* feature: add apple silicon native macOS support - #81 * (macos): Fix crash This fixes a crash when viewing the rear camera * fix(macos): keep interpolated presentation on main thread * fix(macos): supply Retro-WFC payload during setup * perf(windows): compile out flat-memory fallback check * remove duplicate smoke test * test(macos): name and focus host platform tests * fix(macos): validate Retro-WFC payload cache * fix(payload): preserve staged file access failures * Limit flat-page checks to variable-page hosts --------- Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
Translator tests
Translator.Tests is the default binary-free suite. It covers the decoder, IR/SSA, code
generation helpers, parsers with synthetic inputs, project-manifest loading, DOL-only image
construction, and generic entry-point translation.
The older asset-backed and host-C++-compiler-backed test sources are intentionally retained in
Translator.Tests but excluded in its project file. They mixed MKWii fixtures, several compiler
selection strategies, and private-method reflection checks, which made the normal suite both slow
and red on a clean Windows setup. They should become a separate opt-in integration project when
that work is useful again.
An external generic DOL can be included without adding it to the repository:
$env:RECOMP_GENERIC_DOL = 'D:\path\to\main.dol'
dotnet test translator/Translator.sln -c Release
The test treats the file as a generic DOL: it reads the DOL entry point, builds a DOL-only image, and translates that entry point without game-specific addresses or bindings.