mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-10 17:16:47 -04:00
157 lines
5.9 KiB
YAML
157 lines
5.9 KiB
YAML
name: Package installers
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# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
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# WiiCompiled-Setup-x86_64.AppImage) via Launcher/Build-Installer.ps1 and
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# Launcher/build-appimage.sh respectively - the same scripts a maintainer runs by hand today to
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# produce a GitHub Release asset. This does NOT build the actual translated game executable:
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# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
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# which is proprietary and not present in this repository or in CI.
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on:
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push:
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tags:
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- '*'
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workflow_dispatch:
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permissions:
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contents: read
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concurrency:
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group: package-${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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linux-appimage:
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name: Linux (AppImage, ${{ matrix.arch }})
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strategy:
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fail-fast: false
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matrix:
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include:
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- runner: ubuntu-22.04
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arch: x86_64
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- runner: ubuntu-22.04-arm
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arch: aarch64
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runs-on: ${{ matrix.runner }}
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/setup-dotnet@v6
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with:
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dotnet-version: '8.0.x'
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# appimagetool ships as an AppImage itself and needs to self-mount via FUSE to run directly;
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# GitHub's ubuntu-latest runners don't have libfuse2 preinstalled.
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- name: Install dependencies (required by appimagetool and SDL3 build)
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run: |
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sudo apt-get update
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sudo apt-get install -y libfuse2 build-essential git make \
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pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
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libaudio-dev libfribidi-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
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libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
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libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
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libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev libthai-dev libusb-1.0-0-dev \
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libpipewire-0.3-dev libwayland-dev libdecor-0-dev liburing-dev
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- name: Build AppImage
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run: bash Launcher/build-appimage.sh
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- uses: actions/upload-artifact@v7
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with:
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name: WiiCompiled-Setup-linux-${{ matrix.arch }}
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path: Launcher/dist/WiiCompiled-Setup-${{ matrix.arch }}.AppImage
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if-no-files-found: error
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archive: false
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windows-installer:
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name: Windows (installer exe)
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/setup-dotnet@v6
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with:
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dotnet-version: '8.0.x'
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- name: Build installer
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shell: pwsh
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run: ./Launcher/Build-Installer.ps1
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- uses: actions/upload-artifact@v7
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with:
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name: WiiCompiled-Setup-windows-x64
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path: Launcher/dist/WiiCompiled-Setup.exe
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if-no-files-found: error
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archive: false
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# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
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# discovers updates from these releases, so the contract it relies on is enforced here: a full
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# (non-prerelease) release whose tag is v<semver>, carrying an asset named exactly
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# WiiCompiled-Setup.exe, produced by a setup host that reports that same version.
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release:
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name: Publish GitHub Release
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if: startsWith(github.ref, 'refs/tags/v')
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needs: [linux-appimage, windows-installer]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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# Wheel Wizard runs the downloaded setup with --version and refuses it when the reported
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# version differs from the release tag, so a tag that was pushed without bumping every pinned
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# version would ship an update nobody can install. Catch that before anything is published.
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- name: Verify the tag matches the pinned setup version
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env:
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TAG: ${{ github.ref_name }}
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run: |
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set -euo pipefail
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version="${TAG#v}"
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status=0
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check() {
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if ! grep -Fq "$2" "$1"; then
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echo "::error file=$1::expected '$2' for tag $TAG"
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status=1
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fi
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}
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check Launcher/WiiCompiled.Setup.Windows/Program.cs "public const string Version = \"$version\";"
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check Launcher/WiiCompiled.Setup.Windows/WiiCompiled.Setup.Windows.csproj "<Version>$version</Version>"
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check Launcher/Build-Installer.ps1 "ProductVersion = '$version'"
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exit $status
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# The build jobs upload with `archive: false`, which stores each installer as a raw file
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# rather than a zip (and names the artifact after the file). Only download-artifact v8 and
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# later understand such direct uploads; v7 tries to unzip everything and fails on them.
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- uses: actions/download-artifact@v8
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with:
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path: artifacts
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merge-multiple: true
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- name: Publish release
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env:
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GH_TOKEN: ${{ github.token }}
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TAG: ${{ github.ref_name }}
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run: |
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set -euo pipefail
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ls -lR artifacts
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assets=()
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for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage; do
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found="$(find artifacts -type f -name "$name" | head -n 1)"
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[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
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assets+=("$found")
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done
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# A re-run of a tag whose release already exists only refreshes the assets.
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if gh release view "$TAG" --repo "$GITHUB_REPOSITORY" >/dev/null 2>&1; then
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gh release upload "$TAG" "${assets[@]}" --repo "$GITHUB_REPOSITORY" --clobber
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else
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gh release create "$TAG" "${assets[@]}" \
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--repo "$GITHUB_REPOSITORY" \
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--title "$TAG" \
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--verify-tag \
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--generate-notes
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fi
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