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wiicompiled/aurora-main/include/aurora/aurora.h
T
patchzyy ec226e8348 init
2026-08-23 17:10:50 +02:00

173 lines
5.0 KiB
C++

#ifndef AURORA_AURORA_H
#define AURORA_AURORA_H
#ifdef __cplusplus
#include <cstddef>
#include <cstdint>
extern "C" {
#else
#include "stdbool.h"
#include "stddef.h"
#include "stdint.h"
#endif
typedef enum {
BACKEND_AUTO,
BACKEND_D3D11,
BACKEND_D3D12,
BACKEND_METAL,
BACKEND_VULKAN,
BACKEND_OPENGL,
BACKEND_OPENGLES,
BACKEND_WEBGPU,
BACKEND_NULL,
} AuroraBackend;
typedef enum {
LOG_DEBUG,
LOG_INFO,
LOG_WARNING,
LOG_ERROR,
LOG_FATAL,
} AuroraLogLevel;
typedef enum {
AURORA_DISPLAY_MODE_WINDOWED,
AURORA_DISPLAY_MODE_BORDERLESS,
AURORA_DISPLAY_MODE_EXCLUSIVE,
} AuroraDisplayMode;
typedef struct {
int32_t x;
int32_t y;
} AuroraWindowPos;
typedef struct {
uint32_t width;
uint32_t height;
/**
* Width of the main GX framebuffer.
*/
uint32_t fb_width;
/**
* Height of the main GX framebuffer.
*/
uint32_t fb_height;
/**
* The size of the framebuffer used to present to the operating system.
* May differ from fb_width if Aurora is instructed to force an aspect ratio or resolution configuration.
*/
uint32_t native_fb_width;
/**
* The size of the framebuffer used to present to the operating system.
* May differ from fb_height if Aurora is instructed to force an aspect ratio or resolution configuration.
*/
uint32_t native_fb_height;
float scale;
} AuroraWindowSize;
typedef struct SDL_Window SDL_Window;
typedef struct AuroraEvent AuroraEvent;
typedef void (*AuroraLogCallback)(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
typedef void (*AuroraImGuiInitCallback)(const AuroraWindowSize* size);
typedef struct {
const char* appName;
const char* userPath;
const char* cachePath;
// Read-only application resources. Defaults to SDL_GetBasePath(), which is
// where release builds place initial_pipeline_cache.db.
const char* resourcesPath;
AuroraBackend desiredBackend;
uint32_t msaa;
uint16_t maxTextureAnisotropy;
// No vsync knob exists: the swapchain is always configured for a
// non-blocking present mode (Immediate, else Mailbox). See best_present_mode.
bool startFullscreen;
bool allowJoystickBackgroundEvents;
bool pauseOnFocusLost;
bool allowTextureReplacements;
bool allowTextureDumps;
bool disableCopyFilter;
// When false, Aurora centers the first window. When true, windowPosX/Y are restored verbatim,
// including negative coordinates on monitors left of or above the primary display.
bool hasWindowPosition;
int32_t windowPosX;
int32_t windowPosY;
uint32_t windowWidth;
uint32_t windowHeight;
void* iconRGBA8;
uint32_t iconWidth;
uint32_t iconHeight;
AuroraLogCallback logCallback;
AuroraLogLevel logLevel;
AuroraImGuiInitCallback imGuiInitCallback;
/*
* The size of the GameCube's main memory, or MEM1 on the Wii.
* Note that it will not be allocated at the exact 0x80000000 address, as that cannot be guaranteed.
* This can be set to 0 to disable allocating this region.
*/
uint32_t mem1Size;
/*
* The size of the GameCube's ARAM, or MEM2 on the Wii.
* This can be set to 0 to disable allocating this region.
*/
uint32_t mem2Size;
// Optional directory for the portable GX pipeline database. When null, the
// database is stored in cachePath with Dawn's machine-specific cache.
const char* pipelineCachePath;
} AuroraConfig;
typedef struct {
AuroraBackend backend;
const char* userPath;
const char* cachePath;
SDL_Window* window;
AuroraWindowSize windowSize;
} AuroraInfo;
AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config);
void aurora_shutdown();
const AuroraEvent* aurora_update();
bool aurora_begin_frame();
void aurora_end_frame();
typedef void (*AuroraFrameWorkerWaitCallback)();
// Called from the producer thread at bounded intervals while Aurora waits for
// the asynchronous frame worker. The callback must not enter Aurora.
void aurora_set_frame_worker_wait_callback(AuroraFrameWorkerWaitCallback callback);
void aurora_wait_for_frame_worker();
bool aurora_wait_for_frame_worker_for(uint32_t timeoutMicros);
// Absolute schedule for the next sealed frame, on steady_clock: baseNanos anchors the group and
// intervalNanos is the period, so slot k of N+1 fires at base + k*interval/(N+1). Zeros clear it.
void aurora_set_present_schedule(uint64_t baseNanos, uint64_t intervalNanos);
// Reports whether the frame about to be sealed met its display boundary. Interpolation sizes its
// slot group from this, backing off after misses. Only paced presents may report.
void aurora_report_producer_paced(bool paced);
void aurora_request_frame_capture(uint32_t frame, const char* outputPath);
bool aurora_flush_efb_copies_to_ram();
bool aurora_flush_efb_copy_to_ram(void* dest);
void aurora_set_log_level(AuroraLogLevel level);
void aurora_set_pause_on_focus_lost(bool value);
void aurora_set_background_input(bool value);
void aurora_set_display_mode(AuroraDisplayMode mode);
AuroraDisplayMode aurora_get_display_mode();
AuroraBackend aurora_get_backend();
const AuroraBackend* aurora_get_available_backends(size_t* count);
#ifdef __cplusplus
}
#endif
#endif