#!/usr/bin/env bash # Packages Launcher/WiiCompiled.Setup.Linux as a self-contained AppImage: a single file Wheel # Wizard (or anyone else) can fetch and execute with no git clone, no `dotnet` install, and no # `dolphin-tool` package required at all. The installer and translator are published as # self-contained binaries, and `nodtool` (a prebuilt MIT/Apache-2.0 CLI from encounter/nod, see # NodToolProvider.cs) is downloaded and bundled too - AppRun passes --translator-bin and # --disc-tool-bin so local-build.sh/DiscTool.cs skip their from-source/download fallbacks entirely. # It still shells out to system clang/cmake/ninja - no C/C++ toolchain is bundled, matching # Launcher/local-build.sh's own remaining prerequisites. # # An AppImage mounts read-only, but local-build.sh writes generated/, native-build/, Assets/, etc. # into the workspace it's given. So AppRun (written below) copies the bundled workspace snapshot # out to a writable cache directory on first run, and only ever re-syncs the bundled directories # (runtime/, aurora-main/, projects/, local-build.sh) on a later run whose bundled version changed # - generated/native-build/Assets/PulsarPacks live only in that writable cache and are never # touched by the sync, so local-build.sh's own incremental caching survives across runs and across # AppImage updates. translator/ isn't part of this snapshot at all: it's published as its own # self-contained binary (usr/bin/translator-cli) below and never needs a writable copy. set -euo pipefail script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd) workspace=$(cd "$script_dir/.." && pwd) output_dir="$workspace/Launcher/dist" appimagetool_override="" while [[ $# -gt 0 ]]; do case "$1" in --output-dir) output_dir=$2; shift 2 ;; --appimagetool) appimagetool_override=$2; shift 2 ;; -h|--help) echo "Usage: build-appimage.sh [--output-dir DIR] [--appimagetool PATH]" exit 0 ;; *) echo "build-appimage.sh: unknown argument: $1" >&2; exit 1 ;; esac done appdir="$workspace/Launcher/artifacts/appimage-build/AppDir" rm -rf "$appdir" mkdir -p "$appdir/usr/bin" "$appdir/workspace/Launcher" echo "Publishing the installer (self-contained linux-x64)..." publish_tmp="$workspace/Launcher/artifacts/appimage-build/publish" rm -rf "$publish_tmp" dotnet publish "$workspace/Launcher/WiiCompiled.Setup.Linux" -c Release -r linux-x64 \ --self-contained -p:PublishSingleFile=true -p:EnableCompressionInSingleFile=true \ -o "$publish_tmp" cp "$publish_tmp/WiiCompiled.Setup.Linux" "$appdir/usr/bin/wiicompiled-setup" chmod +x "$appdir/usr/bin/wiicompiled-setup" # Published as a self-contained binary too, so an AppImage user never needs a `dotnet` SDK on # PATH at all - local-build.sh is told about it via --translator-bin and skips its own # dotnet-build-from-source step entirely (see local-build.sh's translator resolution branch). echo "Publishing the translator (self-contained linux-x64)..." translator_publish_tmp="$workspace/Launcher/artifacts/appimage-build/publish-translator" rm -rf "$translator_publish_tmp" dotnet publish "$workspace/translator/src/Translator.Cli" -c Release -r linux-x64 \ --self-contained -p:PublishSingleFile=true -p:EnableCompressionInSingleFile=true \ -o "$translator_publish_tmp" cp "$translator_publish_tmp/Translator.Cli" "$appdir/usr/bin/translator-cli" chmod +x "$appdir/usr/bin/translator-cli" # Resolved via the shared WiiCompiled.Setup.Common.Cli helper (also used by Build-Installer.ps1 on # Windows) rather than a second curl/version-pin copy here: it downloads and caches the same way # NodToolProvider.cs always does (Launcher/artifacts/nodtool), so there is exactly one place that # knows the nodtool version/URL/platform-asset mapping. echo "Resolving nodtool..." nodtool_path=$(dotnet run --project "$workspace/Launcher/WiiCompiled.Setup.Common.Cli" -c Release -- \ --workspace "$workspace" | tail -n1) cp "$nodtool_path" "$appdir/usr/bin/nodtool" chmod +x "$appdir/usr/bin/nodtool" echo "Staging the bundled workspace snapshot..." for dir in runtime aurora-main projects; do cp -r "$workspace/$dir" "$appdir/workspace/$dir" done # Mirrors Build-Installer.ps1's own staging exclusions exactly: aurora-main/extern/CMakeLists.txt # is the real FetchContent driver and must ship, but any already-fetched dependency *subdirectory* # a developer's local checkout accumulated under extern/ is stale/large build output, not a # release input - only directories inside extern/ are stripped, never the file itself. runtime/build # is a plain developer build directory. find "$appdir/workspace/aurora-main/extern" -mindepth 1 -maxdepth 1 -type d -exec rm -rf {} + rm -rf "$appdir/workspace/runtime/build" cp "$workspace/Launcher/local-build.sh" "$appdir/workspace/Launcher/local-build.sh" if git -C "$workspace" rev-parse HEAD >/dev/null 2>&1; then git -C "$workspace" rev-parse HEAD > "$appdir/workspace/.bundle-version" else date -u +%s > "$appdir/workspace/.bundle-version" fi echo "Writing AppRun..." cat > "$appdir/AppRun" <<'APPRUN' #!/bin/bash set -euo pipefail HERE="$(dirname "$(readlink -f "$0")")" CACHE="${XDG_DATA_HOME:-$HOME/.local/share}/WiiCompiled/workspace" if [ ! -f "$CACHE/.bundle-version" ] || \ [ "$(cat "$HERE/workspace/.bundle-version")" != "$(cat "$CACHE/.bundle-version")" ]; then mkdir -p "$CACHE/Launcher" for dir in runtime aurora-main projects; do rm -rf "$CACHE/$dir" cp -r "$HERE/workspace/$dir" "$CACHE/$dir" done cp "$HERE/workspace/Launcher/local-build.sh" "$CACHE/Launcher/local-build.sh" cp "$HERE/workspace/.bundle-version" "$CACHE/.bundle-version" fi exec "$HERE/usr/bin/wiicompiled-setup" --workspace "$CACHE" \ --translator-bin "$HERE/usr/bin/translator-cli" \ --disc-tool-bin "$HERE/usr/bin/nodtool" "$@" APPRUN chmod +x "$appdir/AppRun" echo "Writing desktop entry and icon..." cat > "$appdir/wiicompiled-setup.desktop" <<'DESKTOP' [Desktop Entry] Type=Application Name=WiiCompiled Setup Comment=Translate, compile, and launch Mario Kart Wii natively on Linux Exec=AppRun Icon=wiicompiled-setup Categories=Game; Terminal=true DESKTOP # No WiiCompiled logo/icon asset exists anywhere in this repo yet. appimagetool refuses to package # without one, so this is a minimal solid-color placeholder - a one-line swap for real branding # later (just replace this generated file with a real wiicompiled-setup.png before packaging). python3 - "$appdir/wiicompiled-setup.png" <<'PY' import struct import sys import zlib path = sys.argv[1] def chunk(tag: bytes, data: bytes) -> bytes: return struct.pack(">I", len(data)) + tag + data + struct.pack(">I", zlib.crc32(tag + data)) width = height = 256 row = b"\x00" + bytes([0x3A, 0x5F, 0x8F, 0xFF]) * width # filter byte + opaque blue-grey pixels raw = row * height ihdr = struct.pack(">IIBBBBB", width, height, 8, 6, 0, 0, 0) idat = zlib.compress(raw, 9) with open(path, "wb") as handle: handle.write(b"\x89PNG\r\n\x1a\n") handle.write(chunk(b"IHDR", ihdr)) handle.write(chunk(b"IDAT", idat)) handle.write(chunk(b"IEND", b"")) PY echo "Resolving appimagetool..." appimagetool="$appimagetool_override" if [[ -z "$appimagetool" ]]; then appimagetool="$workspace/Launcher/artifacts/appimagetool" if [[ ! -x "$appimagetool" ]]; then echo "Downloading appimagetool..." mkdir -p "$(dirname "$appimagetool")" curl -fsSL "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage" \ -o "$appimagetool" chmod +x "$appimagetool" fi fi mkdir -p "$output_dir" echo "Packaging..." # appimagetool detects the target architecture from the first ELF executable it finds in the # AppDir; AppRun here is a shell script, not ELF, so ARCH must be set explicitly. ARCH=x86_64 "$appimagetool" "$appdir" "$output_dir/WiiCompiled-Setup-x86_64.AppImage" echo "Built: $output_dir/WiiCompiled-Setup-x86_64.AppImage"