// Upon shutdown we want to ensure all controllers are in a default state, so force all rumble supporting controllers
|
||||
// to shut off their rumble motors.
|
||||
for (const auto& controller : g_GameControllers) {
|
||||
if (!controller.second.m_hasRumble) {
|
||||
continue;
|
||||
}
|
||||
controller_rumble(controller.first, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
} // namespace aurora::input
|
||||
Reference in New Issue
Block a user