Files
wiicompiled/Launcher/WiiCompiled.Setup.Common/JsonState.cs
T
theofficialgman c0ed2bfbeb refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
2026-08-29 12:06:58 -04:00

34 lines
1.3 KiB
C#

using System.Text.Json;
namespace WiiCompiled.Setup.Common;
/// <summary>Reads and atomically writes the small JSON state documents each installer keeps.</summary>
public static class JsonState
{
private static readonly JsonSerializerOptions ReadOptions = new() { PropertyNameCaseInsensitive = true };
private static readonly JsonSerializerOptions WriteOptions = new() { WriteIndented = true };
public static T? TryRead<T>(string path) where T : class
{
try
{
return File.Exists(path) ? JsonSerializer.Deserialize<T>(File.ReadAllText(path), ReadOptions) : null;
}
catch
{
// A truncated or hand-edited state document must degrade into "unknown", which every
// caller already treats as "assume stale and rebuild", not into a crash.
return null;
}
}
public static void Write<T>(string path, T value)
{
var directory = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directory)) Directory.CreateDirectory(directory);
var tempPath = path + ".tmp-" + Guid.NewGuid().ToString("N");
File.WriteAllText(tempPath, JsonSerializer.Serialize(value, WriteOptions));
File.Move(tempPath, path, overwrite: true);
}
}