Files
wiicompiled/runtime/include/wiimote_host.h
T
patchzyy ac99413d45 v0.9.0 (v1.0 beta) (#338)
* move aurora to the aurora-wiicompiled submodule (#315)

* Update settings_overlay.cpp (#257)

* Simplify controller settings menu (#317)

* simplify controller settings menu

* platform pairing hint

* build for x86-64-v2 on older linux cpus (#319)

* Real Wii Remote support over Bluetooth (#323)

* pass real wii remotes through emulated bluetooth

* build bluetooth tests on macos ci

* address review comments

* cancel replaced bluetooth reads

* Run GX on its own thread (#325)

* NTSC-U and NTSC-J support (#326)

* add ntsc-u and ntsc-j support

Co-authored-by: DarthMDev <mgracer48@yahoo.com>
Co-authored-by: rooklz <rookieb@muzo-works.com>

* hash inc files and require project for shards

* port remaining stale rr us hooks

* drop map report generation

* drop one-off region porters

---------

Co-authored-by: DarthMDev <mgracer48@yahoo.com>
Co-authored-by: rooklz <rookieb@muzo-works.com>

* Keyboard input for friend code entry (#327)

* keyboard input for friend code entry

* add new guest imports to synthetic test

* replace per-address region table with range map (#328)

* paste friend codes from clipboard (#329)

* Verify dependency archive hashes (#330)

* verify dependency archive hashes

* verify cached cppwinrt tool

* check dependency path types

* Check CPU support before building (#331)

* check cpu support before building

* build for x86-64-v2 on windows and intel macs

* bump aurora for fog fsel fix

* add vsync option (#333)

* Add exe icons (#334)

* add exe icons

* rebuild icon resource on ico change

* drop icon rebuild tracking

* Fix bugs found in forks (#336)

* port fixes found in forks

* fill whole disk id

* dump kamek overlay on crash (#335)

* bump aurora and version to 0.9.0

---------

Co-authored-by: DarthMDev <mgracer48@yahoo.com>
Co-authored-by: rooklz <rookieb@muzo-works.com>
2026-10-23 18:00:55 +02:00

53 lines
1.8 KiB
C++

#pragma once
// Physical Wii Remotes on the PC. Each one is attached to one of the four
// virtual remotes of the emulated Bluetooth controller and its HID reports are
// passed through unchanged, so the game's own WPAD/KPAD drive it (IR, speaker,
// rumble, extensions, battery).
#include "bluetooth/bt_controller.h"
#include <cstddef>
#include <string>
namespace Wiimote {
struct SlotInfo {
bool attached = false;
// The game disconnected it and the platform could not power it off; any
// button wakes it up again.
bool asleep = false;
Bluetooth::LinkState link = Bluetooth::LinkState::Down;
std::string model; // "Wii Remote" / "Wii Remote Plus"
std::string extension; // empty when none
int battery = -1; // 0..4 like the game's battery bars, -1 unknown
};
struct PairingInfo {
bool supported = false; // this platform can discover and pair remotes itself
bool searching = false;
std::string status; // last pairing outcome, for the overlay
};
// Must run before SDL's joystick subsystem starts (aurora_initialize).
void ConfigureSdlHints(bool enabled);
// Starts device scanning when Wii Remotes are enabled.
void Initialize();
// Powers the remotes off, like a console shutting down, and stops the threads.
void Shutdown();
Bluetooth::RemoteHost& Host();
SlotInfo Slot(size_t slot);
PairingInfo Pairing();
// The console's SYNC button: look for remotes in pairing mode for a while.
void StartPairing();
// Ends the game's connection to the remote on `slot` and powers it off.
void Disconnect(size_t slot);
// Setup problems worth showing (kernel driver, missing permissions), else empty.
std::string PlatformNotice();
// Connected remotes waiting for a free player slot.
size_t WaitingRemotes();
} // namespace Wiimote