#include "hle_stubs.h" #include "settings_overlay.h" #include // StrapScene::calc calls CheckInput only after the scene's loading and timing // gates have completed. Accepting that check advances on the first eligible // frame without depending on a Code.pul function address or guest controller // hardware. The PAL base DOL hash pins this entry point, and Retro Rewind // overlays the same base-game function. extern "C" uint32_t StrapScene__CheckInput_Skip(uint32_t scenePtr) { (void)scenePtr; settings_overlay::NotifyStrapInputAccepted(); return 1; } PPC_NATIVE_OVERRIDE(800077C8, StrapScene__CheckInput_Skip, uint32_t, (uint32_t scenePtr), (scenePtr));