Files
wiicompiled/runtime/include/music_attenuation.h
T
patchzyy ec226e8348 init
2026-08-23 17:10:50 +02:00

29 lines
1.0 KiB
C++

#pragma once
#include <cstdint>
namespace MusicAttenuation {
// Enables the optional Windows media-session integration. The monitor is
// started lazily the first time this is enabled.
void SetEnabled(bool enabled) noexcept;
void SetMusicVolume(float volume) noexcept;
void SetSoundEffectsVolume(float volume) noexcept;
void SetUiVolume(float volume) noexcept;
void SetVoicesVolume(float volume) noexcept;
bool IsExternalMediaPlaying() noexcept;
bool IsMediaControlAvailable() noexcept;
bool IsMediaControlInitializationComplete() noexcept;
// Called from the guest scheduler/audio path. This applies state changes to
// the live SoundPlayer buses, so changing a category or entering/leaving
// attenuation never requires a scene or race restart.
void TickGuest() noexcept;
// Accurate native replacement for nw4r::snd::SoundPlayer::SetVolume. Only
// the category multipliers are applied here; the game's requested bus volume
// remains the base value.
void SetSoundPlayerVolume(uint32_t soundPlayer, float requestedVolume);
} // namespace MusicAttenuation