Files
wiicompiled/runtime/include/guest_small_data.h
T
2026-10-18 18:07:55 +02:00

11 lines
392 B
C++

#pragma once
#include <cstdint>
// PowerPC EABI small-data base pointers of the translated game. Defined per game
// in runtime/game/runtime_config_values.cpp so the runtime itself stays game-independent.
namespace GuestSmallData {
extern const uint32_t kSda1Base; // _SDA_BASE_, loaded into r13
extern const uint32_t kSda2Base; // _SDA2_BASE_, loaded into r2
} // namespace GuestSmallData