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wiicompiled/aurora-main/lib/gfx/texture_convert.hpp
patchzyy ec226e8348 init
2026-08-23 17:10:50 +02:00

35 lines
1.1 KiB
C++

#pragma once
#include "common.hpp"
#include "texture.hpp"
#include "../webgpu/gpu.hpp"
namespace aurora::gfx {
static constexpr wgpu::TextureFormat to_wgpu(u32 gxFormat) {
switch (gxFormat) {
case GX_TF_C4:
case GX_TF_C8:
case GX_TF_C14X2:
return wgpu::TextureFormat::R16Sint;
default:
return wgpu::TextureFormat::RGBA8Unorm;
}
}
struct ConvertedTexture {
wgpu::TextureFormat format;
uint32_t width;
uint32_t height;
uint32_t mips = 1;
ByteBuffer data;
bool hasArbitraryMips = false;
};
ConvertedTexture convert_texture(u32 format, uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data);
ConvertedTexture convert_texture_palette(u32 textureFormat, uint32_t width, uint32_t height, uint32_t mips,
ArrayRef<uint8_t> textureData, GXTlutFmt tlutFormat, uint16_t tlutEntries,
ArrayRef<uint8_t> tlutData);
ConvertedTexture convert_tlut(u32 format, uint32_t width, ArrayRef<uint8_t> data);
GXTexFmt tlut_texture_format(GXTlutFmt format) noexcept;
} // namespace aurora::gfx