namespace WiiCompiled.Setup.Common;
///
/// A portable installation is a self-contained directory tree the user can move or carry on removable media:
///
/// <root>\portable.txt marker; its contents are irrelevant
/// <root>\Install\ the installation directory
/// <root>\UserData\ runtime user state (Config.toml, NAND, Cache, Logs)
///
/// The runtime finds the same root independently (runtime/include/runtime_config.h,
/// PortableRootDirectory); this class must keep the same marker name, layout, and depth bound.
/// Shared by both installers - Linux's CLI has no --portable flag, so it only ever calls
/// // (always missing,
/// since it never creates a marker file), not .
///
public static class PortableRoot
{
public const string MarkerFileName = "portable.txt";
public const string UserDataDirectoryName = "UserData";
public const string InstallDirectoryName = "Install";
///
/// Parents searched above the start directory. Kept small (installs sit 2 levels below root,
/// <root>\Install\Base\game.exe) so an unrelated marker far up a drive can't capture it.
///
public const int MaximumSearchDepth = 4;
///
/// The portable root belongs to, or null otherwise. Callers pass the
/// installation directory (not the running executable's location), since a downloaded setup runs from Downloads.
///
public static string? TryFind(string startDirectory)
{
if (string.IsNullOrWhiteSpace(startDirectory)) return null;
string current;
try
{
// Normalize before trimming: "C:\" trimmed to "C:" is the current directory on that
// drive, not the drive root.
current = Normalize(startDirectory);
}
catch (Exception ex) when (ex is ArgumentException or NotSupportedException or PathTooLongException)
{
return null;
}
for (var level = 0; level <= MaximumSearchDepth; level++)
{
if (File.Exists(Path.Combine(current, MarkerFileName))) return current;
var parent = Path.GetDirectoryName(current);
if (string.IsNullOrEmpty(parent) || parent.Equals(current, StringComparison.Ordinal)) break;
current = parent;
}
return null;
}
public static string UserDataDirectory(string root) => Path.Combine(root, UserDataDirectoryName);
/// Whether is or lives inside it.
public static bool Contains(string root, string candidate) =>
FileSystemUtilities.PathContains(root, candidate);
///
/// Establishes the root an install is about to publish into: the marker and the user-state
/// directory must exist before anything resolves a configuration path, because that resolution is
/// what decides whether the installation writes portable or machine-wide settings.
///
public static string Create(string root)
{
var full = Normalize(root);
EnsureUsableRoot(full);
Directory.CreateDirectory(full);
Directory.CreateDirectory(UserDataDirectory(full));
var marker = Path.Combine(full, MarkerFileName);
if (!File.Exists(marker))
{
File.WriteAllText(marker,
"WiiCompiled portable installation." + Environment.NewLine +
"This marker makes the runtime keep Config.toml, NAND, Cache, and Logs in UserData\\ " +
"beside it instead of in %LOCALAPPDATA%." + Environment.NewLine +
"Delete it to make this installation use per-user application data again." +
Environment.NewLine);
}
return full;
}
///
/// A portable root is deleted wholesale by the user, so like an install directory it may never be a
/// drive root or well-known system location; both share .
///
public static void EnsureUsableRoot(string root) =>
FileSystemUtilities.EnsureUsableLocation(root, "A portable installation root");
private static string Normalize(string path) => FileSystemUtilities.NormalizePath(path);
}