#pragma once #include #include namespace settings_overlay { // Apply persistent controller settings once Aurora has discovered host devices. void InitializeRuntimeSettings() noexcept; // Draw the F10 settings bar before each Aurora present. void HandleEvents(const AuroraEvent* events) noexcept; void Draw() noexcept; bool StartupScreenVisible() noexcept; void NotifyStrapInputAccepted() noexcept; void AdvancePresentedFrame() noexcept; } // namespace settings_overlay