#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #else #include #include #endif struct RuntimeUserConfig { std::optional widescreen; std::optional windowPosX; std::optional windowPosY; std::optional windowWidth; std::optional windowHeight; std::optional resolutionMultiplier; std::optional graphicsApi; std::optional displayMode; std::optional frameInterpolationFps; std::optional skipUnreadyPipelines; std::optional disableCopyFilter; std::optional textureReplacements; std::optional textureDumps; std::optional showFps; std::optional disabledPostProcessingPaths; std::optional audioVolume; std::optional audioMusicVolume; std::optional audioSoundEffectsVolume; std::optional audioUiVolume; std::optional audioVoicesVolume; std::optional audioMuted; std::optional audioMixWorker; std::optional attenuateMusicWhenMediaPlays; std::optional networkEnabled; std::optional nandRoot; std::optional dvdRoot; // The one canonical Retro Rewind installation, owned and updated by the frontend. Setup records // it here instead of copying the pack, so an asset-only update is visible on the next launch. std::optional retroRewindRoot; std::vector overlayRoots; // Controller mappings use Wii/GameCube button names as keys and up to two // comma-separated SDL-style physical button names ("south", or // "dpad_up,left_shoulder") as values; pressing either bound button counts. std::array, 12> controllerButtons; }; namespace RuntimeConfigFile { // Narrow path strings are UTF-8 everywhere in the runtime; string() and the // char path constructor would use the ANSI codepage on Windows, which drops // characters the codepage cannot represent. inline std::string PathToUtf8(const std::filesystem::path& path) { const std::u8string text = path.u8string(); return std::string(text.begin(), text.end()); } inline std::filesystem::path PathFromUtf8(std::string_view text) { return std::filesystem::path(std::u8string(text.begin(), text.end())); } inline constexpr const char* kConfigFileName = "Config.toml"; inline constexpr const char* kApplicationDirectoryName = "WiiCompiled"; // Portable layout. A directory holding kPortableMarkerFileName is a portable root; every piece of // runtime user state (Config.toml, NAND, Cache, Logs) lives in /UserData instead of // %LOCALAPPDATA%. The marker is searched for from the executable's directory upwards, which is what // makes an installation survive being moved or carried on removable media. inline constexpr const char* kPortableMarkerFileName = "portable.txt"; inline constexpr const char* kPortableUserDataDirectoryName = "UserData"; // The installed layout puts products two levels below the root (/Install/Base/game.exe). The // bound is deliberately small so an unrelated marker far up a drive can never capture an ordinary // installation. inline constexpr int kPortableSearchDepth = 4; inline std::string Trim(std::string_view text) { size_t begin = 0; while (begin < text.size() && std::isspace(static_cast(text[begin]))) { ++begin; } size_t end = text.size(); while (end > begin && std::isspace(static_cast(text[end - 1]))) { --end; } return std::string(text.substr(begin, end - begin)); } inline std::string RemoveComment(std::string_view line) { bool inSingle = false; bool inDouble = false; bool escaped = false; for (size_t i = 0; i < line.size(); ++i) { const char ch = line[i]; if (inDouble && ch == '\\' && !escaped) { escaped = true; continue; } if (ch == '\'' && !inDouble) { inSingle = !inSingle; } else if (ch == '"' && !inSingle && !escaped) { inDouble = !inDouble; } else if (ch == '#' && !inSingle && !inDouble) { return std::string(line.substr(0, i)); } escaped = false; } return std::string(line); } inline bool IsSupportedResolutionMultiplier(float value) { static constexpr std::array values{0.0f, 1.0f, 1.5f, 2.0f, 3.0f, 4.0f, 6.0f, 8.0f}; return std::find(values.begin(), values.end(), value) != values.end(); } // Must stay in step with the backend table in main.cpp, which is what actually // maps these to AuroraBackend. inline bool IsSupportedGraphicsApi(std::string_view value) { static constexpr std::array values{"auto", "d3d12", "vulkan"}; return std::find(values.begin(), values.end(), value) != values.end(); } inline bool IsSupportedDisplayMode(std::string_view value) { static constexpr std::array values{ "windowed", "borderless", "exclusive", }; return std::find(values.begin(), values.end(), value) != values.end(); } // 240 was offered by an early build and is no longer supported; a saved 240 is // migrated to 180 at the parse site. inline bool IsSupportedFrameInterpolationFps(uint32_t value) { return value == 0 || value == 120 || value == 180; } inline std::optional ExecutableDirectory() { #ifdef _WIN32 std::wstring buffer(MAX_PATH, L'\0'); for (;;) { const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast(buffer.size())); if (length == 0) { return std::nullopt; } if (length < buffer.size() - 1) { buffer.resize(length); return std::filesystem::path(buffer).parent_path(); } buffer.resize(buffer.size() * 2); } #else // /proc/self/exe is a Linux-specific magic symlink to the running executable; readlink() // does not NUL-terminate and silently truncates if the buffer is too small, so this grows // the buffer until the result no longer fills it completely, the same doubling strategy as // the Windows branch above uses for GetModuleFileNameW. std::string buffer(256, '\0'); for (;;) { const ssize_t length = readlink("/proc/self/exe", buffer.data(), buffer.size()); if (length < 0) { return std::nullopt; } if (static_cast(length) < buffer.size()) { buffer.resize(static_cast(length)); return std::filesystem::path(buffer).parent_path(); } buffer.resize(buffer.size() * 2); } #endif } // The portable root this executable lives under, or nullopt for a normal installation. The answer // cannot change while the process runs, so it is resolved exactly once: every user-state path // derives from it and they must not disagree with each other. inline const std::optional& PortableRootDirectory() { static const std::optional root = []() -> std::optional { const auto executableDirectory = ExecutableDirectory(); if (!executableDirectory) { return std::nullopt; } std::filesystem::path current = *executableDirectory; for (int level = 0; level <= kPortableSearchDepth; ++level) { std::error_code ec; if (std::filesystem::is_regular_file(current / kPortableMarkerFileName, ec)) { return current; } const auto parent = current.parent_path(); if (parent.empty() || parent == current) { break; } current = parent; } return std::nullopt; }(); return root; } inline std::filesystem::path ApplicationDataDirectory() { if (const auto& portableRoot = PortableRootDirectory()) { return *portableRoot / kPortableUserDataDirectoryName; } #ifdef _WIN32 PWSTR rawPath = nullptr; if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, KF_FLAG_CREATE, nullptr, &rawPath)) && rawPath) { const std::filesystem::path directory = std::filesystem::path(rawPath) / kApplicationDirectoryName; CoTaskMemFree(rawPath); return directory; } #else // XDG Base Directory spec equivalent of FOLDERID_LocalAppData: $XDG_DATA_HOME if set and // non-empty, otherwise its default of $HOME/.local/share. if (const char* xdgDataHome = std::getenv("XDG_DATA_HOME"); xdgDataHome && *xdgDataHome) { return std::filesystem::path(xdgDataHome) / kApplicationDirectoryName; } if (const char* home = std::getenv("HOME"); home && *home) { return std::filesystem::path(home) / ".local" / "share" / kApplicationDirectoryName; } #endif return std::filesystem::current_path() / kApplicationDirectoryName; } inline std::filesystem::path ResolveConfigPath() { return ApplicationDataDirectory() / kConfigFileName; } inline void EnsureConfigFile() { const std::filesystem::path path = ResolveConfigPath(); std::error_code ec; std::filesystem::create_directories(path.parent_path(), ec); if (ec || std::filesystem::exists(path, ec)) { return; } std::ofstream output(path); if (!output) { return; } output << "# WiiCompiled user configuration\n" "# Set paths.dvd_root to an extracted Mario Kart Wii DATA directory.\n\n" "[video]\n" "widescreen = true\n" "resolution_multiplier = 1.0\n" "frame_interpolation_fps = 0\n" "display_mode = \"windowed\"\n" "graphics_api = \"auto\"\n" "skip_unready_pipelines = true\n" "disable_copy_filter = true\n" "show_fps = true\n" "# Dolphin-style custom textures. When enabled, the renderer indexes\n" "# texture_replacements/ next to this file at startup and substitutes\n" "# any tex1_x_[_]_.dds or .png it finds\n" "# there for the matching game texture. texture_dumps writes every\n" "# unmatched texture to Cache/texture_dumps under the name a\n" "# replacement would need. Both are read once, at startup.\n" "texture_replacements = false\n" "texture_dumps = false\n\n" "[audio]\n" "volume = 1.0\n" "music_volume = 1.0\n" "sound_effects_volume = 1.0\n" "ui_volume = 1.0\n" "voices_volume = 1.0\n" "muted = false\n" "attenuate_music_when_media_plays = false\n" "# Runs the AX/DSP voice mix on its own thread, joined before the\n" "# guest can observe it. Set to false to mix inline on the guest\n" "# thread exactly as the runtime did before.\n" "mix_worker = true\n\n" "[network]\n" "enabled = true\n\n" "[paths]\n" "# dvd_root = \"D:\\\\MarioKartWii\\\\DATA\"\n" "# nand_root = \"D:\\\\WiiNand\"\n" "# retro_rewind_root = \"D:\\\\RetroRewind\\\\RetroRewind6\"\n" "# overlay_roots = [\"D:\\\\RetroRewind\"]\n"; } template inline std::optional FindConfigValue( const toml::value& document, std::string_view section, std::string_view key) { try { return toml::find(document, std::string(section), std::string(key)); } catch (const std::exception&) { return std::nullopt; } } inline std::optional FindConfigUint( const toml::value& document, std::string_view section, std::string_view key) { const auto value = FindConfigValue(document, section, key); if (!value || *value < 0 || static_cast(*value) > UINT32_MAX) { return std::nullopt; } return static_cast(*value); } inline std::optional FindConfigInt( const toml::value& document, std::string_view section, std::string_view key) { const auto value = FindConfigValue(document, section, key); if (!value || *value < INT32_MIN || *value > INT32_MAX) { return std::nullopt; } return static_cast(*value); } inline std::optional FindConfigFloat( const toml::value& document, std::string_view section, std::string_view key) { std::optional value = FindConfigValue(document, section, key); if (!value) { if (const auto integer = FindConfigValue(document, section, key)) { value = static_cast(*integer); } } if (!value || !std::isfinite(*value) || *value < -static_cast(std::numeric_limits::max()) || *value > static_cast(std::numeric_limits::max())) { return std::nullopt; } return static_cast(*value); } inline void AppendOverlayRoots(RuntimeUserConfig& config, const std::string& roots) { size_t begin = 0; while (begin < roots.size()) { const size_t end = roots.find(';', begin); std::string root = Trim(std::string_view(roots).substr(begin, end - begin)); if (!root.empty()) { config.overlayRoots.push_back(std::move(root)); } if (end == std::string::npos) { break; } begin = end + 1; } } inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) { RuntimeUserConfig config; static constexpr std::array buttonKeys = { "a", "b", "x", "y", "start", "z", "l", "r", "up", "down", "left", "right", }; for (size_t index = 0; index < buttonKeys.size(); ++index) { config.controllerButtons[index] = FindConfigValue(document, "controller", buttonKeys[index]); } config.widescreen = FindConfigValue(document, "video", "widescreen"); config.windowPosX = FindConfigInt(document, "video", "window_x"); config.windowPosY = FindConfigInt(document, "video", "window_y"); if (auto value = FindConfigUint(document, "video", "window_width"); value && *value != 0) { config.windowWidth = *value; } if (auto value = FindConfigUint(document, "video", "window_height"); value && *value != 0) { config.windowHeight = *value; } if (auto value = FindConfigFloat(document, "video", "resolution_multiplier"); value && IsSupportedResolutionMultiplier(*value)) { config.resolutionMultiplier = *value; } if (auto value = FindConfigValue(document, "video", "graphics_api")) { if (IsSupportedGraphicsApi(*value)) { config.graphicsApi = *value; } else { std::cerr << "[runtime] Unknown video.graphics_api=\"" << *value << "\", using the automatic backend" << std::endl; } } if (auto value = FindConfigValue(document, "video", "display_mode"); value && IsSupportedDisplayMode(*value)) { config.displayMode = *value; } if (auto value = FindConfigUint(document, "video", "frame_interpolation_fps")) { const uint32_t migrated = *value == 240u ? 180u : *value; if (IsSupportedFrameInterpolationFps(migrated)) { config.frameInterpolationFps = migrated; } } config.skipUnreadyPipelines = FindConfigValue(document, "video", "skip_unready_pipelines"); config.disableCopyFilter = FindConfigValue(document, "video", "disable_copy_filter"); config.showFps = FindConfigValue(document, "video", "show_fps"); config.textureReplacements = FindConfigValue(document, "video", "texture_replacements"); config.textureDumps = FindConfigValue(document, "video", "texture_dumps"); if (auto value = FindConfigUint(document, "video", "disabled_post_processing_paths"); value && (*value & ~0x10u) == 0) { config.disabledPostProcessingPaths = *value & 0x10u; } auto readVolume = [&](std::string_view key) -> std::optional { auto value = FindConfigFloat(document, "audio", key); return value && *value >= 0.0f && *value <= 1.0f ? value : std::nullopt; }; config.audioVolume = readVolume("volume"); config.audioMusicVolume = readVolume("music_volume"); config.audioSoundEffectsVolume = readVolume("sound_effects_volume"); config.audioUiVolume = readVolume("ui_volume"); config.audioVoicesVolume = readVolume("voices_volume"); config.audioMuted = FindConfigValue(document, "audio", "muted"); config.audioMixWorker = FindConfigValue(document, "audio", "mix_worker"); config.attenuateMusicWhenMediaPlays = FindConfigValue(document, "audio", "attenuate_music_when_media_plays"); config.networkEnabled = FindConfigValue(document, "network", "enabled"); config.nandRoot = FindConfigValue(document, "paths", "nand_root"); config.dvdRoot = FindConfigValue(document, "paths", "dvd_root"); config.retroRewindRoot = FindConfigValue(document, "paths", "retro_rewind_root"); if (auto roots = FindConfigValue>(document, "paths", "overlay_roots")) { for (auto& root : *roots) { root = Trim(root); if (!root.empty()) { config.overlayRoots.push_back(std::move(root)); } } } else if (auto roots = FindConfigValue(document, "paths", "overlay_roots")) { AppendOverlayRoots(config, *roots); } return config; } inline RuntimeUserConfig ParseConfig(std::istream& input, std::string sourceName = "Config.toml") { try { return ParseConfigDocument(toml::parse(input, std::move(sourceName))); } catch (const std::exception& exception) { std::cerr << "[runtime-config] Invalid TOML; using built-in defaults: " << exception.what() << std::endl; return {}; } } inline RuntimeUserConfig LoadConfigFile() { EnsureConfigFile(); std::ifstream file(ResolveConfigPath(), std::ios::binary); return file ? ParseConfig(file, PathToUtf8(ResolveConfigPath())) : RuntimeUserConfig{}; } inline const RuntimeUserConfig& Get() { static RuntimeUserConfig config = LoadConfigFile(); return config; } inline RuntimeUserConfig& Mutable() { return const_cast(Get()); } inline constexpr std::array kControllerButtonKeys = { "a", "b", "x", "y", "start", "z", "l", "r", "up", "down", "left", "right", }; inline const std::optional& ControllerButton(size_t index) { static const std::optional empty; return index < Get().controllerButtons.size() ? Get().controllerButtons[index] : empty; } // Update one TOML value without discarding comments, unrelated settings, or // user-specific paths. This is used by the in-game F10 settings bar. inline bool WriteSetting(std::string_view section, std::string_view key, std::string_view value) { const auto path = ResolveConfigPath(); std::ifstream input(path); std::vector lines; std::string line; while (std::getline(input, line)) { if (!line.empty() && line.back() == '\r') { line.pop_back(); } lines.push_back(std::move(line)); } const std::string normalizedSection = Trim(section); const std::string normalizedKey = Trim(key); size_t sectionStart = lines.size(); size_t sectionEnd = lines.size(); for (size_t i = 0; i < lines.size(); ++i) { const std::string trimmed = Trim(RemoveComment(lines[i])); if (trimmed.size() >= 2 && trimmed.front() == '[' && trimmed.back() == ']') { const std::string found = Trim(std::string_view(trimmed).substr(1, trimmed.size() - 2)); if (sectionStart != lines.size()) { sectionEnd = i; break; } if (found == normalizedSection) { sectionStart = i; } } } const std::string replacement = normalizedKey + " = " + std::string(value); if (sectionStart == lines.size()) { if (!lines.empty() && !lines.back().empty()) { lines.emplace_back(); } lines.emplace_back("[" + normalizedSection + "]"); lines.push_back(replacement); } else { bool replaced = false; for (size_t i = sectionStart + 1; i < sectionEnd; ++i) { const std::string uncommented = Trim(RemoveComment(lines[i])); const size_t equals = uncommented.find('='); if (equals != std::string::npos && Trim(std::string_view(uncommented).substr(0, equals)) == normalizedKey) { lines[i] = replacement; replaced = true; break; } } if (!replaced) { // Append after the section's last real line rather than after the blank line that // separates it from the next header: this file is edited by hand and by the host // installer as well, and a key parked below the separator reads as if it belonged to // the next section. The host writer (Launcher/WiiCompiled.Setup/RuntimeConfiguration.cs) // applies exactly this rule. size_t insertAt = sectionEnd; while (insertAt > sectionStart + 1 && Trim(lines[insertAt - 1]).empty()) { --insertAt; } lines.insert(lines.begin() + static_cast(insertAt), replacement); } } std::error_code ec; if (path.has_parent_path()) { std::filesystem::create_directories(path.parent_path(), ec); } std::ofstream output(path, std::ios::trunc); if (!output) { std::cerr << "[runtime-config] Unable to write " << PathToUtf8(path) << std::endl; return false; } for (const auto& outputLine : lines) { output << outputLine << '\n'; } return static_cast(output); } inline std::string FormatString(std::string_view value) { return toml::format(toml::value(std::string(value))); } inline bool SetResolutionMultiplier(float value) { Mutable().resolutionMultiplier = value; std::ostringstream formatted; formatted << value; return WriteSetting("video", "resolution_multiplier", formatted.str()); } inline bool SetWindowSize(uint32_t width, uint32_t height) { if (width == 0 || height == 0) { return false; } Mutable().windowWidth = width; Mutable().windowHeight = height; const bool wroteWidth = WriteSetting("video", "window_width", std::to_string(width)); const bool wroteHeight = WriteSetting("video", "window_height", std::to_string(height)); return wroteWidth && wroteHeight; } inline bool SetWindowPosition(int32_t x, int32_t y) { Mutable().windowPosX = x; Mutable().windowPosY = y; const bool wroteX = WriteSetting("video", "window_x", std::to_string(x)); const bool wroteY = WriteSetting("video", "window_y", std::to_string(y)); return wroteX && wroteY; } inline bool SetFrameInterpolationFps(uint32_t value) { if (!IsSupportedFrameInterpolationFps(value)) { return false; } Mutable().frameInterpolationFps = value; return WriteSetting("video", "frame_interpolation_fps", std::to_string(value)); } inline bool SetDisplayMode(std::string value) { if (!IsSupportedDisplayMode(value)) { return false; } Mutable().displayMode = value; return WriteSetting("video", "display_mode", FormatString(value)); } inline bool SetSkipUnreadyPipelines(bool value) { Mutable().skipUnreadyPipelines = value; return WriteSetting("video", "skip_unready_pipelines", value ? "true" : "false"); } inline bool SetDisableCopyFilter(bool value) { Mutable().disableCopyFilter = value; return WriteSetting("video", "disable_copy_filter", value ? "true" : "false"); } inline bool SetShowFps(bool value) { Mutable().showFps = value; return WriteSetting("video", "show_fps", value ? "true" : "false"); } inline bool SetDisabledPostProcessingPaths(uint32_t value) { Mutable().disabledPostProcessingPaths = value; std::ostringstream formatted; formatted << "0x" << std::hex << std::uppercase << value; return WriteSetting("video", "disabled_post_processing_paths", formatted.str()); } inline bool SetControllerButton(size_t index, std::string value) { if (index >= kControllerButtonKeys.size()) { return false; } Mutable().controllerButtons[index] = value; return WriteSetting("controller", kControllerButtonKeys[index], FormatString(value)); } inline bool SetAudioVolume(float value) { value = std::clamp(value, 0.0f, 1.0f); Mutable().audioVolume = value; std::ostringstream formatted; formatted << value; return WriteSetting("audio", "volume", formatted.str()); } inline bool SetMusicVolume(float value) { value = std::clamp(value, 0.0f, 1.0f); Mutable().audioMusicVolume = value; std::ostringstream formatted; formatted << value; return WriteSetting("audio", "music_volume", formatted.str()); } inline bool SetSoundEffectsVolume(float value) { value = std::clamp(value, 0.0f, 1.0f); Mutable().audioSoundEffectsVolume = value; std::ostringstream formatted; formatted << value; return WriteSetting("audio", "sound_effects_volume", formatted.str()); } inline bool SetUiVolume(float value) { value = std::clamp(value, 0.0f, 1.0f); Mutable().audioUiVolume = value; std::ostringstream formatted; formatted << value; return WriteSetting("audio", "ui_volume", formatted.str()); } inline bool SetVoicesVolume(float value) { value = std::clamp(value, 0.0f, 1.0f); Mutable().audioVoicesVolume = value; std::ostringstream formatted; formatted << value; return WriteSetting("audio", "voices_volume", formatted.str()); } inline bool SetAudioMuted(bool value) { Mutable().audioMuted = value; return WriteSetting("audio", "muted", value ? "true" : "false"); } inline bool SetAudioMixWorker(bool value) { Mutable().audioMixWorker = value; return WriteSetting("audio", "mix_worker", value ? "true" : "false"); } inline bool SetAttenuateMusicWhenMediaPlays(bool value) { Mutable().attenuateMusicWhenMediaPlays = value; return WriteSetting("audio", "attenuate_music_when_media_plays", value ? "true" : "false"); } inline bool WidescreenEnabled(bool fallback = false) { return Get().widescreen.value_or(fallback); } inline bool WindowPosition(int32_t& x, int32_t& y) { if (!Get().windowPosX || !Get().windowPosY) { return false; } x = *Get().windowPosX; y = *Get().windowPosY; return true; } inline uint32_t WindowWidth(uint32_t fallback) { return Get().windowWidth.value_or(fallback); } inline uint32_t WindowHeight(uint32_t fallback) { return Get().windowHeight.value_or(fallback); } inline float ResolutionMultiplier(float fallback = 1.0f) { return std::max(0.0f, Get().resolutionMultiplier.value_or(fallback)); } inline float AudioVolume(float fallback = 1.0f) { return std::clamp(Get().audioVolume.value_or(fallback), 0.0f, 1.0f); } inline float MusicVolume(float fallback = 1.0f) { return std::clamp(Get().audioMusicVolume.value_or(fallback), 0.0f, 1.0f); } inline float SoundEffectsVolume(float fallback = 1.0f) { return std::clamp(Get().audioSoundEffectsVolume.value_or(fallback), 0.0f, 1.0f); } inline float UiVolume(float fallback = 1.0f) { return std::clamp(Get().audioUiVolume.value_or(fallback), 0.0f, 1.0f); } inline float VoicesVolume(float fallback = 1.0f) { return std::clamp(Get().audioVoicesVolume.value_or(fallback), 0.0f, 1.0f); } inline bool AudioMuted(bool fallback = false) { return Get().audioMuted.value_or(fallback); } // Off-thread AX/DSP mix. Default on; false restores the fully synchronous mix. inline bool AudioMixWorkerEnabled(bool fallback = true) { return Get().audioMixWorker.value_or(fallback); } inline bool AttenuateMusicWhenMediaPlays(bool fallback = false) { return Get().attenuateMusicWhenMediaPlays.value_or(fallback); } inline uint32_t FrameInterpolationFps(uint32_t fallback = 0) { return Get().frameInterpolationFps.value_or(fallback); } inline bool SkipUnreadyPipelines(bool fallback = true) { return Get().skipUnreadyPipelines.value_or(fallback); } inline bool DisableCopyFilter(bool fallback = true) { return Get().disableCopyFilter.value_or(fallback); } inline bool ShowFps(bool fallback = true) { return Get().showFps.value_or(fallback); } inline bool TextureReplacements(bool fallback = false) { return Get().textureReplacements.value_or(fallback); } // Dumping only produces the names a replacement would need, so main.cpp // gates it on TextureReplacements() as well. inline bool TextureDumps(bool fallback = false) { return Get().textureDumps.value_or(fallback); } inline uint32_t DisabledPostProcessingPaths(uint32_t fallback = 0) { return Get().disabledPostProcessingPaths.value_or(fallback) & 0x10u; } inline std::string GraphicsApi(std::string fallback = "auto") { return Get().graphicsApi.value_or(std::move(fallback)); } inline std::string DisplayMode(std::string fallback = "windowed") { return Get().displayMode.value_or(std::move(fallback)); } inline bool NetworkEnabled(bool fallback = true) { return Get().networkEnabled.value_or(fallback); } inline std::string NandRoot(std::string fallback = "") { return Get().nandRoot.value_or(std::move(fallback)); } inline std::string DvdRoot(std::string fallback = "") { return Get().dvdRoot.value_or(std::move(fallback)); } // The one resolver for configured paths. A relative value means the same thing // everywhere it can be configured: relative to the config file that named it, // never to the process working directory (docs/WHEELWIZARD_CONTRACT.md). inline std::filesystem::path ResolveRelativeTo(const std::filesystem::path& base, const std::string& value) { std::filesystem::path path = PathFromUtf8(value); if (path.is_relative()) { path = base / path; } return path.lexically_normal(); } inline std::filesystem::path ResolveRelativeToConfig(const std::string& value) { return ResolveRelativeTo(ResolveConfigPath().parent_path(), value); } // The extracted DATA directory. Empty when nothing is configured. inline std::filesystem::path ResolvedDvdRoot() { const std::string configured = DvdRoot(); return configured.empty() ? std::filesystem::path{} : ResolveRelativeToConfig(configured); } /// The canonical Retro Rewind installation the frontend owns, or "" when none is recorded. inline std::string RetroRewindRoot(std::string fallback = "") { return Get().retroRewindRoot.value_or(std::move(fallback)); } inline const std::vector& OverlayRoots() { return Get().overlayRoots; } inline void LogLoadedConfig() { static const bool logged = [] { const auto& config = Get(); const auto configPath = ResolveConfigPath(); std::cout << "[runtime-config] " << PathToUtf8(configPath); if (!std::filesystem::exists(configPath)) { std::cout << " not found; using built-in defaults"; } else { std::cout << " loaded"; if (config.widescreen) { std::cout << " widescreen=" << (*config.widescreen ? "true" : "false"); } if (config.windowWidth || config.windowHeight) { std::cout << " window=" << config.windowWidth.value_or(0) << "x" << config.windowHeight.value_or(0); } if (config.resolutionMultiplier) { std::cout << " resolution_multiplier=" << *config.resolutionMultiplier; } if (config.dvdRoot) { std::cout << " dvd_root=" << *config.dvdRoot; } if (config.graphicsApi) { std::cout << " graphics_api=" << *config.graphicsApi; } if (config.frameInterpolationFps) { std::cout << " frame_interpolation_fps=" << *config.frameInterpolationFps; } if (config.skipUnreadyPipelines) { std::cout << " skip_unready_pipelines=" << (*config.skipUnreadyPipelines ? "true" : "false"); } if (config.disableCopyFilter) { std::cout << " disable_copy_filter=" << (*config.disableCopyFilter ? "true" : "false"); } if (config.showFps) { std::cout << " show_fps=" << (*config.showFps ? "true" : "false"); } if (config.textureReplacements) { std::cout << " texture_replacements=" << (*config.textureReplacements ? "true" : "false"); } if (config.textureDumps) { std::cout << " texture_dumps=" << (*config.textureDumps ? "true" : "false"); } if (config.audioVolume) { std::cout << " audio_volume=" << *config.audioVolume; } if (config.audioMuted) { std::cout << " audio_muted=" << (*config.audioMuted ? "true" : "false"); } if (config.networkEnabled) { std::cout << " network_enabled=" << (*config.networkEnabled ? "true" : "false"); } if (config.nandRoot) { std::cout << " nand_root=" << *config.nandRoot; } if (config.retroRewindRoot) { std::cout << " retro_rewind_root=" << *config.retroRewindRoot; } } std::cout << std::endl; return true; }(); (void)logged; } } // namespace RuntimeConfigFile