using System.Text.Json; namespace WiiCompiled.Setup; /// Reads and atomically writes the small JSON state documents kept inside an installation. internal static class JsonState { private static readonly JsonSerializerOptions ReadOptions = new() { PropertyNameCaseInsensitive = true }; private static readonly JsonSerializerOptions WriteOptions = new() { WriteIndented = true }; public static T? TryRead(string path) where T : class { try { return File.Exists(path) ? JsonSerializer.Deserialize(File.ReadAllText(path), ReadOptions) : null; } catch { // A truncated or hand-edited state document must degrade into "unknown", which every // caller already treats as "assume stale and rebuild", not into a failed launch. return null; } } public static void Write(string path, T value) => FileSystemUtilities.WriteAtomic(path, JsonSerializer.Serialize(value, WriteOptions)); }