#pragma once #include // PowerPC EABI small-data base pointers of the translated game. Defined per game // in runtime/game/runtime_config_values.cpp so the runtime itself stays game-independent. namespace GuestSmallData { extern const uint32_t kSda1Base; // _SDA_BASE_, loaded into r13 extern const uint32_t kSda2Base; // _SDA2_BASE_, loaded into r2 } // namespace GuestSmallData