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https://github.com/patchzyy/wiicompiled
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#include "music_attenuation.h"
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#include "memory.h"
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#include <array>
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#include <atomic>
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#include <bit>
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#include <chrono>
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#include <cstdint>
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#include <iostream>
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#include <mutex>
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#include <thread>
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#if defined(_WIN32)
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.Media.Control.h>
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#endif
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namespace MusicAttenuation {
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namespace {
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constexpr uint32_t kSoundManagerPointer = 0x809C2898u;
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constexpr uint32_t kArchivePlayerOffset = 0x5BCu;
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constexpr uint32_t kSoundPlayersOffset = 0x34u;
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constexpr uint32_t kSoundPlayerVolumeOffset = 0x2Cu;
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constexpr uint32_t kSoundPlayerStride = 0x5Cu;
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// The PAL revo_kart.brsar allocates 12 SoundPlayers, with player 11 being
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// PL_MAX rather than a playable bus. The game's PlayersVolumeMgr likewise
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// owns 11 volume tracks, so the usable buses are players 0 through 10.
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constexpr size_t kSoundPlayerCount = 11;
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std::atomic<bool> g_enabled{false};
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std::atomic<bool> g_externalMediaPlaying{false};
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std::atomic<bool> g_mediaControlAvailable{false};
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std::atomic<bool> g_mediaControlInitializationComplete{false};
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std::atomic<float> g_musicVolume{1.0f};
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std::atomic<float> g_soundEffectsVolume{1.0f};
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std::atomic<float> g_uiVolume{1.0f};
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std::atomic<float> g_voicesVolume{1.0f};
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std::once_flag g_monitorStart;
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// These fields are touched only from the guest scheduler thread.
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uint32_t g_soundPlayerArray = 0;
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std::array<float, kSoundPlayerCount> g_requestedSoundPlayerVolumes{};
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std::array<float, kSoundPlayerCount> g_lastAppliedSoundPlayerVolumes{};
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std::array<bool, kSoundPlayerCount> g_haveSoundPlayerVolumes{};
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float ClampSoundPlayerVolume(float volume) noexcept {
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// Match nw4r::snd::SoundPlayer::SetVolume at 0x800A35E0 exactly,
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// including its NaN behavior (unordered compares select the upper bound).
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if (volume <= 1.0f) {
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return volume < 0.0f ? 0.0f : volume;
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}
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return 1.0f;
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}
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bool WriteGuestFloat(uint32_t address, float value) noexcept {
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try {
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Memory::Write32(address, std::bit_cast<uint32_t>(value));
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return true;
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} catch (const Memory::AccessViolation&) {
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return false;
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}
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}
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bool ReadGuestFloat(uint32_t address, float& value) noexcept {
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uint32_t bits = 0;
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if (!Memory::TryRead32(address, bits)) {
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return false;
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}
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value = std::bit_cast<float>(bits);
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return true;
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}
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uint32_t ResolveSoundPlayerArray() noexcept {
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uint32_t soundManager = 0;
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uint32_t archivePlayer = 0;
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uint32_t soundPlayers = 0;
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if (!Memory::TryRead32(kSoundManagerPointer, soundManager) || soundManager == 0 ||
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!Memory::TryRead32(soundManager + kArchivePlayerOffset, archivePlayer) || archivePlayer == 0 ||
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!Memory::TryRead32(archivePlayer + kSoundPlayersOffset, soundPlayers)) {
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return 0;
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}
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// revo_kart.brsar names player 0 YPPL_BGM. Players 1-10 are the
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// independent UI, object, engine, race, vehicle, and voice players.
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return soundPlayers;
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}
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enum class SoundCategory {
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Music,
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SoundEffects,
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Ui,
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Voices,
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};
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SoundCategory CategoryForPlayer(size_t playerIndex) noexcept {
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switch (playerIndex) {
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case 0:
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return SoundCategory::Music;
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case 1:
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case 7:
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return SoundCategory::Ui;
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case 8:
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case 9:
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case 10:
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return SoundCategory::Voices;
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default:
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return SoundCategory::SoundEffects;
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}
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}
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float CategoryVolume(size_t playerIndex) noexcept {
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switch (CategoryForPlayer(playerIndex)) {
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case SoundCategory::Music:
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return g_musicVolume.load(std::memory_order_acquire);
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case SoundCategory::SoundEffects:
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return g_soundEffectsVolume.load(std::memory_order_acquire);
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case SoundCategory::Ui:
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return g_uiVolume.load(std::memory_order_acquire);
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case SoundCategory::Voices:
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return g_voicesVolume.load(std::memory_order_acquire);
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}
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return 1.0f;
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}
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bool FindSoundPlayerIndex(uint32_t soundPlayer, uint32_t soundPlayerArray, size_t& playerIndex) noexcept {
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if (soundPlayer == 0 || soundPlayerArray == 0 || soundPlayer < soundPlayerArray) {
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return false;
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}
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const uint32_t offset = soundPlayer - soundPlayerArray;
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if (offset % kSoundPlayerStride != 0) {
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return false;
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}
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const size_t index = static_cast<size_t>(offset / kSoundPlayerStride);
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if (index >= kSoundPlayerCount) {
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return false;
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}
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playerIndex = index;
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return true;
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}
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float AppliedSoundPlayerVolume(size_t playerIndex, float requestedVolume, bool attenuated) noexcept {
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if (playerIndex == 0 && attenuated) {
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return 0.0f;
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}
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return requestedVolume * CategoryVolume(playerIndex);
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}
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bool ShouldAttenuate() noexcept {
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return g_enabled.load(std::memory_order_acquire) &&
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g_externalMediaPlaying.load(std::memory_order_acquire);
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}
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#if defined(_WIN32)
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void MonitorWindowsMediaSessions() noexcept {
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using namespace winrt::Windows::Media::Control;
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using namespace std::chrono_literals;
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try {
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winrt::init_apartment(winrt::apartment_type::multi_threaded);
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const auto manager = GlobalSystemMediaTransportControlsSessionManager::RequestAsync().get();
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g_mediaControlAvailable.store(true, std::memory_order_release);
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g_mediaControlInitializationComplete.store(true, std::memory_order_release);
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for (;;) {
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bool playing = false;
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try {
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for (const auto& session : manager.GetSessions()) {
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const auto info = session.GetPlaybackInfo();
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if (info.PlaybackStatus() ==
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GlobalSystemMediaTransportControlsSessionPlaybackStatus::Playing) {
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playing = true;
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break;
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}
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}
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} catch (const winrt::hresult_error&) {
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// Sessions can disappear between enumeration and the playback
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// query. Treat that sample as inactive and retry shortly.
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}
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g_externalMediaPlaying.store(playing, std::memory_order_release);
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std::this_thread::sleep_for(250ms);
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}
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} catch (const winrt::hresult_error& error) {
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g_mediaControlAvailable.store(false, std::memory_order_release);
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g_externalMediaPlaying.store(false, std::memory_order_release);
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g_mediaControlInitializationComplete.store(true, std::memory_order_release);
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std::wcerr << L"[audio] Windows media-session monitoring unavailable: "
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<< error.message().c_str() << std::endl;
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}
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}
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#endif
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void StartMonitor() noexcept {
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#if defined(_WIN32)
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// The process owns this monitor for its remaining lifetime. Keeping it
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// detached avoids shutdown ordering between WinRT and static audio state.
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std::thread(MonitorWindowsMediaSessions).detach();
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#else
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g_mediaControlAvailable.store(false, std::memory_order_release);
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g_mediaControlInitializationComplete.store(true, std::memory_order_release);
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#endif
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}
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} // namespace
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void SetEnabled(bool enabled) noexcept {
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if (enabled) {
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std::call_once(g_monitorStart, StartMonitor);
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}
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g_enabled.store(enabled, std::memory_order_release);
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}
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bool IsExternalMediaPlaying() noexcept {
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return g_externalMediaPlaying.load(std::memory_order_acquire);
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}
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bool IsMediaControlAvailable() noexcept {
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return g_mediaControlAvailable.load(std::memory_order_acquire);
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}
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bool IsMediaControlInitializationComplete() noexcept {
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return g_mediaControlInitializationComplete.load(std::memory_order_acquire);
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}
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void SetMusicVolume(float volume) noexcept {
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g_musicVolume.store(ClampSoundPlayerVolume(volume), std::memory_order_release);
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}
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void SetSoundEffectsVolume(float volume) noexcept {
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g_soundEffectsVolume.store(ClampSoundPlayerVolume(volume), std::memory_order_release);
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}
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void SetUiVolume(float volume) noexcept {
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g_uiVolume.store(ClampSoundPlayerVolume(volume), std::memory_order_release);
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}
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void SetVoicesVolume(float volume) noexcept {
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g_voicesVolume.store(ClampSoundPlayerVolume(volume), std::memory_order_release);
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}
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void TickGuest() noexcept {
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const bool attenuated = ShouldAttenuate();
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const uint32_t soundPlayerArray = ResolveSoundPlayerArray();
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if (soundPlayerArray == 0) {
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g_soundPlayerArray = 0;
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g_haveSoundPlayerVolumes.fill(false);
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return;
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}
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if (soundPlayerArray != g_soundPlayerArray) {
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g_soundPlayerArray = soundPlayerArray;
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g_haveSoundPlayerVolumes.fill(false);
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}
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for (size_t playerIndex = 0; playerIndex < kSoundPlayerCount; ++playerIndex) {
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const uint32_t soundPlayer = soundPlayerArray + static_cast<uint32_t>(playerIndex) * kSoundPlayerStride;
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float currentVolume = 0.0f;
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if (!ReadGuestFloat(soundPlayer + kSoundPlayerVolumeOffset, currentVolume)) {
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continue;
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}
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// Direct/generated stores can bypass the SetVolume override. When the
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// observed value is not the value last written by this layer, treat it
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// as the game's new base volume and multiply it on the way out. This
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// also preserves the requested BGM volume while it is muted at zero.
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if (!g_haveSoundPlayerVolumes[playerIndex] ||
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currentVolume != g_lastAppliedSoundPlayerVolumes[playerIndex]) {
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g_requestedSoundPlayerVolumes[playerIndex] = ClampSoundPlayerVolume(currentVolume);
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g_haveSoundPlayerVolumes[playerIndex] = true;
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}
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const float applied = AppliedSoundPlayerVolume(
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playerIndex, g_requestedSoundPlayerVolumes[playerIndex], attenuated);
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if (currentVolume != applied &&
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WriteGuestFloat(soundPlayer + kSoundPlayerVolumeOffset, applied)) {
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g_lastAppliedSoundPlayerVolumes[playerIndex] = applied;
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} else if (currentVolume == applied) {
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g_lastAppliedSoundPlayerVolumes[playerIndex] = applied;
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}
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}
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}
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void SetSoundPlayerVolume(uint32_t soundPlayer, float requestedVolume) {
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const float clamped = ClampSoundPlayerVolume(requestedVolume);
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float applied = clamped;
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const uint32_t soundPlayerArray = ResolveSoundPlayerArray();
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size_t playerIndex = 0;
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if (FindSoundPlayerIndex(soundPlayer, soundPlayerArray, playerIndex)) {
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if (soundPlayerArray != g_soundPlayerArray) {
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g_soundPlayerArray = soundPlayerArray;
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g_haveSoundPlayerVolumes.fill(false);
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}
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g_requestedSoundPlayerVolumes[playerIndex] = clamped;
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g_haveSoundPlayerVolumes[playerIndex] = true;
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applied = AppliedSoundPlayerVolume(playerIndex, clamped, ShouldAttenuate());
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g_lastAppliedSoundPlayerVolumes[playerIndex] = applied;
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}
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// Preserve the original function's access semantics. An invalid player is
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// a guest bug and must not be converted into a silent successful call.
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Memory::Write32(soundPlayer + kSoundPlayerVolumeOffset, std::bit_cast<uint32_t>(applied));
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}
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} // namespace MusicAttenuation
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