switch to standalone nod tool rather than dolphin-tool

This commit is contained in:
theofficialgman
2026-08-26 18:55:47 -04:00
parent edc5fa1dd3
commit f09590aa5d
18 changed files with 346 additions and 95 deletions
+16 -11
View File
@@ -57,9 +57,9 @@ internal sealed class InstallerEngine
var runtimeAssetsCurrent = sameToolkit && RuntimeAssetsAreCurrent(existing,
candidateRuntimeAssetsFingerprint, cancellationToken);
var installedDolphinTool = Path.Combine(existing.ToolkitDirectory, "DolphinTool.exe");
var installedNodTool = Path.Combine(existing.ToolkitDirectory, "nodtool.exe");
var extractToolkit = MustRefreshToolkit(sameToolkit, samePackageContent,
File.Exists(installedDolphinTool));
File.Exists(installedNodTool));
var extractWorkspace = !sameToolkit || !runtimeAssetsCurrent;
_reporter.Progress(InstallStages.ExtractToolkit,
@@ -77,9 +77,9 @@ internal sealed class InstallerEngine
payload.ExtractEntry(InstalledLayout.PayloadManifestFileName,
Path.Combine(staging, InstalledLayout.PayloadManifestFileName));
var dolphinTool = extractToolkit ? Path.Combine(toolkit, "DolphinTool.exe") : installedDolphinTool;
var nodTool = extractToolkit ? Path.Combine(toolkit, "nodtool.exe") : installedNodTool;
_reporter.Progress(InstallStages.Validate, "Checking the Wii disc image...", 2);
var header = await InputValidation.ReadDiscHeaderAsync(dolphinTool, options.GamePath,
var header = await InputValidation.ReadDiscHeaderAsync(nodTool, options.GamePath,
cancellationToken);
InputValidation.EnsureCompatibleDisc(header, manifest);
var canonicalRetroRoot = options.RetroDirectoryPath is null
@@ -153,7 +153,7 @@ internal sealed class InstallerEngine
if (reusableGameAssets is null)
{
await ExtractGameAssetsAsync(dolphinTool, options.GamePath,
await ExtractGameAssetsAsync(nodTool, options.GamePath,
Path.Combine(staging, "GameAssets"), manifest, cancellationToken);
}
@@ -164,8 +164,8 @@ internal sealed class InstallerEngine
internal static bool MustRefreshToolkit(bool sameToolkit, bool samePackageContent,
bool dolphinToolPresent) =>
!sameToolkit || !samePackageContent || !dolphinToolPresent;
bool nodToolPresent) =>
!sameToolkit || !samePackageContent || !nodToolPresent;
private static void AddComponent(List<InstallTransactionEntry> entries, string staging,
string installDirectory, string name) =>
@@ -469,18 +469,23 @@ internal sealed class InstallerEngine
}
}
private async Task ExtractGameAssetsAsync(string dolphinTool, string gamePath, string destination,
private async Task ExtractGameAssetsAsync(string nodTool, string gamePath, string destination,
PayloadManifest manifest, CancellationToken cancellationToken)
{
_reporter.Progress(InstallStages.ExtractDisc,
"Extracting the game disc. This is the longest preparation step...", 6);
var extraction = await ProcessRunner.RunAsync(dolphinTool,
["extract", "-i", Path.GetFullPath(gamePath), "-o", destination, "-g", "-q"],
// Extracted straight into a "DATA" subfolder so the on-disk layout matches what
// Installation.GameDataDirectory and every other reader of it already expect - nodtool
// itself has no such wrapper (it extracts sys/+files/ directly to whatever <outdir> is
// given), so this is purely destination-side, not a nodtool convention.
var dataRoot = Path.Combine(destination, "DATA");
var extraction = await ProcessRunner.RunAsync(nodTool,
["extract", Path.GetFullPath(gamePath), dataRoot, "-q"],
line => { if (!string.IsNullOrWhiteSpace(line)) _reporter.Diagnostic(line); },
cancellationToken);
if (extraction.ExitCode != 0)
throw new InvalidDataException("Game extraction failed. " + extraction.CombinedOutput.Trim());
ValidateExtractedGame(Path.Combine(destination, "DATA"), manifest);
ValidateExtractedGame(dataRoot, manifest);
}
private static void ValidateExtractedGame(string dataRoot, PayloadManifest manifest)