Files
wiicompiled/runtime/CMakeLists.txt
T
Michael G 54c608ef9c Add experimental x86-64-v2 CPU support for older PCs and Intel Macs (#258)
* runtime: add experimental x86-64-v2 profile

* fix review findings in network and translator

* build: include mbedtls in macos compile audit

* review fixes

* cmake: restore macOS deployment target floor before project()

* fix: Preserve explicit package versions and gate v3 tests on host support

* fix: Prevent TLS session reuse after failed writes

* fix: Gate cross-compiled profile tests on emulator availability

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
2026-10-09 22:46:11 +02:00

409 lines
22 KiB
CMake

cmake_minimum_required(VERSION 3.25)
# Dawn's pinned macOS artifacts target 12.0. Set the same floor before project()
# initializes the Apple toolchain so direct developer CMake invocations cannot
# accidentally inherit the running SDK's deployment version. This cache entry
# is harmless on non-Apple platforms and remains overridable by a caller.
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING
"Minimum macOS version supported by WiiCompiled" FORCE)
endif()
project(mkw_recompiled)
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "^(Clang|AppleClang)$" OR NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "WiiCompiled requires a 64-bit Clang toolchain")
endif()
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
list(LENGTH CMAKE_OSX_ARCHITECTURES MKW_OSX_ARCHITECTURE_COUNT)
if(MKW_OSX_ARCHITECTURE_COUNT GREATER 1)
message(FATAL_ERROR
"WiiCompiled supports one macOS architecture per build directory; "
"configure separate arm64 and x86_64 build directories")
endif()
list(GET CMAKE_OSX_ARCHITECTURES 0 _mkw_osx_arch)
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}" CACHE STRING "Target processor architecture" FORCE)
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}")
endif()
if(WIN32 AND MINGW AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
set(MKW_PLATFORM_WINDOWS TRUE)
elseif(APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|arm64|ARM64)$")
set(MKW_PLATFORM_MACOS TRUE)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
set(MKW_PLATFORM_MACOS_X86_64 TRUE)
else()
set(MKW_PLATFORM_MACOS_ARM64 TRUE)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|aarch64|arm64|ARM64)$")
set(MKW_PLATFORM_LINUX TRUE)
else()
message(FATAL_ERROR
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS x86_64/arm64")
endif()
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "WiiCompiled only supports Release builds")
endif()
option(MKW_BUILD_PRODUCTS "Build translated WiiCompiled product targets" ON)
option(MKW_BUILD_PSQ_TESTS "Build focused PSQ ISA tests" OFF)
set(MKW_X86_CPU_PROFILE "v3" CACHE STRING
"Minimum x86-64 CPU profile for translated products (v2 or v3)")
set_property(CACHE MKW_X86_CPU_PROFILE PROPERTY STRINGS v2 v3)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$" AND
NOT MKW_X86_CPU_PROFILE MATCHES "^(v2|v3)$")
message(FATAL_ERROR "MKW_X86_CPU_PROFILE must be v2 or v3 (got '${MKW_X86_CPU_PROFILE}')")
endif()
option(MKW_PLATFORM_TESTS_ONLY "Build host-platform tests without graphics dependencies or game assets" OFF)
include("${CMAKE_CURRENT_LIST_DIR}/cmake/HostLibraries.cmake")
if(MKW_PLATFORM_TESTS_ONLY)
if(MKW_BUILD_PRODUCTS)
message(FATAL_ERROR "MKW_PLATFORM_TESTS_ONLY requires MKW_BUILD_PRODUCTS=OFF")
endif()
add_compile_definitions(NOMINMAX)
include("${CMAKE_CURRENT_LIST_DIR}/cmake/PlatformTests.cmake")
return()
endif()
# Preprocessor definitions that belong to this project's own code (the runtime,
# the translated shards and the product glue) and to nothing else. They are
# applied directory-scoped, immediately after the aurora add_subdirectory() call,
# so every target created afterwards (mkw_runtime_common, the translated shard
# libraries and the products in cmake/PublicProducts.cmake) inherits them while
# aurora-main and its third-party tree stay unaffected.
set(MKW_PROJECT_COMPILE_DEFINITIONS NOMINMAX)
set(CMAKE_CXX_STANDARD 17)
# Declared before the vendored libraries so the third-party block below can
# branch on it and so cmake/NativePrebuilt.cmake is included after the names it
# must provide are known.
set(MKW_NATIVE_PREBUILT_DIR "" CACHE PATH
"Precompiled aurora/third-party package to link instead of building aurora-main")
# Maintainer-only counterpart: describe the configured aurora build so the
# package can be harvested from it.
set(MKW_NATIVE_PREBUILT_EXPORT_DIR "" CACHE PATH
"Maintainer-only: write a description of the configured aurora build here")
# The two Crypto++ configuration macros are load-bearing for ABI: they shape the
# structs and inline code the headers generate, so a first-party TU including
# <cryptopp/...> must see exactly what the archive was compiled with. Both the
# from-source target below and the prebuilt import in cmake/NativePrebuilt.cmake
# consume this one definition.
set(MKW_CRYPTOPP_INTERFACE_DEFINITIONS CRYPTOPP_DISABLE_ASM CRYPTOPP_NO_GLOBAL_BYTE)
# Riivolution XML is parsed with pugixml, matching the parser used by Dolphin.
# The four upstream files from v1.15 (ee86beb30e4973f5feffe3ce63bfa4fbadf72f38)
# are vendored so builds remain usable with FETCHCONTENT_FULLY_DISCONNECTED.
add_library(mkw_pugixml STATIC third_party/pugixml/pugixml.cpp)
add_library(mkw::pugixml ALIAS mkw_pugixml)
target_include_directories(mkw_pugixml PUBLIC third_party/pugixml)
target_compile_features(mkw_pugixml PUBLIC cxx_std_17)
set_target_properties(mkw_pugixml PROPERTIES UNITY_BUILD OFF)
# Runtime configuration is real TOML, parsed by toml11 rather than a project-
# specific line parser. Keep it header-only and vendored so disconnected release
# builds have exactly the same parser as developer builds.
add_library(mkw_toml11 INTERFACE)
add_library(mkw::toml11 ALIAS mkw_toml11)
target_include_directories(mkw_toml11 SYSTEM INTERFACE third_party/toml11)
target_compile_features(mkw_toml11 INTERFACE cxx_std_17)
# Wii ES signatures use the standard binary-field sect233r1 curve. Crypto++
# supplies that curve, SHA-1, ECDSA and an OS-seeded CSPRNG. The complete 8.9.0
# source distribution is vendored. Assembly and algorithm-specific SIMD units
# are disabled to keep the library portable and independent of the runtime's
# x86-64-v3 policy; the static linker retains only the algorithms we reference.
#
# Crypto++ is by far the most expensive vendored library to compile (~150
# translation units), and under the shipped fixed toolchain it is bit-for-bit
# identical for every user, so the prebuilt package harvests its archive and
# this block is skipped entirely in that mode (see cmake/NativePrebuilt.cmake).
if(NOT MKW_NATIVE_PREBUILT_DIR)
file(GLOB MKW_CRYPTOPP_SOURCES CONFIGURE_DEPENDS
"${CMAKE_CURRENT_LIST_DIR}/third_party/cryptopp/*.cpp")
list(FILTER MKW_CRYPTOPP_SOURCES EXCLUDE REGEX
"/(adhoc|bench[123]|datatest|dlltest|fipsalgt|fipstest|pch|regtest[1234]|simple|test|validat[0-9]+)\\.cpp$")
list(FILTER MKW_CRYPTOPP_SOURCES EXCLUDE REGEX
"(_avx|_ppc|_simd|_sse)\\.cpp$")
add_library(mkw_cryptopp STATIC ${MKW_CRYPTOPP_SOURCES})
add_library(mkw::cryptopp ALIAS mkw_cryptopp)
target_include_directories(mkw_cryptopp SYSTEM PUBLIC third_party)
target_compile_features(mkw_cryptopp PUBLIC cxx_std_17)
target_compile_definitions(mkw_cryptopp PUBLIC ${MKW_CRYPTOPP_INTERFACE_DEFINITIONS})
target_compile_options(mkw_cryptopp PRIVATE -w)
set_target_properties(mkw_cryptopp PROPERTIES UNITY_BUILD OFF)
endif()
# TLS for non-Windows guest network HLE (runtime/src/hle/net/network_ssl.cpp) - the Windows path
# uses Schannel (a Windows-only OS API), which has no equivalent on Linux/Android, so this project
# needs its own TLS library there. mbed TLS was chosen over OpenSSL specifically because it cross-
# compiles cleanly for Android with nothing beyond a plain C toolchain (no perl/asm build-script
# dependency the way OpenSSL's build has), matching how this project already prefers toolchain-
# simple libraries (see Crypto++ above, similarly stripped of ASM/SIMD for portability).
# The from-source build fetches a pinned upstream tarball with a checked SHA-256.
# The Linux native prebuilt package instead ships its compiled archives and headers.
# Bump both values in cmake/MbedTLSPin.cmake when updating; the hash comes from
# upstream's signed `mbedtls-<version>-sha256sum.txt` release asset.
#
# The alias exists on every platform so the link lines in cmake/PublicProducts.cmake stay
# platform-independent, but it is only populated where network_ssl.cpp actually compiles the mbed
# TLS path (`#ifndef _WIN32`). Windows keeps Schannel and must not fetch anything: its builds run
# with FETCHCONTENT_FULLY_DISCONNECTED=ON against the offline dependency set prepared by
# Launcher/Prepare-Dependencies.ps1, so an unconditional fetch would fail a clean configure there
# and would also add a dependency Windows never links.
add_library(mkw_mbedtls INTERFACE)
add_library(mkw::mbedtls ALIAS mkw_mbedtls)
if(NOT MKW_PLATFORM_WINDOWS)
include("${CMAKE_CURRENT_LIST_DIR}/cmake/MbedTLSPin.cmake")
if(NOT MKW_NATIVE_PREBUILT_DIR)
include(FetchContent)
FetchContent_Declare(mkw_mbedtls_upstream
URL "https://github.com/Mbed-TLS/mbedtls/releases/download/mbedtls-${MKW_MBEDTLS_VERSION}/mbedtls-${MKW_MBEDTLS_VERSION}.tar.bz2"
URL_HASH SHA256=${MKW_MBEDTLS_SHA256}
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
)
# Subproject mode already disables testing and codegen; it still enables programs.
set(ENABLE_PROGRAMS OFF CACHE BOOL "" FORCE)
set(ENABLE_TESTING OFF CACHE BOOL "" FORCE)
set(MBEDTLS_FATAL_WARNINGS OFF CACHE BOOL "" FORCE)
set(DISABLE_PACKAGE_CONFIG_AND_INSTALL ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(mkw_mbedtls_upstream)
target_link_libraries(mkw_mbedtls INTERFACE MbedTLS::mbedtls MbedTLS::mbedx509 MbedTLS::mbedcrypto)
endif()
endif()
set(MKW_TRANSLATED_COMPILE_JOBS 0 CACHE STRING
"Cap on concurrently compiling translated shard TUs via a Ninja job pool (0 = uncapped). \
Scheduling only - never affects output bytes, so it is deliberately outside the canonical flag fingerprint.")
set(MKW_CPPWINRT_INCLUDE_DIR "" CACHE PATH "Optional self-contained C++/WinRT include directory")
# Precompiled aurora + third-party package (see launcher/Prepare-NativePrebuilt.ps1).
# Empty - the default - keeps the from-source behaviour every developer build
# uses. When set, aurora-main, its extern/ tree and the vendored Crypto++ are
# not compiled at all; imported targets with the same names are wired up from
# the package instead, so this project's own code compiles and links exactly
# as before.
set(MKW_AURORA_DIR "${CMAKE_CURRENT_LIST_DIR}/../aurora-main")
# The translator's explicit float casts are PPC single-precision rounding points.
# Fast-math may erase them and change guest-visible integer conversions.
set(MKW_TRANSLATED_PPC_FP_OPTIONS -fno-fast-math -ffp-contract=off)
set(MKW_PPC_SEMANTIC_RUNTIME_SOURCES
"${CMAKE_CURRENT_LIST_DIR}/src/ppc_helpers.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/fpu_helpers.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/ppc_quantized.cpp")
set_source_files_properties(${MKW_PPC_SEMANTIC_RUNTIME_SOURCES} PROPERTIES
SKIP_UNITY_BUILD_INCLUSION ON
SKIP_PRECOMPILE_HEADERS ON
COMPILE_OPTIONS "${MKW_TRANSLATED_PPC_FP_OPTIONS}")
# Match the optimization policy of the translated callers as well as their FP policy.
set_property(SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/ppc_quantized.cpp" APPEND PROPERTY
COMPILE_OPTIONS -O2 -fno-slp-vectorize)
# ----------------------------------------------------------------------
# Third-party: aurora-main (provides SDL3 + GPU backends)
# ----------------------------------------------------------------------
if(MKW_NATIVE_PREBUILT_DIR)
# Precompiled aurora + third-party archives. The source trees are still
# present (the runtime includes aurora headers directly), they are simply
# not compiled here.
include("${CMAKE_CURRENT_LIST_DIR}/cmake/NativePrebuilt.cmake")
else()
if(NOT EXISTS ${MKW_AURORA_DIR}/CMakeLists.txt)
message(FATAL_ERROR "Requested aurora-main but ${MKW_AURORA_DIR} is missing")
endif()
set(DAWN_ENABLE_D3D11 OFF CACHE BOOL "" FORCE)
if(MKW_PLATFORM_WINDOWS)
set(DAWN_ENABLE_D3D12 ON CACHE BOOL "" FORCE)
set(DAWN_ENABLE_VULKAN ON CACHE BOOL "" FORCE)
set(DAWN_ENABLE_METAL OFF CACHE BOOL "" FORCE)
set(TINT_BUILD_HLSL_WRITER ON CACHE BOOL "" FORCE)
elseif(MKW_PLATFORM_MACOS)
set(DAWN_ENABLE_D3D12 OFF CACHE BOOL "" FORCE)
set(DAWN_ENABLE_VULKAN OFF CACHE BOOL "" FORCE)
set(DAWN_ENABLE_METAL ON CACHE BOOL "" FORCE)
set(TINT_BUILD_HLSL_WRITER OFF CACHE BOOL "" FORCE)
else()
set(DAWN_ENABLE_D3D12 OFF CACHE BOOL "" FORCE)
set(DAWN_ENABLE_VULKAN ON CACHE BOOL "" FORCE)
set(DAWN_ENABLE_METAL OFF CACHE BOOL "" FORCE)
set(TINT_BUILD_HLSL_WRITER OFF CACHE BOOL "" FORCE)
endif()
set(DAWN_BUILD_SAMPLES OFF CACHE BOOL "" FORCE)
set(DAWN_BUILD_TESTS OFF CACHE BOOL "" FORCE)
# Provide a tiny stub for DXProgrammableCapture when the SDK/PIX headers are
# missing (common on MinGW). Dawn only includes the header; no symbols are
# referenced when PIX isn't present.
if(MKW_PLATFORM_WINDOWS)
set(MKW_DX_STUB_DIR "${CMAKE_BINARY_DIR}/aurora_dx_stubs")
if(NOT EXISTS "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h")
file(MAKE_DIRECTORY ${MKW_DX_STUB_DIR})
file(WRITE "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h"
"#pragma once\n// Stubbed PIX capture header for Dawn; no functionality when PIX isn't present.\n")
endif()
endif()
# Deliberately NOT injected project-wide. Only a from-source Dawn build ever
# includes DXProgrammableCapture.h, and this tree consumes Dawn as a prebuilt
# package (AURORA_DAWN_PROVIDER=package), so the old
# include_directories()/add_compile_options(-I...) pair only added a dead
# -I to every one of the ~500 third-party and runtime compile lines. The
# aurora_* targets that do want it get it from the
# target_include_directories() call further down; a from-source Dawn build
# should add it to the Dawn targets the same way.
# Keep SDL3 lean when aurora is enabled.
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
# MinGW/WSL can choke on SDL precompiled headers; disable PCH for aurora/SDL.
set(CMAKE_DISABLE_PRECOMPILE_HEADERS ON)
# Isolate aurora build products to a subdirectory under the main build dir.
add_subdirectory(${MKW_AURORA_DIR} ${CMAKE_BINARY_DIR}/aurora-build EXCLUDE_FROM_ALL)
set(CMAKE_DISABLE_PRECOMPILE_HEADERS OFF)
# Keep upstream Aurora split: several sources intentionally use file-local
# names that collide under this repo's aggressive unity build settings.
set(AURORA_TARGETS aurora_core aurora_gx aurora_pad aurora_si aurora_mtx aurora_vi)
foreach(t ${AURORA_TARGETS})
if(TARGET ${t})
set_target_properties(${t} PROPERTIES UNITY_BUILD OFF)
target_compile_options(${t} PRIVATE -O3 -ffast-math -w -pipe)
if(MKW_PLATFORM_WINDOWS)
target_include_directories(${t} PRIVATE ${MKW_DX_STUB_DIR})
endif()
# Aurora's own sources include Windows headers and call std::min/max;
# they relied on the old project-wide NOMINMAX that no longer leaks
# into this subtree, so the define is applied per target here.
target_compile_definitions(${t} PRIVATE NOMINMAX)
endif()
endforeach()
# Frame interpolation filters guest NaN/Inf matrices out of a std::sort
# comparator, which makes its std::isfinite guards load-bearing for memory
# safety, not just match quality. -ffinite-math-only (part of -ffast-math
# above) folds those guards to constants and poisons NaN float arguments
# via nofpclass, so this one file opts back out of the finite-math
# assumption; the file #errors if built without this. Source-scoped
# COMPILE_OPTIONS append after the target options, so this overrides the
# target's -ffast-math for exactly this TU.
if(TARGET aurora_gx)
set_source_files_properties("${MKW_AURORA_DIR}/lib/gx/frame_interpolation.cpp"
TARGET_DIRECTORY aurora_gx
PROPERTIES COMPILE_OPTIONS "-fno-finite-math-only")
endif()
if(MKW_NATIVE_PREBUILT_EXPORT_DIR)
include("${CMAKE_CURRENT_LIST_DIR}/cmake/NativePrebuiltExport.cmake")
endif()
endif()
# Everything from here down is this project's own code, so this is where the
# project definitions enter the directory scope. A directory-scoped definition
# seeds the COMPILE_DEFINITIONS of targets as they are created, which means:
# * aurora-main and its third-party tree were added above -> unaffected;
# * mkw_runtime_common, the translated shard libraries and the products in
# cmake/PublicProducts.cmake are all created below (that file is include()d,
# not add_subdirectory()d, so it shares this directory scope) -> they pick
# the definitions up exactly as before.
if(MKW_PROJECT_COMPILE_DEFINITIONS)
add_compile_definitions(${MKW_PROJECT_COMPILE_DEFINITIONS})
endif()
# Runtime sources. CONFIGURE_DEPENDS costs one glob re-check per build (measured
# at ~55 ms across the 100+ globs this build already re-verifies for SDL), and it
# buys correctness: without it, a newly added src/*.cpp that is not referenced by
# a registration file is silently never compiled and never errors. The stale-glob
# failure mode is worth far more than the milliseconds.
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS "src/*.cpp")
if(MKW_PLATFORM_MACOS)
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory.cpp")
if(MKW_PLATFORM_MACOS_ARM64)
# HostContext's Apple Silicon backend is implemented in a small assembly
# companion. It must be part of the product runtime as well as the
# standalone context test; otherwise the final executable is missing
# mkw_co_init/mkw_co_switch at link time.
enable_language(ASM)
list(APPEND SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
endif()
else()
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
endif()
set(MKW_PLATFORM_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/platform/host_platform.cpp")
set(MKW_BASE_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/base_product.cpp")
set(MKW_RETRO_REWIND_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/retro_rewind_product.cpp")
# The host ISA guard is the one translation unit that must not receive the
# x86-64-v3 flags, so it gets its own object library instead of riding along in
# mkw_runtime_common. See cmake/PublicProducts.cmake and the file's own header.
set(MKW_CPU_BASELINE_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/host_cpu_baseline.cpp")
list(REMOVE_ITEM SOURCES ${MKW_BASE_PRODUCT_SOURCE} ${MKW_RETRO_REWIND_PRODUCT_SOURCE}
${MKW_CPU_BASELINE_SOURCE} ${MKW_PLATFORM_SOURCE})
include("${CMAKE_CURRENT_LIST_DIR}/cmake/PlatformTests.cmake")
# The translator emits the complete, content-addressed source graph. Consuming
# this one manifest keeps configure independent of the 28k generated function
# files and of optional Retro Rewind artifacts such as code.map.
if(MKW_BUILD_PRODUCTS)
set(MKW_TRANSLATED_SHARD_MANIFEST
"${CMAKE_CURRENT_LIST_DIR}/../generated/build_shards/shards.cmake"
CACHE FILEPATH "Translator-owned aggregate shard manifest")
# The prebuilt export only needs the aurora/third-party closure configured above, so a
# packaging machine without a translation stops here instead of failing.
if(MKW_NATIVE_PREBUILT_EXPORT_DIR AND NOT EXISTS "${MKW_TRANSLATED_SHARD_MANIFEST}")
message(STATUS "No translator shard manifest; configuring the native prebuilt export only")
return()
endif()
if(NOT EXISTS "${MKW_TRANSLATED_SHARD_MANIFEST}")
message(FATAL_ERROR
"Missing translator-owned shard manifest: ${MKW_TRANSLATED_SHARD_MANIFEST}. "
"Run Translator.Cli emit-build-shards first; see translator/README.md.")
endif()
include("${MKW_TRANSLATED_SHARD_MANIFEST}")
set(MKW_HAVE_RETRO_REWIND ${MKW_HAVE_RETRO_REWIND_SHARDS})
message(STATUS
"Translator graph: ${MKW_SHARED_BASE_FUNCTION_COUNT}/${MKW_BASE_FUNCTION_COUNT} base functions shared; "
"${MKW_PROFILE_SENSITIVE_CALLER_COUNT} profile-sensitive callers; "
"${MKW_RETRO_REWIND_FUNCTION_COUNT} Retro Rewind functions")
set(MKW_RUNTIME_SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/PublicProducts.cmake")
else()
if(MKW_PLATFORM_MACOS)
# Compile-only audit of native runtime sources. It deliberately avoids
# translated products until their host dependencies are portable.
# These sources depend on generated/RuntimeConfig.h, which is emitted for
# a particular game by the translator and is intentionally unavailable
# in this platform-only configuration.
set(MKW_MACOS_NATIVE_AUDIT_SOURCES ${SOURCES})
list(REMOVE_ITEM MKW_MACOS_NATIVE_AUDIT_SOURCES
"${CMAKE_CURRENT_LIST_DIR}/src/abi_bridge.cpp"
"${CMAKE_CURRENT_LIST_DIR}/src/hle/os/os_alarm.cpp")
add_library(mkw_macos_native_compile OBJECT ${MKW_MACOS_NATIVE_AUDIT_SOURCES})
target_include_directories(mkw_macos_native_compile PRIVATE
"${CMAKE_CURRENT_LIST_DIR}/include" "${CMAKE_CURRENT_LIST_DIR}/src"
"${CMAKE_CURRENT_LIST_DIR}/.." "${CMAKE_CURRENT_LIST_DIR}/../aurora-main/include")
target_compile_features(mkw_macos_native_compile PRIVATE cxx_std_20)
target_compile_definitions(mkw_macos_native_compile PRIVATE SDL_MAIN_HANDLED TARGET_PC)
target_link_libraries(mkw_macos_native_compile PRIVATE
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx
mkw::pugixml mkw::toml11 mkw::cryptopp mkw::mbedtls)
if(MKW_PLATFORM_MACOS_X86_64)
target_link_libraries(mkw_macos_native_compile PRIVATE mkw::libco)
target_compile_options(mkw_macos_native_compile PRIVATE
-march=x86-64-${MKW_X86_CPU_PROFILE})
if(MKW_X86_CPU_PROFILE STREQUAL "v2")
target_compile_definitions(mkw_macos_native_compile PRIVATE MKW_X86_CPU_PROFILE_V2=1)
endif()
endif()
set_target_properties(mkw_macos_native_compile PROPERTIES UNITY_BUILD OFF)
endif()
add_custom_target(mkw_platform_paths_check DEPENDS mkw_platform)
message(STATUS "Translated product targets disabled (MKW_BUILD_PRODUCTS=OFF)")
endif()