mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-13 09:59:47 -04:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 384623a4c7 | |||
| 6c2712307e | |||
| c5a53ce0b3 |
@@ -253,7 +253,7 @@ foreach ($required in @('ToolkitFingerprint','TranslationFingerprint','NativeToo
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$manifest = [ordered]@{
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$manifest = [ordered]@{
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SchemaVersion = 2
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SchemaVersion = 2
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ProductVersion = '0.2.20'
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ProductVersion = '0.2.21'
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ExpectedGameId = $pins.GameId
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ExpectedGameId = $pins.GameId
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ExpectedDolSha256 = $pins.DolSha256
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ExpectedDolSha256 = $pins.DolSha256
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ExpectedRelSha256 = $pins.RelSha256
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ExpectedRelSha256 = $pins.RelSha256
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@@ -305,27 +305,27 @@ internal sealed class InstallerEngine
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RuntimeConfiguration.SetRetroRewindRoot(configPath, canonicalRetroRoot);
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RuntimeConfiguration.SetRetroRewindRoot(configPath, canonicalRetroRoot);
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transaction.Commit();
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transaction.Commit();
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// A portable installation is owned by the folder it lives in, not by this machine. Adding a
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try
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// machine-wide uninstall entry for it would outlive the folder and, worse, would overwrite
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// the entry of a normal installation on the same account.
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if (PortableRoot.TryFind(installDirectory) is not null)
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{
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{
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_reporter.Diagnostic(
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// A portable installation is owned by the folder it lives in, not by this machine. Adding
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"Portable installation: no Windows uninstall entry was registered. Remove the folder, " +
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// a machine-wide uninstall entry for it would outlive the folder and, worse, would
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"or run the copied setup with --uninstall, to uninstall it.");
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// overwrite the entry of a normal installation on the same account.
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}
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if (PortableRoot.TryFind(installDirectory) is not null)
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else
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{
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{
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_reporter.Diagnostic(
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try
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"Portable installation: no Windows uninstall entry was registered. Remove the folder, " +
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"or run the copied setup with --uninstall, to uninstall it.");
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}
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else
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{
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{
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ShellIntegration.RegisterUninstaller(installDirectory, state.RetroRewindInstalled);
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ShellIntegration.RegisterUninstaller(installDirectory, state.RetroRewindInstalled);
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ShellIntegration.CreateShortcuts(installDirectory);
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}
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catch (Exception ex)
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{
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_reporter.Diagnostic("The installation succeeded, but Windows shell integration failed: " +
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ex.Message);
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}
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}
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ShellIntegration.CreateShortcuts(installDirectory);
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}
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catch (Exception ex)
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{
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_reporter.Diagnostic("The installation succeeded, but Windows shell integration failed: " +
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ex.Message);
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}
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}
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_reporter.Progress(InstallStages.Publish, "Installation complete.", completionPercent);
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_reporter.Progress(InstallStages.Publish, "Installation complete.", completionPercent);
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@@ -121,7 +121,7 @@ internal static class PlatformChecks
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internal static class ProductInfo
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internal static class ProductInfo
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{
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{
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public const string Name = "WiiCompiled";
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public const string Name = "WiiCompiled";
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public const string Version = "0.2.20";
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public const string Version = "0.2.21";
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/// <summary>
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/// <summary>
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/// The setup executable is copied into the installation under this name. It is the launcher and
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/// The setup executable is copied into the installation under this name. It is the launcher and
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@@ -7,7 +7,7 @@
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<AssemblyName>WiiCompiled.Setup</AssemblyName>
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<AssemblyName>WiiCompiled.Setup</AssemblyName>
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<RootNamespace>WiiCompiled.Setup</RootNamespace>
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<RootNamespace>WiiCompiled.Setup</RootNamespace>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Version>0.2.20</Version>
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<Version>0.2.21</Version>
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<Authors>patchzy</Authors>
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<Authors>patchzy</Authors>
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<Product>WiiCompiled</Product>
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<Product>WiiCompiled</Product>
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<Description>Command-line installer and launcher for WiiCompiled</Description>
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<Description>Command-line installer and launcher for WiiCompiled</Description>
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+13
-1
@@ -259,6 +259,12 @@ uint32_t ExtractTvFormat(uint32_t tvMode) {
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// Re-entry guard to prevent AdvanceRetrace calling itself via OSWakeupThread -> SelectThread
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// Re-entry guard to prevent AdvanceRetrace calling itself via OSWakeupThread -> SelectThread
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static std::atomic<bool> s_inAdvanceRetrace{false};
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static std::atomic<bool> s_inAdvanceRetrace{false};
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// Set while VI_HLE_PresentFrame runs its seal/pace/pre-warm sequence. Guest callbacks
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// serviced during that window (pace-loop alarms, GX timing polls) still see the stale
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// hasValidXfb/g_auroraFrameActive flags; a retrace-context present fired from them would
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// end the freshly pre-warmed empty frame and show it as a black frame group.
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static std::atomic<bool> s_presentSequenceActive{false};
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void AdvanceRetrace(CpuContext* ctx, Clock::time_point retraceStamp, bool serviceAurora) {
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void AdvanceRetrace(CpuContext* ctx, Clock::time_point retraceStamp, bool serviceAurora) {
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// Prevent re-entry - this can happen if OSWakeupThread triggers SelectThread
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// Prevent re-entry - this can happen if OSWakeupThread triggers SelectThread
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// which goes idle and calls ProcessTimerEvents again
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// which goes idle and calls ProcessTimerEvents again
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@@ -347,7 +353,7 @@ void AdvanceRetrace(CpuContext* ctx, Clock::time_point retraceStamp, bool servic
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// VISetBlack(TRUE) keeps frame submission running but shows only the clear color: GX render work is
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// VISetBlack(TRUE) keeps frame submission running but shows only the clear color: GX render work is
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// skipped and Aurora's end_frame() clears to black, matching the hardware manual's "signal continues,
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// skipped and Aurora's end_frame() clears to black, matching the hardware manual's "signal continues,
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// pixels go black" behavior. When not black, submission waits for hasXfbReady (GXCopyDisp done).
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// pixels go black" behavior. When not black, submission waits for hasXfbReady (GXCopyDisp done).
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if (serviceAurora) {
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if (serviceAurora && !s_presentSequenceActive.load(std::memory_order_acquire)) {
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const bool frameActive = g_auroraFrameActive.load(std::memory_order_acquire);
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const bool frameActive = g_auroraFrameActive.load(std::memory_order_acquire);
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const bool xfbMatches = (readyXfb != 0 && readyXfb == currentFb);
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const bool xfbMatches = (readyXfb != 0 && readyXfb == currentFb);
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const bool shouldPresentXfb = hasXfbReady && !isBlack && xfbMatches;
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const bool shouldPresentXfb = hasXfbReady && !isBlack && xfbMatches;
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@@ -512,6 +518,12 @@ void PaceToRetraceBoundary(Clock::time_point deadline) {
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// producer to the VI retrace boundary, and pre-warms the next frame. Paced from GXCopyDisp; unpaced for
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// producer to the VI retrace boundary, and pre-warms the next frame. Paced from GXCopyDisp; unpaced for
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// the retrace-context black/boot present path in AdvanceRetrace.
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// the retrace-context black/boot present path in AdvanceRetrace.
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void VI_HLE_PresentFrame(bool presentedXfb, bool paceToRetrace) {
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void VI_HLE_PresentFrame(bool presentedXfb, bool paceToRetrace) {
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if (s_presentSequenceActive.exchange(true, std::memory_order_acq_rel)) {
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return;
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}
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struct SequenceGuard {
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~SequenceGuard() { s_presentSequenceActive.store(false, std::memory_order_release); }
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} sequenceGuard;
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Clock::time_point paceDeadline{};
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Clock::time_point paceDeadline{};
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bool paceThisFrame = false;
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bool paceThisFrame = false;
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if (paceToRetrace) {
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if (paceToRetrace) {
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